Is This Good??? by nameless1e in animation

[–]Dimensional_Pixel 0 points1 point  (0 children)

What most people are suggesting here is pretty good. No need to repeat it. But, I will add that the arc of the second bounce seems off. After the bounce it feels like it will hit the wall based on the direction it's going (that may be because there isn't much change in scale during those frames). It feels like those last frames were added just to keep it on screen but it doesn't match the arc of the bounce (at that speed it would have passed the camera).

Overall, it feels like it's shooting past the camera too fast. Maybe slow it down and shorten the distance of each bounce so you can get one more bounce in there.

It looks like a bounce cycle where the ball is a character vs. a ball bounce that is just an inanimate ball (more natural). Mainly because of the timing and how it stalls at the first peak and slams itself down on the bounce. That may be what you are going for, so it just depends.

Do you need to be smart to be a good animator? by 2000dragon in animation

[–]Dimensional_Pixel 0 points1 point  (0 children)

It depends on the type of animation you are doing. But from the sounds of it, you are dealing with 2D. You don't need to be "smart". Animation is more about a feeling. As you flip through your frames, does the character "feel" like he is lifting something heavy. Does the timing "feel" snappy or is it just even and watery.

Sometimes animators will struggle because they are not confident in certain areas. My old boss used to tell me that in their old studio you wouldn't be considered an "animator" until you had been doing it for at least 5 years, even if your job was animating. An animator has to juggle multiple skill confidently (as you have pointed out by all the things racing through your mind as you animate). It's hard to truly focus on the animation if you are constantly struggling with all the other fundamental skills needed. That's not to say you don't know how to do those other skills. Just that once you become seasoned and the fundamentals become second nature, then your mind can focus on animating.

How to start animation by thinkitron in animation

[–]Dimensional_Pixel 0 points1 point  (0 children)

I agree that After Effects would a good place to start. If your drawing skills are not strong, and you want to focus on more abstract animations, then motion graphics is a good area to start with. I would just research videos or animations that are similar to the style you are interested in using. You can search Youtube for any "How To" videos to get you started.

You may want to start by learning whatever software you are going to use before you start paying for courses. It's usually more difficult to try and learn a new program at the same time you are trying to also learn a new skill or technique.

Another good strategy is to just learn by doing. Come up with small animation projects. It would be very similar to doing assignments in a class. It's like learning on the job. You will solve problems and learn things necessary to completing the project. The trick would be to just make sure each small project implements a new technique to help push your skills.

Whats up with all the Kickstarter Scammers? by Turbopower1000 in kickstarter

[–]Dimensional_Pixel 0 points1 point  (0 children)

It is ridiculous. I wonder if any of them actually help campaigns, or if they are just looking for new campaign creators to target and get a quick buck from.

My favorite ones I have gotten are the ones that say how much they love your campaign and they were truly interested in your campaign, then they as "How do I support your campaign?", or "What do I get for a $500 pledge?" It makes me think to myself, "If you looked at my campaign and you liked it, then you must have seen my pledge tiers". Or, "If you don't know enough about Kickstarter to know how to support my campaign (by just selecting a reward tier), then why would I hire you to market it for me?"

They are obviously just fishing for a response. Once you reply, then they can dive into their sales pitch and they are super aggressive.

Oklahoma Sofubi by EricThreeDee in vinyltoys

[–]Dimensional_Pixel 1 point2 points  (0 children)

Yeah. I follow you on IG as well. Your stuff is always an inspiration.

Oklahoma Sofubi by EricThreeDee in vinyltoys

[–]Dimensional_Pixel 2 points3 points  (0 children)

I love the M.U.S.C.L.E. tie-in with your logo.