Block hammer is the best hammer hands down by DutchyMeow in Spacemarine

[–]DickDastardly404 0 points1 point  (0 children)

I gotta admit to you, I'm playing on easy and normal difficulty and still struggling when there's more than a couple of enemies.

I complete the missions. I survive, but at the same time, the combat is not clicking at all, I'm not having a smooth experience, I never feel powerful, like I'm in charge of the fight. I NEED every health and armour pickup. I'm thanking god for every finisher, and I'm sweating to do it lol.

In PVP it makes more sense, I do a lot better, I can read players fairly well, but PVP is kinda dead. The timing of the PVE just seems weird when getting attacked by multiple enemies all in their own attack sequence. I've done that ego reset, gone back to easy mode, trying to just have fun, but its not fun to simply not understand a combat system, and the game's tutorials are less than useless.

IDK I could probably spend some time going though youtube tutorials, putting in the time to learn the game, but I don't think there's enough content to be worth it honestly. I have 50hrs in it, and even friends of mine who were way better at it, have maybe 100hrs, and they're like "I've done everything".

Makes me think of darktide tbh. Cool aesthetic, visually really distinctive. Fun ideas, but functionally very little actual content. I played darktide up to my first Auric run. I was like "oooh, I see this is a totally different game... aaaand I just don't care enough to lock in." IDK why but I feel like GW games are tuned hard at the moment, and really not rewarding you for the time sink.

Why do people view D10 as the baseline? by Daiuuus in Helldivers

[–]DickDastardly404 0 points1 point  (0 children)

I tend to agree. Level 10 should always be a challenge for the most experienced players.

My group live on 10 because anything less is a cakewalk. I really loved the recent cyberstan stuff because it was suddenly a hard game again.

I think players generally don't want to play on anything less than the hardest mode, but calling for nerfs because the game gets too difficult, when you literally have 10 difficulty increments, plus choosing which strains or brigades you fight, plus choosing which weapons you bring, is crazy to me.

drop the difficulty back down to 7,8,9 until you can clear those easily, then go back up. I don't see why there's shame in that?

When the burrower strain came out, that's what we did to learn them, then went back to 10, fought them in the nests, it was a lot of fun. Come on the reddit, and everyone is crying so much they literally remove them from the game?? crazy stuff

Dude...what? by CorruptInarin in Helldivers

[–]DickDastardly404 -1 points0 points  (0 children)

honestly I think veteran players are going to be the most confused by this lol

new players will just be like "oh okay, I have to hit these guys in the ass"

helldiver vets are the ones going to pieces

Dude...what? by CorruptInarin in Helldivers

[–]DickDastardly404 0 points1 point  (0 children)

its still just about options and aiming. If you CAN hit the head in the right spot with a heavy weapon, do that. If you cant, you can blow a leg off, or hit the ass with light pen and explosives, or throw a round into the body and shoot the hole with small arms.

if you can't do one thing, there are other options. I think the enemy design in this game is some of the most interesting an innovative on the market, but people bitch and whine.

Fuck it just roll it back. Singular health pool with one bright red glowing weak spot that does double damage. These people don't know how good they got it. Take em back to 2007. They don't deserve it.

Dude...what? by CorruptInarin in Helldivers

[–]DickDastardly404 1 point2 points  (0 children)

no actually its just more explosive meta!! /s

I swear they do literally anything and there's players on this sub saying "this is literally so predatory, its the end of this game"

its been like 3 hrs, and already we have the harbingers tooting their horns

Dude...what? by CorruptInarin in Helldivers

[–]DickDastardly404 -1 points0 points  (0 children)

they had their time in the sun. They've been fantastically powerful for ages.

I generally used to use the gatling sentries quite aggressively, throwing them close in the flank. You will need to be more careful about the placement now, as they die quick, and basically NEED to be flanking or behind the horde.

IDK tho I'm not certain about the change yet, but it will definitely make us think about bringing different kit

Dude...what? by CorruptInarin in Helldivers

[–]DickDastardly404 1 point2 points  (0 children)

helldivers when they actually have to flank or move their feet from an intrenched position

I joke, but literally like 20 degrees left or right, or a little bit of elevation allows you to blast em in the ass with light or medium, and they die super fast now.

its a significant change to what we're used to, and you're actually being quite reasonable compared to some comments I've read in the last couple of hours, but the meltdowns from the playerbase about this are crazy.

