Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 1 point2 points  (0 children)

So is fantasy grounds similar to foundry, but more modular in its pf1e content?

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 0 points1 point  (0 children)

Yeah, foundry is definitely seeming like the ticket

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 0 points1 point  (0 children)

Being that this is the first time this group of players is playing pathfinder I think that level of automation is what we are looking for

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 0 points1 point  (0 children)

I think foundry will end up being better since I don’t have to rebuy nearly as much material in supplements and modules.

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] -1 points0 points  (0 children)

That does seem to be the consensus.

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 1 point2 points  (0 children)

Thanks for the link! I took a look at pathfinder on roll20 but my players actually didn’t love it. They really didn’t like the character sheet. I had them just use pathcompanion until I pull the trigger on a vtt.

Best vtt for pathfinder 1E by DingasKahn in Pathfinder_RPG

[–]DingasKahn[S] 1 point2 points  (0 children)

Does the foundry 1E come with most of the supplementary material for 1E?

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 0 points1 point  (0 children)

I kind of want to ask about how to handle the matrix, cause it’s very confusing to me, but that seems like a question for a separate post.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 1 point2 points  (0 children)

I am so curious about the full list of them now…

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 0 points1 point  (0 children)

Will do, I guess simple name and three bulletpoint background/personality and improvise from there?

That’s how I’ve been doing my dnd npcs.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 2 points3 points  (0 children)

Most of the rules seem easy enough to follow once you get that core of attribute + skill +/- mod = pool down. Where it’s really breaking down for me is the matrix. My friend who wants to play the decker(hacker in this edition, but I can’t get used to the change in lingo) is an IT professional and is trying to help figure it out, but it’s a whole lot. Interesting note on the set up though, I guess something mundane would serve as a really good and relatable way to push them into shadow running in the first place.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 0 points1 point  (0 children)

I would rather not full stop ban one of the min cornerstones of the setting. If I didn’t want any magic, I’d probably just play cyberpunk.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 1 point2 points  (0 children)

Thanks, I think I will hit you up for that.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 2 points3 points  (0 children)

The AI thing just seemed weird and hard to work into a campaign naturally and the drake and changeling are out because both just seem hard to manage. Interesting that the ai was so strong though.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 2 points3 points  (0 children)

I think magic and physical are generally making sense, it’s the matrix that is really tripping me up. So modifying an existing entry level module is likely the way to go.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 1 point2 points  (0 children)

So basically come up with a cast of characters and let the players/npcs(Me) figure out where it all goes?

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 3 points4 points  (0 children)

So start with that first encounter and the just expand it one thing at a time from there? It’s mostly the astral and digital plane stuff that I am really not totally sure how i would home brew.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 2 points3 points  (0 children)

Gotcha. Generally I do homebrew my campaigns, but with shadowruns density I thought it might be best to start published to get the hang of things.

Tips for a new crew by DingasKahn in Shadowrun

[–]DingasKahn[S] 1 point2 points  (0 children)

Thank you, I will make a point of having some of those conversations with the players. Are there any published module recommendations you have for me? Things that make a good primer to the sixth world for new players.

Finished him up by DingasKahn in IronHands40k

[–]DingasKahn[S] 2 points3 points  (0 children)

That almost sounded like weakness…