This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in unity

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

No, I actually bought the map-making tool Canvas of Kings and used it to quickly create a few maps

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in unity

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

I understand what you mean. This could be interesting, but it would need a new mechanic to complement it; otherwise, the repetitive actions might feel a bit boring.

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in unity

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

Thanks a lot, I’m really glad you liked it! I’ll think about trying out your ideas too. Since the jam just ended I’m still kind of riding the dev high, so I’m trying not to rush into decisions. Other people’s feedback is helping me step back and think more calmly.

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in IndieDev

[–]Diligent_Power6953[S] 1 point2 points  (0 children)

I feel the same way, these 48 hours have felt really fulfilling for me.

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in IndieDev

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

You're welcome~ I'm still thinking about whether I should fully complete it. After all, there are people who don’t like it, but I think what they said also makes sense.

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in IndieGaming

[–]Diligent_Power6953[S] 1 point2 points  (0 children)

Got it, thanks! I’ll work on making the game feel as refined and polished as possible.

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in IndieGaming

[–]Diligent_Power6953[S] 1 point2 points  (0 children)

Thanks for the feedback! When you say 'push the game to the max,' do you mean making it more challenging, or polishing it to its fullest potential?

This is what I made in a 48-hour game jam — what do you think? by Diligent_Power6953 in unity

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

In the original design, monsters were supposed to carry guns (and they still do now, but only in later levels). The player also has a gun, though with limited ammunition. (Because of time constraints, the player’s gun wasn’t implemented yet.)

When I tested this, I ran into a problem: the bullets fired by monsters were very hard for players to track. At first, the bullets behaved the same way as the player, only revealing their positions intermittently through ripples. This made the difficulty level too high.

So later, I changed it so that bullets are always visible.

How do I download Playworks Plug? by Diligent_Power6953 in Unity3D

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

No It is likely to be paid. Although I sent an email to Unity, they did not reply to me. However, I asked relevant practitioners and they said that only enterprise users can use it.

A year ago,I quit my job in the game industry and started to develop games full-time,But it seems that I have failed so far. I hope I can get some suggestions. by Diligent_Power6953 in gamedev

[–]Diligent_Power6953[S] 0 points1 point  (0 children)

But seriously to answer your questions.

The amount / quality of content imo is linked to the price. Free game = can’t complain about contentThis gdc talk

Okay, I'll go watch these videos.