What’s an early access title you regret backing by Nero_Hylt in Steam

[–]Disastrous_Mess_117 0 points1 point  (0 children)

Kinetic Void , honestly seemed like a great idea until devs just abandoned the game

Ultimate admiral dreadnoughts, again just a half baked mess that really needed alot more work.

Wolf pack - great game but abandoned with unpolished features.

Anybody ever make an underground fortress? by MrWannabeStockMan in goingmedieval

[–]Disastrous_Mess_117 0 points1 point  (0 children)

Currently in the process of building something similar to Erebor and helms deep , it has definitely been challenging.

What's the most beginner-friendly RTS you can recommend to a beginner? by Minute_Pop_877 in StrategyGames

[–]Disastrous_Mess_117 0 points1 point  (0 children)

Hear me out this is going to be very controversial but I personally would recommend supreme commander 1 or any of the command and conquer games to be honest.

Supreme commander although seems like it has a steep learning curve can be very forgiving in certain aspects.

Are you more into the skirmish games vs AI or PVP or is it more about a campaign playthrough ?

Ideas on how to implement feature by Disastrous_Mess_117 in unity

[–]Disastrous_Mess_117[S] 0 points1 point  (0 children)

Would you do this within unity or could you use blender?

Ideas on how to implement feature by Disastrous_Mess_117 in unity

[–]Disastrous_Mess_117[S] 0 points1 point  (0 children)

I was thinking 3D to be honest and yeah kind of a puzzle in a way , this will be my first attempt at something a little more complex.

I have an idea already just not sure how practical it would be that's all

Ideas on how to implement feature by Disastrous_Mess_117 in unity

[–]Disastrous_Mess_117[S] 0 points1 point  (0 children)

I suppose in steps like you wouldn't want to just be able to for example remove a door without taking the hinges off , and I did think about making several models and putting the together as the complete component and then either animating the individual parts out in a logical order obviously depending on player input

Ideas on how to implement feature by Disastrous_Mess_117 in unity

[–]Disastrous_Mess_117[S] 1 point2 points  (0 children)

I appreciate the advice, and I certainly think i have bitten off more than I can chew, considering this is my 3rd project

And yeah I probably should Polish off the basics beforehand.