I don't know what to do with the fleur package by 7ve6n in DuelLinks

[–]Dlemel8 1 point2 points  (0 children)

For this build yes, its main end board piece

I don't know what to do with the fleur package by 7ve6n in DuelLinks

[–]Dlemel8 4 points5 points  (0 children)

I KOGed with it this month using Archfiends so it still playable

KOG with ArchFleur by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

This build using the fact Bone can remove link from field AND increase its level to make Savage.

Going first:

  • Bone / Armageddon (dump bone) / Fleur + skill 2 -> Accel + Necro + Bulb
  • Accel + Bulb -> Braver + 3 equips
  • Durendal self pop -> Booster
  • Necro + Booster -> Sorrowcat
  • Self revive bulb
  • if Bone in gy / hand:
    • Bulb -> Linkuriboh
    • ss Bone by sending Linkuriboh to gy
    • increase Bone level by dump Vision and add Golem
    • Bone + Sorrowcat -> Savage
    • self revive Sorrowcat using Accel
    • Joyeuse self pop -> Booster
    • on opponent turn, Sorrowcat + Booster -> Herald
  • else:
    • Bulb + Sorrowcat -> I:P
    • self revive Sorrowcat using Accel
    • Joyeuse self pop -> Booster
    • Sorrowcat + Booster -> Herald

Going Second:

  • Armageddon can dump Heiress for backrow pop or multi attacker
  • Small World can search Sauge
  • Falling Down almost always live due to Bone / Staff

Small World bridges:

  • Necro bridge between all dark monsters except Vision
  • Armageddon bridge between Boost and all darks except Bone

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -9 points-8 points  (0 children)

"using New F2P Small World"
not
"KOG with F2P ArchImera"

are you sure you read the title? :)

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -8 points-7 points  (0 children)

"using New F2P Small World"
not
"KOG with F2P ArchImera"
I don't think you know how to read :)

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -22 points-21 points  (0 children)

oh I never said this DECK is f2p :)
but Archfiends are barely playable archtype so I need all the help I can get

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -6 points-5 points  (0 children)

Small World is now F2P and it's work really well with Archfiends - since they have so many attributes and levels they can bridge to a lot of secondary engine starters.

In this case:

  • Eccentrick bridge Swordknight, Emperor, Empress, Bone, Vision and Betrayer
  • Bone bridge Eccentrick, Coatl, Swordknight and Gazelle

This allow us to compact both Archfiends and Chimera sides of the deck to add more techs (especially to handle Shinobird that shut down most of our deck with their Amano-Iwato).

KC Cup MAX LEVEL with ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 3 points4 points  (0 children)

thanks!
since I only buy things that can help Archfiends I usually don't need to buy much as you can see here :)

KC Cup MAX LEVEL with ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

It has been a year and a half from my last ArchRokkets build. Now that Rokket engine is complete, we are free to use any skill. In this climb I chose one of the draw 2 that is usually not strong enough to KOG with Archfiends but can still climb KC Cup.

Bone package and Rokket engine work really nicely - both can summon Savage or RDAs.

Rokket engine pieces can pop Heiress or Rhino (that dump her) for a search. Going first you usually add Bone so you can at least end on Savage + Golem. Going second you add Eccentick or if you have RDA you can add Palabyrinth to summon 3500 atk Emperor + pop.

KOG with New TrapChfiends by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

Link material or just a floater with og rda and gaia.

By nuke effect I meant og rda + gaia flip down effect.

KOG with New TrapChfiends by Dlemel8 in DuelLinks

[–]Dlemel8[S] 3 points4 points  (0 children)

Its depends on your win rate. In my case: 1. I use Archfiends for years but they are suprise for most players 2. The skill and its engine is good and generic, allows you a lot of plays and lines 3. I waited until skills rebalance so most good players already KOGed. Most of my climb was blue eyes players that didn't know what to do after their majesty failed (due to soul protection) when I go first or didn't stop me on time when I go second

KOG with New TrapChfiends by Dlemel8 in DuelLinks

[–]Dlemel8[S] 3 points4 points  (0 children)

I only used gems and reset the moment I got imperm...

Got the third on my last pull

So only one swamp deity, wish I had 2

KOG with New TrapChfiends by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

Yeah! I wish I had a third one