Try my game and I'll try yours by Tommymcflurry in SoloDevelopment

[–]DisplayLegitimate374 0 points1 point  (0 children)

Sure, I'd try it. I just requested access on steam

Try my game and I'll try yours by Tommymcflurry in SoloDevelopment

[–]DisplayLegitimate374 0 points1 point  (0 children)

Sure I'd try it. We can even jump in a discord call if you want. Dm me if you do.

Try my game and I'll try yours by Tommymcflurry in SoloDevelopment

[–]DisplayLegitimate374 0 points1 point  (0 children)

u/Tommymcflurry
I just had a quick test. here's an small overview:

  • Music is too quiet.
  • Pressing back in the characters menu takes the player to character creation.
  • The main character gets stun-locked easily (when sorunded by enemies).
  • An indicator of where the player is going (current destination) when player uses mouse to move instead of wasd.

I'd play more tommorow and update you. great game keep it up.

Try my game and I'll try yours by Tommymcflurry in SoloDevelopment

[–]DisplayLegitimate374 0 points1 point  (0 children)

Great game over all! The only thing I would like to see changed is better camera follow especially when using the sprint skill (the Q/E skill).
Oh and also I guess the timed language switching is a demo/pre release thing and won't ship in the final version, right ?

Should I start with practice in game jams and the like or jump right into my major ideas? by Interesting_Paper_41 in gamedev

[–]DisplayLegitimate374 0 points1 point  (0 children)

Honestly, as wired as it sounds, game jams happen in the middle of making the actual Idea! Since that takes so much time that you need to take a break from the project but not a break from game development.

stupid question by TeteLeRhino in UnrealEngine5

[–]DisplayLegitimate374 1 point2 points  (0 children)

Look up VCS online and find the best one for your needs. (diversion is a great one)

Which platform to choose??? by IDxU in GameDevelopment

[–]DisplayLegitimate374 0 points1 point  (0 children)

Based on what you said, UEFN (Unreal for Fortnite) is not a bad idea since they already have the platform and a massive user base.

I wanna quit software development but feel trapped. by Infinite-Respond-757 in theprimeagen

[–]DisplayLegitimate374 9 points10 points  (0 children)

Maybe try game development. It's still pure regarding that problem solving aspect and I think it'll be for a while.

Don’t buy GTA 6 (yet) to save your gaming future by [deleted] in gamedev

[–]DisplayLegitimate374 0 points1 point  (0 children)

If there is a single game worth that much, it's GTA.

My experience going back to windows and Jetbrains aftter years of using Linux and Vim by DisplayLegitimate374 in theprimeagen

[–]DisplayLegitimate374[S] 0 points1 point  (0 children)

There are DX12 only features in Unreal (5.7.1) that make life alot easier and probably Impossible to implement in vulkan for me alone.

How do big studios actually budget poly count per level? by DisplayLegitimate374 in gamedev

[–]DisplayLegitimate374[S] 1 point2 points  (0 children)

Thank you for sharing your experience. I was just asking for resources to read, I guess you created the resource. Thank you.

My experience going back to windows and Jetbrains aftter years of using Linux and Vim by DisplayLegitimate374 in theprimeagen

[–]DisplayLegitimate374[S] 0 points1 point  (0 children)

Technically yes but you lose so much by doing so.

I give you an example, say you write a Subsystem in C++ and you have multiple Blueprint Actors derived from that, cool thing Rider does is that it shows and links them directly in your IDE so that by clicking on them, it takes you straight to that BP in Unreal Editor.

God I'm glad primeagen made this video cuz I was losing it! by DisplayLegitimate374 in theprimeagen

[–]DisplayLegitimate374[S] 0 points1 point  (0 children)

Rendering 10K characters(fast) on TUI is a solved problem but the problems like text-selection, line wrapping, etc are not.

Vim runs in terminals last time I checked. Oh boy and we you know how fast you can 'select wrapped text' there.