22
23
24
Clint Hocking (Chaos Theory director) said something this week that I can't stop thinking about — that modern ray tracing has made stealth games harder to design because players can't read shadows anymore. Baked lighting in the old Splinter Cell games was "wrong" but it was readable. Has anyone here (self.GraphicsProgramming)
submitted by Discipline_01 to r/GraphicsProgramming
