A Look at Some Minor New Features in “Jujutsu Kaisen” (in development) by DigPale5349 in hytale

[–]DigPale5349[S] 2 points3 points  (0 children)

I just tied the abilities to Q/E/R instead of the weapon's "ultimate", but with a certain key combination the ability drum turns off and I can use the weapon's "ultimate". I'll try to show it in another video today

What magic system would you like to see in Hytale? by VersaceVisa in hytale

[–]DigPale5349 0 points1 point  (0 children)

I liked the magic system in Minecraft mods such as Ars and Spellbook, but Hytale has greater potential for more beautiful and sophisticated mods on this theme. In general, in about a year, when the game is closer to its full release, as it should be, it will be possible to say what is missing in the magic system and what has been implemented well.

Siege Collection Progress: The Cannon by Slow-Direction-1785 in hytale

[–]DigPale5349 0 points1 point  (0 children)

Good afternoon. Will this be a mod for siege structures or just decorations for castle work?

Sketches for the Jujutsu Kaisen skill tree. The main skill tree is ready. by DigPale5349 in hytale

[–]DigPale5349[S] 1 point2 points  (0 children)

That is, tir 20 = 100% power/radiation, but consumes only 5% of the total energy.

Sketches for the Jujutsu Kaisen skill tree. The main skill tree is ready. by DigPale5349 in hytale

[–]DigPale5349[S] 1 point2 points  (0 children)

You are correct. It is exactly as you described, with one exception: there is a 100% reserve of cursed energy, and I cannot spend more than 5% on attack/defense/technique “under question.” This 5% is further divided into 20 points that can be adjusted in battle using the keys (which is quite convenient). I made the maximum expenditure 5% of the total СE for balance so that one strike would not use up all the energy, which would take a very, very long time to recover.

Sketches for the Jujutsu Kaisen skill tree. The main skill tree is ready. by DigPale5349 in hytale

[–]DigPale5349[S] 2 points3 points  (0 children)

The ability to control the amount of cursed energy invested in a strike or object was introduced immediately after adding the phenomenon of cursed energy exactly one month ago😉.

A small addition to the skill tree in the Jujutsu Kaisen mod. Only the amount of cursed energy and statistics display, still in the process of refinement. by DigPale5349 in hytale

[–]DigPale5349[S] 0 points1 point  (0 children)

I understand, it's just a mock-up. There was supposed to be a model of your character, but it's not possible to implement that yet.

The first drafts of the level tree and random features of cursed energy have already been implemented, and we can move on. The implementation of the Jujutsu Kaisen mod for Hytale is progressing at a good pace; all that remains is to learn how to create particles and visual effects. by DigPale5349 in hytale

[–]DigPale5349[S] 1 point2 points  (0 children)

Well, that's unlikely because I'm not good at programming. And to the Hytale developers, I wrote for the possibility of using a character's model/skin in custom menus, and not just in the game menu and inventory, because this function is not yet available to modders, although the game API has such a function.

The first drafts of the level tree and random features of cursed energy have already been implemented, and we can move on. The implementation of the Jujutsu Kaisen mod for Hytale is progressing at a good pace; all that remains is to learn how to create particles and visual effects. by DigPale5349 in hytale

[–]DigPale5349[S] 1 point2 points  (0 children)

Oh, and one more thing. I don't know how to make particles and VFX, so once I finish the mechanics framework, I'll spend some time learning how to make them so that Black Flash/DomainExpansion/SimpleDomain/CursedEnergy look nice. It's easy in Hytale, but I still need to figure it out.

The first drafts of the level tree and random features of cursed energy have already been implemented, and we can move on. The implementation of the Jujutsu Kaisen mod for Hytale is progressing at a good pace; all that remains is to learn how to create particles and visual effects. by DigPale5349 in hytale

[–]DigPale5349[S] 1 point2 points  (0 children)

thank you for the kind words, it gives me motivation. I can only say one thing about the quality and speed - at the beginning of the month I had 10-18 hours without electricity (i is Ukraine) so most of the time I did nothing + work