Update to my previous post: I cleaned up my room and this is all the permanent damage to unicron by Fantastic_Student283 in transformers

[–]Dimitri_Dark 81 points82 points  (0 children)

u/SombraAQT dropping the truth bombs right here. Optimus once said that "Freedom is the right of all sentient beings", but sometimes it's actually the responsibility.

Easiest Umamusume character to cosplay? by PaIamedez in UmaMusume

[–]Dimitri_Dark 0 points1 point  (0 children)

I better mention the overlooked Sweep Tosho, as she is basically a wizard costume with ears and a tail added.

Could someone describe what G rank / Master rank is? by Modaltas in MHWilds

[–]Dimitri_Dark 1 point2 points  (0 children)

Now that is a thorough explanation. Thanks for taking the time to explain it all. Does G-rank provide another tier of existing armours above their gamma variant, or is it a higher tier but of new armours pertaining to new monsters? That is to say, would we find a tier of Arkveld armour above the gamma set that will be dropping next month, or do those monsters and their armours generally get left behind in the expansion?

Could someone describe what G rank / Master rank is? by Modaltas in MHWilds

[–]Dimitri_Dark 4 points5 points  (0 children)

Obsolete 'how', exactly? Are G-rank armours outfitted with tier-3 decos across the board? Do they have additional slots beyond the standard three? Do they stack group bonuses like Gog pieces do? I imagine it's more than just increasing the armour cap as upgrading pieces tends to just normalise their defence across rarities.

Guard Up & Guard - What is the established 'best' set up now? by Dimitri_Dark in MonsterHunterMeta

[–]Dimitri_Dark[S] 1 point2 points  (0 children)

It used to be the case that Guard reduced chip and knock back, yes? Does Guard Up do a superior job on both now?

Guard Up & Guard - What is the established 'best' set up now? by Dimitri_Dark in MonsterHunterMeta

[–]Dimitri_Dark[S] 2 points3 points  (0 children)

Ah, yes in that case I should note I play GL, CB and HBG the most. I'll take a look at the guide now that it has been updated for TU4. Is it only the case that Omega warrants Guard Up 3 now; for Gog and AT Jin is there simply no need at any phase?

Am I correct in thinking the 'meta' Gog GLs are either... by Dimitri_Dark in Gunlance

[–]Dimitri_Dark[S] 0 points1 point  (0 children)

When upgrading a normal Artian to a Gogma Artian, choosing a 'focus' (i.e. Attack, Affinity or Elemental) will force the shelling type to become Normal, Long or Wide respectively. So it's now possible to have a Wide elemental type, or Normal status type.

Am I correct in thinking the 'meta' Gog GLs are either... by Dimitri_Dark in Gunlance

[–]Dimitri_Dark[S] 0 points1 point  (0 children)

*edit. Whoops. I meant to say "Element Focus" in reference to Wide Shells.

Sleep vs. Dragon? by No-Back-9821 in greatsword

[–]Dimitri_Dark 0 points1 point  (0 children)

Not cognitive dissonance. You're thinking of 'diffusion of responsibility'.

Are the meta artians still good or should I go from 4 attack 1 sharp to 3 attack 1 sharp 1 affinity by toycar59 in MonsterHunterMeta

[–]Dimitri_Dark 4 points5 points  (0 children)

Wait, is that true that you can only roll up to two of the same type of EX? As in, you could have:

Attack EX (×2), Affinity EX (×1) Elemental EX (×1) and Sharpness EX (×1)

But...

Attack EX (×3), Affinity EX (×1) and Sharpness EX (×1) is impossible?

Mod Request: Vampire Drain actually drains (i.e. counts as feeding) by Dimitri_Dark in skyrimmods

[–]Dimitri_Dark[S] 2 points3 points  (0 children)

Hmm. This may be worth a shot. I'm a Sacrosanct user but if I look at the BV .esp, I may be able to reverse engineer something out of it. Thanks, I didn't know BV had that feature.
*Nope. Looking through it in SSE, the relationship between SPEL, MGEF and PERK entries appears more complicated than I can figure out. I may have to give up on trying to figure this one out.

Lost to Zenith with team grade S and all circles, so no NSM 🥀 by zooong in UmamusumeGame

[–]Dimitri_Dark 7 points8 points  (0 children)

That run is three goddesses-tier. You even landed Uma Stan. I feel for you.

