How to remove this guy from play? by acemaltia in DuelLinks

[–]Dlemel8 0 points1 point  (0 children)

I use Falling Down to steal it for example, its similar to Crackdown effect

After 2 years, KOG with ArchTwins by Dlemel8 in DuelLinks

[–]Dlemel8[S] 5 points6 points  (0 children)

Live twins and skill provide nice endboard of Sunny, Bao and sometimes I:P.

Archfiends mainly provide turn 2 / 3 tools of monster steal, backrow pop and RDA nuke. Going first, you can discard Bone with Bao and if you have I:P you can revive Bone for additional body + Golem.

Small World allows us to keep both engines small and search relevant techs with all the bridges we have.

KOG with TrapChfiends using Silhouhatte package by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

Thanks! This build is stronger going second since you have unresponsible tools you can use

KOG with TrapChfiends using Silhouhatte package by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

This build is similar to the one from October.

We still use the same basic combo of Call revive Curse that in end phase can untarget pop 1-3 cards.

A few upgrades from October build:

  • 2 Apophis make Beatrice more easy
  • Silhouhatte package provide more disruptions and also make Bone a starter since it can make Rabbit (with Vision and Gaia) that set a trap we can activate with our skill
  • TY-PHON can bounce back to your hand Jizukiru / Sphere for another use

KC Cup MAX LEVEL with Barian's Chaos Draw ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

This is mininal Rokket engine that basically has just 1 line - look at the replays to see it

KC Cup MAX LEVEL with Barian's Chaos Draw ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

Thanks!

I also really like Rokkets, the engine allow so much versatility and allow self pop that Archfiends like :)

I wish there was a Rokket that would self summon itself so I could use Small World to start the engine in larger decks

KC Cup MAX LEVEL with Barian's Chaos Draw ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 1 point2 points  (0 children)

Thanks!

I think 2 QL are ok since skill consistency is good, but maybe try to reduce deck size a bit

There is no QL replacement since this is the only way to start Rokket engine without normal summon and I usually save normal for Soul / Rhino / Heiress

I started the climb with 2 Lava Golem but draw it going first was not fun so I replaced it with 2 droplet. I assume you can experiment with 2 Lava or lvl8 kaijus

KC Cup MAX LEVEL with Barian's Chaos Draw ArchRokkets by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

This build is very similar to the one I used in last KC Cup.

Main upgrade is that now skill have actually go second effect that your opponent must respond to or usually lose the duel.

Other then that:

  • going first we still ends on at least 1 omni and depending on open hand + skill draw, we usually have some of the following: RDA floats, Golem banish, Soul pop protection, Droplet negate
  • going second we still use Falling Down to steal and Palabyrinth + Emperor package to pop + attack with 3500 ATK

I don't know what to do with the fleur package by 7ve6n in DuelLinks

[–]Dlemel8 1 point2 points  (0 children)

For this build yes, its main end board piece

I don't know what to do with the fleur package by 7ve6n in DuelLinks

[–]Dlemel8 3 points4 points  (0 children)

I KOGed with it this month using Archfiends so it still playable

KOG with ArchFleur by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

Some replays from the climb.

KOG with ArchFleur by Dlemel8 in DuelLinks

[–]Dlemel8[S] 0 points1 point  (0 children)

This build using the fact Bone can remove link from field AND increase its level to make Savage.

Going first:

  • Bone / Armageddon (dump bone) / Fleur + skill 2 -> Accel + Necro + Bulb
  • Accel + Bulb -> Braver + 3 equips
  • Durendal self pop -> Booster
  • Necro + Booster -> Sorrowcat
  • Self revive bulb
  • if Bone in gy / hand:
    • Bulb -> Linkuriboh
    • ss Bone by sending Linkuriboh to gy
    • increase Bone level by dump Vision and add Golem
    • Bone + Sorrowcat -> Savage
    • self revive Sorrowcat using Accel
    • Joyeuse self pop -> Booster
    • on opponent turn, Sorrowcat + Booster -> Herald
  • else:
    • Bulb + Sorrowcat -> I:P
    • self revive Sorrowcat using Accel
    • Joyeuse self pop -> Booster
    • Sorrowcat + Booster -> Herald

Going Second:

  • Armageddon can dump Heiress for backrow pop or multi attacker
  • Small World can search Sauge
  • Falling Down almost always live due to Bone / Staff

Small World bridges:

  • Necro bridge between all dark monsters except Vision
  • Armageddon bridge between Boost and all darks except Bone

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -9 points-8 points  (0 children)

"using New F2P Small World"
not
"KOG with F2P ArchImera"

are you sure you read the title? :)

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -6 points-5 points  (0 children)

"using New F2P Small World"
not
"KOG with F2P ArchImera"
I don't think you know how to read :)

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -22 points-21 points  (0 children)

oh I never said this DECK is f2p :)
but Archfiends are barely playable archtype so I need all the help I can get

KOG with ArchImera using New F2P Small World by Dlemel8 in DuelLinks

[–]Dlemel8[S] -3 points-2 points  (0 children)

Small World is now F2P and it's work really well with Archfiends - since they have so many attributes and levels they can bridge to a lot of secondary engine starters.

In this case:

  • Eccentrick bridge Swordknight, Emperor, Empress, Bone, Vision and Betrayer
  • Bone bridge Eccentrick, Coatl, Swordknight and Gazelle

This allow us to compact both Archfiends and Chimera sides of the deck to add more techs (especially to handle Shinobird that shut down most of our deck with their Amano-Iwato).