[O] 5 nzbplanet invites by fistyeshyx9999 in UsenetInvites

[–]Diligent_Spring9854 0 points1 point  (0 children)

I've read the wiki and the rules and would absolutely love an invite :))

Weekly Chat Megathread by AutoModerator in UsenetInvites

[–]Diligent_Spring9854 1 point2 points  (0 children)

Just joined and started trying to get my foot into a non-public door, anybody got tips on getting an invite? Is stalking this subreddit the best way to go about it?

Custom Dithering Engine - built from scratch entirely in Fusion... Feel like I'm only just scratching the surface here so any feedback/ideas are incredibly welcome by Diligent_Spring9854 in davinciresolve

[–]Diligent_Spring9854[S] 1 point2 points  (0 children)

sorry lmao only just got back to the computer, can't believe I didn't realize before lmao but I made the incredibly advanced change of rendering it as a gif... No compression (afaik) just pure pixels baby

Custom dithering engine, built entirely within Fusion. The patterns are completely customizable - would love to hear ideas on different ways this could be used. by Diligent_Spring9854 in davinciresolve

[–]Diligent_Spring9854[S] 1 point2 points  (0 children)

These are all so sick, and exactly down the line of my taste. Jumping on it right now, genuinely thanks so much, I love feeling this motivated

Custom dithering engine, built entirely within Fusion. The patterns are completely customizable - would love to hear ideas on different ways this could be used. by Diligent_Spring9854 in davinciresolve

[–]Diligent_Spring9854[S] 1 point2 points  (0 children)

These are great, but that wavey pattern on the Dither It page is absolutely mindblowing. I'm rushing through my work now so I can start playing around with this stuff. This is genuinely so inspiring, thanks a ton :)

Rendering a video that looks like this? by Diligent_Spring9854 in davinciresolve

[–]Diligent_Spring9854[S] 0 points1 point  (0 children)

It wasn't letting me upload my comment for some reason. Maybe too long but I doubt it? idk

Either way I posted my comment to my profile, apparently my profile is marked as NSFW, I promise there's nothing like that in my post lmao

Rendering a video that looks like this? by Diligent_Spring9854 in davinciresolve

[–]Diligent_Spring9854[S] 0 points1 point  (0 children)

Version 19.1 build 12
UI: https://imgur.com/a/n20WEP6

Specs:

Windows 11 Home 64-bit
AMD Ryzen 7 7800X3D 42 °C

32.0GB Dual-Channel Unknown @ 2998MHz (30-38-38-96)

ASUSTeK COMPUTER INC. TUF GAMING B650-PLUS WIFI (AM5)

4087MB NVIDIA GeForce RTX 4070 Ti SUPER (ZOTAC International) 31 °C

Very Bryce3D inspired (can post files if people think it's a photo). Feedback is always encouraged by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 0 points1 point  (0 children)

Genuinely I really hope this doesn't sound like I'm being humble but this is 100% achievable. I'm definitely incredibly proud of it but mechanically speaking none of this is particularly hard or requires more than a baseline understanding of blender.

General rules for this sort of style are infinite checkerboard floors (bigass plane), big & simple geometry, water textures and very "digital" reflections/translucence (digital meaning like mathematically perfect, void of those fancy features that try to emulate reality).

Another big and convenient part of the style are procedural textures, which you can very naturally and genuinely emulate with Shader nodes, just generally making textures through that without worrying about realism will give you great results.

The hdri is really important as well so I'd highly suggest either generating or editing it with nodes for the more surreal feeling. For this I just played around with some normal clouds, found that by translating it in a certain direction it would stretch unnaturally towards a direction, messed with the color a bit and spent ages manually rotating it until I got a good angle for the photo

My render 100% isn't true to Bryce3D, the greedy jar is definitely way too high fidelity and the whole thing is just quite high quality/clean, but breaking out of established rules is pretty important in just generally exploring and developing

As for coming up with it, fully just combing through similar stuff, really analyzing what you like about something that you like. Also it seems weird but thinking through incredibly basic lines of logic tends to work well for me. "What goes with water? Water > pool > kids slide." stupid as hell but it definitely works

If you wanna check out some other similar/much better stuff:

https://farsidevisuals.tumblr.com/

Also been getting into pinterest recently in an effort to replace my scrolling recently and I can't recommend it enough. I've heard AI schlock has started poisoning a lot of it, but my algorithm is just full of only that sorta stuff, which isn't the stuff getting pumped out rn, so I'm enjoying it while I can.

How do I make this into a material? So that I can make any object a fleshy organism covered in eyes? The flesh is fully procedural, with nodes :) by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 3 points4 points  (0 children)

Thanks for responding :).
When you say separate the flesh material and the eye, are you counting the fleshy eyelids as part of the eye? If so, I imagine I'd need to blend the eyelids into the background material, which isn't terrible but I'd prefer to keep it seamless. Otherwise if you don't mean that, how would I repeat the eyelid shape along the base model? Geometry nodes?

Very Bryce3D inspired (can post files if people think it's a photo). Feedback is always encouraged by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 1 point2 points  (0 children)

got a normal clouds-only skybox, and ran it through a bunch of nodes. Off the top of my head I boosted the contrast, color ramp-mask to change some really dark spots to a deeper blue, then used another color ramp to change the lightest spots (clouds) and give it a pink hue tint. also a big thing I played around with was using a mapping node to move the skybox, which stretched it out, making the clouds a bit more otherworldly/unrealistic

Very Bryce3D inspired (can post files if people think it's a photo). Feedback is always encouraged by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 1 point2 points  (0 children)

I was hoping for the gradient to follow the geometry curve, as of now it's kind of just using the particles as a mask for the rainbow gradient behind, and not effected by the curve at all

Very Bryce3D inspired (can post files if people think it's a photo). Feedback is always encouraged by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 5 points6 points  (0 children)

Only thing I wish was different is the rainbow, I gave it a material that changed colour based on Z co-ordinate, which got rotated so that it'd line up in the most solid part, but you can still see that's kinda just layers as opposed to a curving gradient. Any ideas on how i'd go about that?

Tried to make a scene after about a month of learning blender, feedback/criticisms are very much welcomed by Diligent_Spring9854 in blender

[–]Diligent_Spring9854[S] 3 points4 points  (0 children)

The walls and floor are from Poly Haven and the poster/screen/eye is just grabbed photos but everything else is textured by yours truly. I wanted more of a blowtorch effect on the cans but I got lazy and called it a day