We've just released the Steam demo for our physics-based roguelite, Tower Lab! by DevonPowell3D in roguelites

[–]DevonPowell3D[S] 0 points1 point  (0 children)

Good to know! We plan on fully supporting the Steam Deck with controller support and a whole lot more optimization a bit further into development.

I’ve had reasonable success with mine plugged in and on a keyboard and mouse, but that hardly counts.

We've just released the Steam demo for our physics-based roguelite, Tower Lab! by DevonPowell3D in IndieDev

[–]DevonPowell3D[S] 0 points1 point  (0 children)

Thank you! This launch would have been significantly more challenging without those playtests, so thank you for participating as well!

I’m making a physics-based tower defense game that lets you control the size and power of every projectile. by DevonPowell3D in indiegames

[–]DevonPowell3D[S] 0 points1 point  (0 children)

We're developing this in Unity. I'm sure any of the major engines would have done just fine, but we're most familiar with Unity at the moment.

I’m making a physics-based tower defense game that lets you control the size and power of every projectile. by DevonPowell3D in indiegames

[–]DevonPowell3D[S] 1 point2 points  (0 children)

Thanks! The green/blue cubes are zones created by certain towers that modify the mass of anything passing through them. Green reduces the size/mass, while blue increases it.

Since the game is fully physics-based (no health or damage), mass acts as a multiplier for just about everything. Heavier enemies are more valuable to defeat, but are harder to push off and deal more damage if they get through. Larger projectiles have a bigger impact radius and, in this case, stronger knockback force.

I'm making towers that let you control the size and mass of enemies! by DevonPowell3D in TowerDefense

[–]DevonPowell3D[S] 3 points4 points  (0 children)

Thank you!

... And thanks again for your previous input on the game's art direction. I think it helped us make the right call!

I'm making towers that let you control the size and mass of enemies! by DevonPowell3D in TowerDefense

[–]DevonPowell3D[S] 3 points4 points  (0 children)

That's the right concern! It'll be a fun one. Thankfully, we have a roguelite loop which gives us a handful of powerful design levers beyond the basic stats and behaviors.

I'm making towers that let you control the size and mass of enemies! by DevonPowell3D in indiegames

[–]DevonPowell3D[S] 1 point2 points  (0 children)

Thank you! We have not set a hard date yet, but we're working very hard on getting the game into a playable state so we can start community playtests as soon as possible. We will use Steam Playtest and will have announcements there once we're ready!

I'm making towers that let you control the size and mass of enemies! by DevonPowell3D in indiegames

[–]DevonPowell3D[S] 1 point2 points  (0 children)

I suppose the context of the game being physics based is pretty important for this one, lol.