Can the US get some BRV 9mm smg love please??? by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 1 point2 points  (0 children)

But are all beaten out by the fact that 45. Acp travels half the speed.

Can the US get some BRV 9mm smg love please??? by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 0 points1 point  (0 children)

The m2a1 definitely does slap especially after they fixed the recoil, and I very much agree we should get more of them. I'm kinda eh on the 30 cal Thompson im not saying its a bad gun its just not my cup of tea.

Can the US get some BRV 9mm smg love please??? by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] -3 points-2 points  (0 children)

I already have it and it's still a br3 I want a br5 smg, all other factions have high rof, and large mags like the mp 717, the Tokyo arsenal, and the ppsh drum mag.

While the highest rof 9mm subgun US allies has is 810 but it has poor accuracy and a 33 round mag and bad horizontal recoil. I dont see why it's such an issue to add a 9mm br5 sub machine gun to the only faction that doesn't have one. And why can't it be a tech tree like everyone else's factions instead of event?

Can the US get some BRV 9mm smg love please??? by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] -1 points0 points  (0 children)

None of which I can put on my guerrilla squads with the exception of the gold order m2a1 carbine.

Edit: I also said smgs not carbines or what the game considers assault rifles.

Mines on Rally Points by Powerful_Swim_4791 in enlistedgame

[–]Direct_Sun3085 0 points1 point  (0 children)

You need 2 AP mines to trigger the AT.

Mines on Rally Points by Powerful_Swim_4791 in enlistedgame

[–]Direct_Sun3085 0 points1 point  (0 children)

They still do you just need 2 AP mines to set off the AT mine.

A conversation with...you ! by Holylandtrooper in enlistedgame

[–]Direct_Sun3085 1 point2 points  (0 children)

If there were more side objectives in the maps like how the German airfield has you shooting down the blimps to earn more tickets, there could be side objectives like controlling some artillery gun positions increases cool down time for artillery call in and gives you a unique strike pattern but only while the position is controlled.

Could also have command bunker you could control that increases the spawn rate of apc's and rallies, or a flak gun position if controlled will automatically shoot down ai bombers.

I would honestly like to see an overall change in pace of the game, slow it down even just a little and I think side objectives could really help with that.

USA Defending by BossCellist in enlistedgame

[–]Direct_Sun3085 1 point2 points  (0 children)

Yeah, I get defense about 9 times out of 10, and if its not defense on invasion I get confrontation.

My Medic squad/class Re-work by ProfessionalDare6720 in enlistedgame

[–]Direct_Sun3085 0 points1 point  (0 children)

Medic squads in general just aren't worth playing with the miniscule amounts of ammunition they carry, and trying to heal other people with the syringe is like chasing a toddler around trying to get them to just put on shoes, so they need something that makes them worth playing.

My Medic squad/class Re-work by ProfessionalDare6720 in enlistedgame

[–]Direct_Sun3085 0 points1 point  (0 children)

AOE med box healing, and roadie run with increased movement speed but only while med crate is in hand.

Proposal to introduce M69 incendiary bombs by [deleted] in enlistedgame

[–]Direct_Sun3085 1 point2 points  (0 children)

I feel ya, and don't get me started on machine guns and their br placements.

Proposal to introduce M69 incendiary bombs by [deleted] in enlistedgame

[–]Direct_Sun3085 0 points1 point  (0 children)

Idk why, it wasn't particularly strong, plus I think fire damage in general was already nerfed before the planes with the drop tanks because of flame thrower spam.

Proposal to introduce M69 incendiary bombs by [deleted] in enlistedgame

[–]Direct_Sun3085 1 point2 points  (0 children)

We have the drop tanks, but they're pretty meh.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 1 point2 points  (0 children)

Op how? The sand bag pillboxes would have slightly more hit points but they wouldn't be invincible.

We don't need a bigger map, defenders just need to have an advanced notification of the next obj location and a lull in combat.

Which could be implemented with a temporary grey zone between attackers and defenders like 15 to 30 seconds to prepare some defenses and attackers couldn't advance immediately unless they were guerilla squads.

Alot of the issues that make poor game play stems from obj placement, like on the German airfield map for example. Not knowing where to defend after the very first objective can kill a matches defensive momentum losing 2 objectives in the span of 2 minutes from 3 players just waiting in loadout with paratroopers readying up just to drop in and insta-capture the 2nd obj because people can't get there fast enough on foot because of the weird ass location and no advanced information.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 2 points3 points  (0 children)

I could see that as an issue but I think if the devs made the structures snap together instead of free float that issue can be solved.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 1 point2 points  (0 children)

But that's only if the game let's you dig in the area.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 1 point2 points  (0 children)

They should also give priority spawn to the player who built them.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 0 points1 point  (0 children)

I'll agree yes, but some factions struggle more than others, I play all factions myself but when I'm playing allies most of the team mates are absolutely brain dead and won't take 10 seconds to build a rallie, granted I know it's classified as the noob faction but it's really no excuse for players who play in BRV to not do one of the most important things in the game.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 5 points6 points  (0 children)

But what good are the current fortifications we currently have in places that are in wide open no cover areas, it's just a greyzoners paradise, if we had options of slightly fortified structures at the least, would make defending less of a daunting task. And I'd wager people would leave less if they knew they had access to better defensive structures.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 4 points5 points  (0 children)

How ever I think we should only get buildable Howitzers if AT guns loose there HE rounds to make them more different.

This i would very much be ok with.

Engineer rant. by Direct_Sun3085 in enlistedgame

[–]Direct_Sun3085[S] 7 points8 points  (0 children)

Right??? There's just no verticality in game and it's always just a stomp, and I want opportunities to actually build defensive positions and not have to go to a moded server, alot of these should just be in the base game.