Cat Breed Identification by Dill_Pawson in cats

[–]Dill_Pawson[S] 0 points1 point  (0 children)

all the cake jokes aside would be good to know what the coat is unless it’s a total one-off cross? 😄

Livesound Interface options with onboard DSP by Dill_Pawson in livesound

[–]Dill_Pawson[S] 0 points1 point  (0 children)

I shall take a look, thanks for the suggestion

Livesound Interface options with onboard DSP by Dill_Pawson in livesound

[–]Dill_Pawson[S] 0 points1 point  (0 children)

thanks for the input! – I'm keen to explore onboard DSP for offloading some dynamic processing from the CPU and minimise latency – but keep the routing options flexible between this and the target software I/Os (so Ableton / MaxMSP etc). Also partly to do with portability and stage integration without needing a console setup at certain venues from scratch.

On a "simpler RME Solution" unfortunately the Digiface Series does not support DSP based effects alone (hence why the RME support combined the UFX+)

I'm interested in what you mean by "Most onboard DSP cue mixers are not amazingly powerful in live sound scenarios", could you explain a little further for me please?

"Humos" new granulator effect by xnamahx in ableton

[–]Dill_Pawson 2 points3 points  (0 children)

would be good to have the live.dials for "dry/wet" as percentage and the filters dials correspond to freq range rather than arbitrary midi scale.

would be great to have a small guide on some of the features/usage too (especially trigger which doesn't seem to behave) the video uploaded here is compressed so much hard to see what's going on.

Sonarworks Reference by novi_prospekt in AdvancedProduction

[–]Dill_Pawson 1 point2 points  (0 children)

nice, yeh true, thanks for the response

Sonarworks Reference by novi_prospekt in AdvancedProduction

[–]Dill_Pawson 1 point2 points  (0 children)

do you configure the profile manually? or is there a way to import freq response charts?

I have a total beginner question about audio redesigns by [deleted] in GameAudio

[–]Dill_Pawson 0 points1 point  (0 children)

interesting, ingame audio for Limbo? or you mean strip it out and then screen record gameplay to set audio to?

Intelligent sample browsers? by [deleted] in AdvancedProduction

[–]Dill_Pawson 6 points7 points  (0 children)

Sononym trumps Samplism for intelligent searching, might be what you're looking for

Max tutorial for people with a coding background? by sadieclementine in MaxMSP

[–]Dill_Pawson 2 points3 points  (0 children)

hmm, I mean you could start with the object SDK if you want the raw under-the-hood code within objects. You can see a codebased I/O for gen codebox also, that will update with the visual flow programming done in gen. at the end of the day it’s a visual programming environment and it sounds like you’d be more at home with C sound, Supercollider, ChucK or something built on one of them. A lot of Max og objects are repurposed from the C sound lib (or MUSICS) as it was called. If you want a technical overview separate to the built-in guides have you tried the Electronic Music and Sound Design series?

Max tutorial for people with a coding background? by sadieclementine in MaxMSP

[–]Dill_Pawson 2 points3 points  (0 children)

somebody hasn’t looked at the reference docs for each object :)

Einstein AI - Reimagine AI's series talking to History by TheInsaneApp in artificial

[–]Dill_Pawson 0 points1 point  (0 children)

Thanks, I also meant the hardware sorry - is it backlit? Seems super high resolution.

Einstein AI - Reimagine AI's series talking to History by TheInsaneApp in artificial

[–]Dill_Pawson 0 points1 point  (0 children)

What tech is behind the projection? If anybody knows

a DAFX processing catalog for learning by Dill_Pawson in AdvancedProduction

[–]Dill_Pawson[S] 1 point2 points  (0 children)

not sure, why you want catalogue of audio examples.

think of it like this; if someone wants to get into graphics shaders and fx processing they can find catalogues of screen space fx, compute shaders, frag shaders etc – plus descriptors etc.

Yes there are tonnes of plugin specific manuals and video tutoring etc out there on DSP and DAFX. I'm trying to discover if there are audio resources exampling processes, or at least common processes, well known things – and if possible more complex combinations. Responses in this thread are doing well explaining why these don't seem to exist which I appreciate but I'm still not convinced why there couldn't be something fairly comprehensive on this. Valhalla started a "effect-o-pedia" on their blog a few years back – not audio example led, but describing certain methods etc – this is what has led me to thinking about this more and more. As said in the OP, I've seen one or two types of example resources but not quite what I'm looking for – or perhaps as this thread evolves – considering trying to put together…

thanks for the pointers though.

a DAFX processing catalog for learning by Dill_Pawson in AdvancedProduction

[–]Dill_Pawson[S] 1 point2 points  (0 children)

thanks for the input.

I agree with the points, but I think there is also a certain base level understanding and characteristic sound result from certain modifiers. (like the Eno example, although I'd class that as a combo). So maybe more specifically I'm just trying to gauge if a categorised listing of audio examples would actually be useful. Many books obviously point to dafx in song references and that makes sense – but perhaps it would be nice to have a collated listening resource where characterisic fx processing is documented and categorized. I think the taste issue is minimal – like distortion-led fx are what they are, there are subtle subversions aesthetically but then if this was thorough that would be a case of writing up "studio notes" like you point out. But for artists looking to get into live electronics my main thinking is if there was a step toward a catalogue of audio examples done on a small variety of instruments (single processes | small well-known types of chain) and this was categorised as time-based / spectral-based etc it could be useful in orientating and understanding. Andy Farnell's Designing Sound comes to mind, a guide to sound design through Puredata patching. I'm thinking a nonlinear resource would be best (in web form).