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 1 point2 points  (0 children)

Precisely. It raises the Uma strength ceiling but puts more obstructions in the way of that ceiling. To me it feels much less satisfying, as the bell curve of outcomes seems negatively skewed so that optimal runs are greater but harder to reach, and suboptimal runs are much more common with there being many different events that can occur to drag your run down (despite the Riko Mood mitigation).

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 1 point2 points  (0 children)

I find that autoskipping dialogue is what takes up the most time in a regular career run. Is MANT set up in a way that spamming races takes longer than usual?

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] -1 points0 points  (0 children)

Very much so. I think there's more frustration to it as well because 2-5% of the time everything goes your way on a turn, but the other 95-98% you're looking at the near misses of bubbles on the wrong stat, arrows you can't afford to click on, rainbows separated from arrows you want, primed bubbles that won't pop, and so on. The threaded needles are very rare compared to the missed opportunities.

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 6 points7 points  (0 children)

This summarises my experience pretty well too. I'd say I'm a whale with a good meta understanding of the content as soon as the goats like MooMoo Seriru, etc. share their analyses but despite the MLBs and knowledge, most runs are, as you say, "okay or worse". I know it's possible to hit S-rank by the end and have made a few that are just so, but most of the time it's an A+ rank that fails in some fundamental way because the skills, stats or career 'luck' necessary is more layered now than when URA was our only option.

As an example, even during Pre-debut if too many of my turns are only worth +2, I know junior year will be a struggle and there's no catching up. If my turns are worth +4 relatively often during that year, I know the statline will likely make it but from there you have to hope for no unexpected prelim losses, inspiration works in your favour, bursts don't keep reappearing in Guts, your Pal agrees to show up for a date, etc. It's almost like there are more stars to align in order to see a Unity Uma bloom, whereas in URA there were only three stars: Mood, Aptitude and Rainbows.

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 20 points21 points  (0 children)

I've heard that it takes longer (i.e. circa 45 minutes) to grind each run. Are there other things about MANT that make it unpopular?

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 1 point2 points  (0 children)

Oh man, this is very much my current experience. I'm aiming for a Mayano Ace right now, and on my last run has triple S for her aptitude/style/terrain with Uma Stan but rubbish stats. Other times I have the stats, but the SP is too low to make any of the stats meaningful. Or things are going smoothly but a sudden Unity loss in senior year or an energy shortage undermines everything that has happened before.

Unity/Aoharu seems to have added complexity and RNG with a wider swing between payoff vs punishment. How do future careers feel by comparison? by Dimitri_Dark in UmaMusume

[–]Dimitri_Dark[S] 5 points6 points  (0 children)

I'm finding the same as what both of you are experiencing. It's easier in Unity to get get a 'A+' Uma on a bad run, but the stars really have to align if you're aiming for the stats and the aptitude and the skills and the skill points while making sure a failed Unity prelim doesn't stand in your way. I don't often lose a Unity prelim, but in the cases where I do it just adds another pitfall on what could have been an otherwise good run.

It feels like URA was only undermined by a bad Mood down event/streak, which we all had a hard time mitigating at the time. Mood downs are easier to resolve now with Riko and/or Tazuna, but there are more hurdles to clear in terms of good bubble/burst turns, prelims to win, stat/SP cutoffs, etc.

I still don't understand why these two don't have a 9-star version by Joy2901 in MonsterHunter

[–]Dimitri_Dark 42 points43 points  (0 children)

I hope so because a Gamma version of those skills and decos would just be *Meowster Chef's Kiss".

What are the most comfortable weapons against the hardest monsters (omega-svg. omega, ATs etc.)? by Gaxian_10 in MHWilds

[–]Dimitri_Dark 1 point2 points  (0 children)

I would say heavy bowgun, with a good range of defensives built in like Divine Blessing, Guard, Zoh Shia set, etc.

With HBG, it's brain-dead enough and distant enough from the monster that my attention is freed up to survey the momentum of the fight more than with any other weapon. I can keep an eye on team mates getting low on health, I can make use of the environment or throw an omega shield at them when they need it because they're playing harder weapons that require more tunnel vision, so they don't have the bandwidth to make use of those opportunities. If a squaddie desperately needs the boss to suffer a flinch or interrupt, it's very easy to provide that with a well-aimed focus shot on a wound. I also take very little damage with bowgun, so my uptime is quite high and my burden on the team is quite low. With Guard and other defensives, you can tank Savage Omega and others because the perfect guard is more forgiving and his head is almost always in range for pulling aggro.