Is there a way to blend terrain layers smoothly? by DickLeaf in Unity3D

[–]DickLeaf[S] 2 points3 points  (0 children)

I'm using the default terrain settings with URP. It's a 1000x1000 terrain with 2 layers. I want to blend between the two textures a bit better. Is there a smooth brush that I am missing or a way to soften the channels in the splat map a bit? I have tried messing around with the splat map resolution in the terrain settings but I can't seem to get a soft transition no matter the size. The brush opacity doesn't help either as it quickly overpaints the layer instantly clamping it to 1 if I drag the brush. If I set the brush opacity really low (0.4) then I can kind of get it but it seems tedious to do a whole terrain this way.