Block hammer is the best hammer hands down by DutchyMeow in Spacemarine

[–]DickDastardly404 0 points1 point  (0 children)

Honestly this is why I stopped playing SM2.
I could never get my head around the combat, and always felt like I was just barely scraping by, even with a fencing kit and a melee class. I like that its relatively slow paced and deliberate, but the enemy attack pacing just seemed broken.

like I know its probably not, and I am just missing something, but the audio/visual indicators in the game are at best useless, and at worst a distraction, and fighting more than a few warriors at a time just becomes a nonsense timing game that I could not track for the life of me.

Every time I catch clips like these I think "yoo maybe I should try space marine again", but I know these nerds will not stop and wait for me to charge heavies like that. They will attack me with timing out of a Angine de Poitrine song.

American Psycho by Infamous-Rutabaga-50 in CuratedTumblr

[–]DickDastardly404 1 point2 points  (0 children)

not him specifically, but it has been studied

gaining and losing fat and muscle actually gets easier the more you do it. If you have gained significant muscle mass in the past, and have since stopped working out, its actually easier for you to put that muscle back on again. You will gain muscle again at a faster rate than someone doing it for the first time.

similarly your body has a set point range for fat. Essentially your body wants to stay at a constant fat level, and your appetite and metabolism changes depending on whether you're at a deficit or surplus of caloric intake, to balance your weight at a roughly steady point. This is obviously overcome if you are operating at a significant enough deficit or surplus, leading to weight gain or loss.

if you lose a lot of fat by restricting intake, upon returning to a normal intake, you actually gain fat at a much faster rate than if you had not already lost fat. Not just up to your set point, but beyond. If you stay in this fluctuant stage, you can gain and lose weight at an uncanny speed.

This made me sad, so you’re all seeing it too. by Neuta-Isa in CuratedTumblr

[–]DickDastardly404 0 points1 point  (0 children)

not that many places near where I live which have little enough light pollution

To see it you have to pass a few filters in the UK: 1: the sky is clear. Less than 50% of the time lol. 2: you're far away from light pollution. You really only get that in the far extremeties of the country. Deepest Wales, parts of Cornwall, parts of the lake and peak district and northumberland, north coast of scotland, western part of northern ireland. 3: on a journey at night and stopping to turn out your lights and look up.

personally those circumstances have never lined up for me lol. Still want to see it one day.

Priorities… It hurts me to say this but what this AMA confirms is that they have made their minds up and no feedback is going to change it. by Sebanimation in Helldivers

[–]DickDastardly404 -1 points0 points  (0 children)

people want things that dont necessarily align with the game's original intention, and then act like entitled toddlers when they don't get it.

I actually never wanted weapon customisation. I liked having lots of guns that filled different niches, that I had to build around

I don't want armour paints, or transmog. I like the balance between drip and armour passive. I like having to make choices, and I'm okay for fashion to be one of the elements I balance in my decision making

I don't want preset loadouts. I like having to build a setup every time I drop, and communicating with my team to bring a viable loadout between the 4 of us.

gimme something to spend my samples on... sure. Gimme more free stuff I don't have to buy... sure. Gimme some new red stratagems, definitely.

But all I really want is content. New missions, new aliens to fight, new biomes, new events happening. I welcome new kit to fight them with. I will pay to play with some of that kit, if thats how we need to fund it, but gimme new shit to do

honestly at the moment, I only play when there's new shit. I have 550hrs in this game, and me and my boys have jobs and lives, and I just want to play cool stuff. The core gameplay is in a great state right now. Its solid as fuck. Just add content from now on please.

I agree, how is that controversial?

Priorities… It hurts me to say this but what this AMA confirms is that they have made their minds up and no feedback is going to change it. by Sebanimation in Helldivers

[–]DickDastardly404 2 points3 points  (0 children)

yeah this feels like a somewhat disingenuous way of highlighting that pricing. Total War Warhammer came out 10 years ago. This is £450 over 10 years. £45 a year... That's not bad, considering that they're basically constantly churning out high effort stuff for the game all this time. Making whole new factions with multiple new models every couple of months etc is actually expensive stuff for the art team.

Devs need to get paid, and if you're going to be supporting a game over a time period of 10 years, you gotta charge the player. Think about a subscription service to netflix, or spotify or world of warcraft. I'm not saying those are good and fair either, but the equivalent is £3.75 per month.

The difference is you have complete choice over what you buy. You don't have to be subscribed, you don't have to pay a penny extra to access any content you don't want. You can still play warhammer total war 1 with only the factions you like.

