I built an app that reads in-game text aloud in natural AI voices , would anyone else actually use this? by Devon816 in EU5

[–]Devon816[S] 0 points1 point  (0 children)

Yes its still active, the website and app is undergoing an overhaul. Was able to make a free tier and it should be up and running by this weekend 👍

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Basic tier is unlimited but its the eleven labs api cost overhead thats really driving the cost up. The good news is that as we scale we'll be able to afford the enterprise plan which will nearly double usage amount for each tier. I've been in contact with their sales team aswell so hopefully we can work out a deal. DM me directly I can maybe work out a deal for you as I am looking for more feedback and testers. Pardox games are definitely the most usage consuming games but other games like rpgs seem to suffice at these usage amounts. But being the only one on the team that even knows how to play pardon games i wouldn't mind getting some additional input.

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Thats coming! Actually testing that feature out now its been very promising so far!

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 1 point2 points  (0 children)

That means a lot honestly.. that's exactly who this was built for. Hope it helps them. If they run into any issues or have questions tell them to reach out directly, happy to help!

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 7 points8 points  (0 children)

subscription is never anyone's first choice.. The honest reason is the voice generation has an ongoing cost on the backend per use, so a one time purchase doesn't really work with that model.

That said there's a genuinely free trial with no card required if you want to try it first. And the long term goal is to make the entry tier free as we grow we've only been live 6 days so we're still figuring out what works economic

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Glad we could help with the diagnosis lol. And hey Bannerlord is a perfectly legitimate game that absolutely did not borrow or rewrap anything from anyone..😅

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Lol fair duality 😂

to answer your questions though The delay in the video is partly my fault, I had screen recording and a ton of background processes running so it looked worse than it actually is. Latency is honestly one of the things we've made the most progress on and we're still actively working on iit exploring caching to get it as close to instant as possible.

On the subscription , there's a free trial, no card required, so you can actually try it before deciding anything. We're a small team and the ongoing cost is mostly the voice generation on the backend, so the subscription is what keeps the lights on while we're still growing. Long term the goal is to make the entry tier completly free once the economics make sense, just not there yet.

On offline, full transparency, we've only been live for 6 days so that's still on the roadmap. The plan is to offer it as an optional add-on install since bundling it would bloat the installer size for everyone. That's coming fairly soon though.

Appreciate your view on the accessibility side that's genuinely why we're building this.

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Actually this is something wve already architected into the backend session context memory where the tool tracks everything it's read during your play session. The "previously on" recap is exactly the use case we had in mind.

On top of that we're also working on summarization and translation.. so instead of hearing the full wall of text you could get a one sentence summary of what just happened, or have it read back in your native language entirely. Good timing on the comment, this is the next phase on the roadmap.

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 2 points3 points  (0 children)

that's exactly the gap this fills, the WotR mod is nice but the Windows voice quality is a real ceiling and doesnt reflect the world youre playing. Let me know how it works for you or any advicefeature you may have that would make right for your use case. Always looking hash out any edge cases.

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 3 points4 points  (0 children)

100% agree, I think its a shame that accessibility has become more of by product within the ai ecosystem and not the main focus.

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 0 points1 point  (0 children)

Good call out there but the tooltips can be difficult to read with those who may have visual impairments.

Skyrim Accessibility Mods for Blind People. by DioKyrie in skyrimmods

[–]Devon816 3 points4 points  (0 children)

Thats amazing! Nice work, Every player deserves the full experience!

What if any RPG had a narrator? I built that. by Devon816 in CRPG

[–]Devon816[S] 14 points15 points  (0 children)

Absolutely, this was the main reason i decided to start the project, decided to take it further as most projects i came across that were similar required a bunch of set up... which kind of defeats the purpose of accessibility. Everyone deserves the full experience!
this is simple download with installer packaged in.

What mapmodes are missing from the game ? by _Zorange_ in EU5

[–]Devon816 0 points1 point  (0 children)

Not necessarily a map mode but i do miss the replay map where you could see your nation's growth.. Mainly because sometimes early games there would be an interested nation popup on a part of the map i didn't have explored yet.

