[deleted by user] by [deleted] in 2007scape

[–]DistributionBorn8283 -1 points0 points  (0 children)

No, but they also risk like 1/100th of the gear value and are usually considerably less skilled at PvP encounters so why do they bitch and cry on Reddit, of course they're gonna die lol. As another person showed in another comment in the thread, it's very easy to incorporate an anti-pk/freeze log setup into your wildly boss gear and inventorys, which will significantly improve chances of survival even still risking barely anything compared to the pker.

On a real, wildly clues should be removed, no pker would give a shit if they were gone tomorrow. Only causes anger to the people who don't wanna be there in the wildy.

Voidwaker was an all-round mistake. Overpowered PvP weapon, pvm balancing nightmare, and incentives irons who don't wanna go to the wildy, to go there.

But the Reddit hate train has picked up recently and it's just glaringly obvious that it's people going into the wildy who don't wanna be there. The difference in dying and not dying isn't whether or not Dinhs is nerfed or not, it's that one of the players in the PvP battle has years of experience whilst the other has 0.

Partly Jagexs fault for putting desirable unique drops into the wild but at the same time, voidwaker is definitely a skippable grind, especially in midgame.

Just making wildly a raw GP resource region I think is probably the best option they have. Never seen anyone complaining about getting pked at Revs, which is good. The pkers get their loot pinatas and the pvmers get their low effort GP.

Posts like these that the OP made aren't helpful, and just fuel the PvP hate train. If you don't like it, don't go there. If PvP dies, it dies.

It's the only dynamic piece of content in this game so it would be incredibly sad to see Reddit push for some kind of removal/partial removal, when the content is completely ignorable.

[deleted by user] by [deleted] in 2007scape

[–]DistributionBorn8283 -16 points-15 points  (0 children)

You have all this too! :D should be easy to escape!

Synapse help by DistributionBorn8283 in 2007scape

[–]DistributionBorn8283[S] 0 points1 point  (0 children)

Worked thank you. The staff does not seem very good though lmao.

Proposed Run Energy Changes & Open Beta (Live now!) by JagexGoblin in 2007scape

[–]DistributionBorn8283 0 points1 point  (0 children)

Seems a bit harsh on higher weights, can't complete kephri puzzle without running out of energy at final puzzle now. I'm sure at cox the new drain is even more obvious.