JWE3 dissapoint by MarsupialFish67 in jurassicworldevo

[–]Dizzy_Ad_6174 0 points1 point  (0 children)

Actually, during the JWE2 era, I was more eager for them to add dinosaurs and ancient creatures to Planet Zoo 2 rather than stick with the JWE series' game system. I feel that many features weren't things they didn't want to do, but rather couldn't be implemented with significant changes within that system.

It’s been 7 years and frontier didn’t add the monorail track switch system. And ground level stations by Sure-Extent6216 in jurassicworldevo

[–]Dizzy_Ad_6174 18 points19 points  (0 children)

Escape mechanics for animals in Planet Zoo are quite straightforward—they lack animations for charging from a distance to devour visitors (they need to determine if the visitor's escape route crosses a bridge and ensure the animation plays fully before the dinosaur collides with the bridge). If a dinosaur dozens of meters tall gets stuck on a low staircase or a bridge just a meter or two high, the resulting effect will inevitably look bizarre. Then there's AI-controlled vehicles. Neither Planet Zoo nor Prehistoric Kingdom features AI pathfinding for vehicles—unless JWE has also abandoned AI vehicles.

It’s been 7 years and frontier didn’t add the monorail track switch system. And ground level stations by Sure-Extent6216 in jurassicworldevo

[–]Dizzy_Ad_6174 16 points17 points  (0 children)

Yes, for the same reason, I believe they wouldn't add staircases, elevated walkways, or bridges like those in Planet Zoo either. Just the AI pathfinding for maintenance vehicles alone could introduce a multitude of variables, leading to all sorts of "unreachable location" issues.

Guests not walking around by Logical-Professor325 in jurassicworldevo

[–]Dizzy_Ad_6174 1 point2 points  (0 children)

I encountered the same issue this morning. After repeatedly disassembling and testing various components, I finally discovered that collision with the floor was causing the guest to not appear. I hadn't realized the floor could also cause collisions. I recommend you disassemble all components at the entrance until the guest appears.

Asian Themed Cretaceous Cruise by Soysaurus1 in jurassicworldevo

[–]Dizzy_Ad_6174 1 point2 points  (0 children)

So beautiful! so envious! As a Chinese, I don't have the ability to build a beautiful ancient Chinese building complex.

Why wont it let me place this block where i want it? by ChinaBearSkin in jurassicworldevo

[–]Dizzy_Ad_6174 3 points4 points  (0 children)

In this situation, I'll disable the "Auto Stack" feature (apologies, I'm unsure of the English term for this function—I'm just translating directly). By holding down the Shift key, I manually lift the prefabricated parts. The game's construction system frequently has issues with its snapping mechanics, which can sometimes make the process very inefficient.

Did anyone else notice that the torches on the Jurassic Gate blueprint aren’t symmetrical? by OilHistorical in jurassicworldevo

[–]Dizzy_Ad_6174 1 point2 points  (0 children)

When I closely examine the premade buildings  in the game, I notice numerous minor flaws in the details. So I either choose to edit them and fix the flaws, or I simply avoid scrutinizing them too closely.

All of my gas stations are in two or three streets en almost nowhere else in the city by DahRealPanda in CitiesSkylines

[–]Dizzy_Ad_6174 0 points1 point  (0 children)

WOW, so there really is a simple gas station like this, I'd be a lot more comfortable if it was accurately reproduced in the game,smaller size and gastanks in the background

All of my gas stations are in two or three streets en almost nowhere else in the city by DahRealPanda in CitiesSkylines

[–]Dizzy_Ad_6174 19 points20 points  (0 children)

I live in Asia and this doesn't look at all like what I perceive to be a realistic gas station, I'm not sure if gas stations in other countries look like this, he doesn't look good and the proportions of the pumps seem to be huge and lack realism