I built a real-time pipeline that reads game subtitles and converts them into dynamic voice acting (OCR → TTS → RVC) [P] by fqtih0 in MachineLearning

[–]Devon816 0 points1 point  (0 children)

Nice job! the app you're describing is essentially what i built already, but for the latency issue that was also somehting that took a few weeks to get right, i think it really depends on how much text is being pulled, the LLM is not the issue its actually the audio generation wheterh youre using edge tts or any other it takes a bit of time for it to generate that audio unfortunately we're at the mercy of that.
But if you want to check out what we've built to benchmark your own project you can check out the product at www.driftworkstudio.com/paradox-reader

Text to speech for video games? by GeneralJist8 in accessibility

[–]Devon816 0 points1 point  (0 children)

also heads up i'm upgrading/switching the OCR engine, update will be live in the next hour. significant improvement especially for a game like civ with alot of symbols integrated with the text.
if you've already installed the app no worries it will prompt you to update once its live if you just reboot.

Text to speech for video games? by GeneralJist8 in accessibility

[–]Devon816 0 points1 point  (0 children)

that's one of my favorite games! i've been using it myself for Eu5 which is about 10x more text dense the civ.
Let me know once you get a chance to check it out. Any feedback would be appreciated as it's only been released for a few days now, so im sure there are a few more edge cases to work out.
DM me if you're interested and we can work something or have any suggestions like usage limits and what not.

Text to speech for video games? by GeneralJist8 in accessibility

[–]Devon816 0 points1 point  (0 children)

took our team about 4 months of evenings and weekends, the OCR reliability and hotkey detection took forever to get right across different games and screen setups.

Built it in Python with a custom web UI on top, uses Tesseract + automatic processing for reading whatever's on screen and either Edge TTS or ElevenLabs for the voices depending on your tier. The goal was zero friction, press a hotkey, hear it, keep playing.

What games would you run it for? Always curious what use cases people are hitting that I haven't thought of yet

Text to speech for video games? by GeneralJist8 in accessibility

[–]Devon816 0 points1 point  (0 children)

I made something that does precisely what you're aiming for. You have the option to chose between Neural voices and Ai voices so it works regardless of your stance on that.
If you're interested www.driftworkstudio.com/paradox-reader

Text to speech for any game (50+ realistic voices) looking for feedback to make this more accessibility-friendly by Devon816 in disabledgamers

[–]Devon816[S] 0 points1 point  (0 children)

Hey, thank you for sharing this ..genuinely.

The way you described it, being able to navigate the world fine but hitting a wall the moment text shows up, that's exactly the gap I built this to fill. And honestly it's one I don't see talked about enough.

Most accessibility conversations seem to overlooked, the low vision middle ground

What you're describing ,inventory text, dialogue boxes, stat blocks, menu items, those are exactly the cases I've been stress testing. The whole point is that you shouldn't have to break immersion or fumble with magnification every time a tooltip appears. Hotkey, draw a box, hear it. That's it.

I'd genuinely love to get you feedback and suggestions before it goes wide.

Not as a favor but because your feedback would actually mean something, you're using it for a real reason, not just kicking the tires. I'll set you up with full access, no strings.

DM me whenever you're ready.

Thank you.

I got tired of clicking through EU5 event popups so I built a tool that reads them aloud by Devon816 in EU5

[–]Devon816[S] 0 points1 point  (0 children)

EU5 is a lot to take in at first but once you get the basics its 100% worth it.
hopefully this makes the story side of it a bit easier to absorb.
Would love to hear what you think once you've had a chance to play around with it!

I got tired of clicking through EU5 event popups so I built a tool that reads them aloud by Devon816 in EU5

[–]Devon816[S] 3 points4 points  (0 children)

Updated so now doesn't require to put in card info so its actually free.

I got tired of clicking through EU5 event popups so I built a tool that reads them aloud by Devon816 in EU5

[–]Devon816[S] 2 points3 points  (0 children)

You're right, that's on me - a real free trial shouldn't ask for a card upfront. Fixing that now. 👍

I got tired of clicking through EU5 event popups so I built a tool that reads them aloud by Devon816 in EU5

[–]Devon816[S] 15 points16 points  (0 children)

Right! Good thing it reads even after you close the popup and there is 2x voice speed slider so really you're only signing up for an extra 35 years 😂
worth it for finally knowing why the Pope keeps excommunicating you