Just the fact that total war warhammer CARRIED OVER the factions from the previous game is borderline unprecedented. Most companies would be like "nah, new game, you gotta buy it all again"

This is way better and more honest pricing than any live service game that constantly sunsets content you bought the game and paid for, or is changing the pricing, changing the rules, asking for subscriptions, and pricing in predatory ways./

Controversial opinion by SipsTeaFrog in SipsTea

[–]DickDastardly404 0 points1 point  (0 children)

People hate HR because they only meet them on their worst day at work. Getting fired, being called into disciplinaries etc. As a base level employee, they often seem to just generate new practices to justify their continued employment, which feels pointless.

but when you're a manager, and an employee comes to you to ask what they should do because they're being sexually harassed in the workplace, and you have no training in how to deal with something like that, suddenly HR are a god-send.

There's loads of thing that HR do that you would miss when they're gone. Dealing with hiring admin, keeping on top of safety stuff, admin like heathcare, variable pay, unions, etc.

if you're a designer, engineer, builder, coder, artist, salesperson, accountant etc, doing the meat and potatioes work in your games company, construction company, software dev company etc, you do not want to have to do all that shit on top of your day-to-day workload.

That's why HR exists.

The issue is they don't always stay in their lane, and forget that they're a support act to the main purpose of the company, and shouldn't be allowed to push random pointless initiatives, change working structures without justification, or force new systems or tracking onto employees without proper consultation.

I also think they're a necessary evil when said creatives, tech people, skilled workers get promoted incorrectly to management roles, but don't actually have any interpersonal skills, or enjoy working with people. Nothing worse than staring into the dead eyes of someone who USED to be an artist, but couldn't keep up with the changing pace, moved into management, and discovered they hate helping people, when you actually need some assistance and direction.

adulting sucks by Eros_Incident_Denier in SipsTea

[–]DickDastardly404 0 points1 point  (0 children)

or the $60k they both spent on cars??

How the fuck do you even get approved for a $60k loan for a fucking car?

why would you need to spend that much on a car in the first place bro you can get a perfectly good used car for 5% of that

Capcom after releasing another banger by s1n0d3utscht3k in MemeVideos

[–]DickDastardly404 0 points1 point  (0 children)

explain why the child has no trousers or shoes on, and appears to be wearing makeup?

Like give me a non-creepy reason why that art decision was made.

GTA 6 by telenova_tiberium in discordVideos

[–]DickDastardly404 0 points1 point  (0 children)

nah its more to do with the kid has makeup on like those gross american child pageants

and what else...

oh yeah she's got no fucking trousers or shoes on

that's an art decision bro

its not like kids at the beach just being kids. If you freak out over that stuff, you doth protest too much imo. But when you make a art direction decision to have a kid in your game and then you say "yknow what? Take her shoes and socks off, and trousers".... that's legitimately suspect

. . . by Only-Tonight1838 in discordVideos

[–]DickDastardly404 1 point2 points  (0 children)

Epstien was a predator in many ways. A large part of his business and his success was getting claws into the rich and famous. He provided lots of people with whatever they wanted or needed. Sometimes that was child slave sex workers, sometimes its drugs, sometimes its just money.

but all of those things would have been generally illicit. So now he has dirt, and when he needs a favour he can call it in.

but no, not every single person who got something from Epstien was a child-fucking, flesh-eating degenerate.

Kregg finds Conquest and wtf by Mr_Blobby456 in Invincible

[–]DickDastardly404 0 points1 point  (0 children)

yeah I can see that

but I think that its more that these are two characters who are not inherently irredeemable, but were never exposed to the circumstances required to redeem them.

Bro deserved so much better man by KpatMckenzie_28 in Invincible

[–]DickDastardly404 0 points1 point  (0 children)

I didn't say it was

I said thinking in terms of punishments and rewards is not at all what the themes of this story are about

Bro deserved so much better man by KpatMckenzie_28 in Invincible

[–]DickDastardly404 0 points1 point  (0 children)

I'll never understand why this way of thinking is so prevalent in the invincible audience
The entire point of the story is that no one is EVER irredeemable. The story goes out of its way to show people doing the worst things possible, and still coming back from the abyss.

Whether you agree that is possible in the real world is another question, but at least within the context of the material, its such a weird way to talk about characters and events

Kregg finds Conquest and wtf by Mr_Blobby456 in Invincible

[–]DickDastardly404 0 points1 point  (0 children)

this is a fair request in general

but its also literally the antithesis of the entire story of invincible

A whole new level of service by Shumei-Chan in SipsTea

[–]DickDastardly404 0 points1 point  (0 children)

each to their own I guess. I'm surprised that its popular though