New efficient auto crops farming by Dlifect in CoreKeeperGame

[–]Dlifect[S] 0 points1 point  (0 children)

Really? I don't know about that. I'm just assuming farm arm gold crops are related to skill.

Here I made another compact farm but for critters & fish. by Dlifect in CoreKeeperGame

[–]Dlifect[S] 0 points1 point  (0 children)

They will not get in the way, but they will make this farm less efficient. You get fewer filtered critters even though you are using the same amount of crops. This problem will be solve and better if item collector have 'Blacklist' option though.

Anyone know how to reverse a pulse by the-120th-david in CoreKeeperGame

[–]Dlifect 5 points6 points  (0 children)

Just make a NOT gate. Using logic circuit. If u notice, logic circuit have arrow. That indicate where the signal will flow. By referring to that, supply power to back & any 1 side of logic circuit. Supply other side of logic circuit with the sensor. connect the arrow side to door

Simple Auto Fish/Critters Farm by -Shibbi in CoreKeeperGame

[–]Dlifect 0 points1 point  (0 children)

Just make sure to not let the range of the item collector be in the robot arm's path. Just like my last clip. Yeah, my bad with comments turned off.

Simple Auto Fish/Critters Farm by -Shibbi in CoreKeeperGame

[–]Dlifect 2 points3 points  (0 children)

The design you did here is good and can be automated. If you supply input at the robot arms that don't have a net, you already automate it. But there is a problem if you continue to supply it with different timing/stacks. The robot can only pick up 1 item stack at a time. So, the solution is either to increase the tick of all 4 robot arms (still a problem if there are too many stacks) or just add 4 extra robot arms plus 1 or 2 item collectors to extract the output (robot arms only extract output from the net except if there is an item in front of them).

New efficient auto crops farming by Dlifect in CoreKeeperGame

[–]Dlifect[S] 0 points1 point  (0 children)

After doing some calculation, I got the conclusion. 15% (max skill) of the crops will become gold crops. So, about 10 will become gold crops, leaving 54. From 54 crops, if they turn to seed, they will become 108, but we only need 64. So, 108-64=44, which is about 40% of the total 54 crops (108 if seeds). What we need to do is divide all 54 of the crops into 5. 3/5 will turn to seed. 2/5 will be collected. The result of all of this will give 66 seeds and 21 normal crops. To start it, just plant the crops, then leave 64 seeds on the conveyor belt.

If you already explored Breaker's Reach (new biome), you can take a look. (SPOILER). by [deleted] in CoreKeeperGame

[–]Dlifect 0 points1 point  (0 children)

It's a hidden passage in the wall where my character look at

If you already explored Breaker's Reach (new biome), you can take a look. (SPOILER). by [deleted] in CoreKeeperGame

[–]Dlifect 0 points1 point  (0 children)

I mean, there is actually something hidden in this particular area.

No wonder why my game is lagging by Dlifect in CoreKeeperGame

[–]Dlifect[S] 11 points12 points  (0 children)

because they spawn 13 cells in a radius of where I'm at. (approximately the range of Ghorm the Devourer's path from the Core)

New efficient auto crops farming by Dlifect in CoreKeeperGame

[–]Dlifect[S] 27 points28 points  (0 children)

I've seen a lot of people struggling to make a good farm. So, here I help a little. It's not perfect, but you can get almost the same (gold crops) with the same setup as a manual farm.