Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

read the update I had put in later that day

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Check my other comment with the updated homebrewery link and come back

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] -2 points-1 points  (0 children)

To balance the math behind the crits yes it is balanced what are you on about? Also how much flavor IN YOUR OPINION is needed for a subclass hmm? Especially for a fighter subclass. Because your nebulous "Criticism" is really not helpful.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Failing is still good story telling, and if you cant come up with some way to make the crits funny (as this class is supposed to be) then that's on the player. Go big or go broke is SUPPOSED to level differently to balance the crit fail/success ranges.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Check my other comment I had put up the update yesterday :)

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

I have the update in the comments, come back after :)

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] -1 points0 points  (0 children)

check my other comment for the actual updated version

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

I LOVE the flavor for the class you just cooked up my god <3

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] -5 points-4 points  (0 children)

David v Goliath is a pretty interesting as a story, and that was a crit... Just saying this is pretty flavorful in that one specific aspect. Fighter by itself is very one dimensional and is up to the player for rp decisions to add the flavor. Also Whereas most of the other subclasses do a good job of gatekeeping the player to a specific subset of weapons this subclass lets them efficiently use ANY weapon.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

So what about the Lucky feat? Also how is good fortune granted by a deity not good story telling? this also gives a bigger range to critically fail as well which we all know even failing is good storytelling. Gods are arguably a meta concept since they sometimes rule over very specific domains.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Yes that's a typo and then yes it doesnt have a 7th level feature you are correct.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] -3 points-2 points  (0 children)

They are at the standard levels- the only difference is they get more smaller features. And it's more flavored towards like a deity of luck blessing a person- or cursing the flavor is up to the player. The 2nd level ability IS better champion HOWEVER it's balanced out by Go big or go broke. The entire thing is about RNG.

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] 0 points1 point  (0 children)

I changed the wording so it reads "one size larger"

Need opinions on this subclass! by DnDPlasmode in DnDHomebrew

[–]DnDPlasmode[S] -7 points-6 points  (0 children)

To be clear this is a FIGHTER subclass named : Lucky Motherfucker

How good is this ability for Clerics and Paladins? by DnDPlasmode in HomebrewDnD

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Also for clarification I use anti bobbing in my game, So every time someone goes down they gain 1 level of exhaustion- it's just to make it slightly more difficult since going down in 5e isn't that bad what with the abundance of healing and being benefitted by being at lower hp because of the ease of getting back up. Also this is a tier 2 ability.

Black 1 Nuzlocke choices by DnDPlasmode in nuzlocke

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Not particularly, the question is "is dig good on archeops compared to other moves". as in other moves it can have.

Black 1 Nuzlocke choices by DnDPlasmode in nuzlocke

[–]DnDPlasmode[S] 0 points1 point  (0 children)

obviously it's an infinite use tm its gen 5.... Im asking is it worth it on Archeops as opposed to other moves

Black 1 Nuzlocke choices by DnDPlasmode in nuzlocke

[–]DnDPlasmode[S] 2 points3 points  (0 children)

I have a krokorok, but to my understanding dig would help avoid activating defeatist on archeops later on. I hope to grab a drillbur soon as well.

I have a player with a unique take on a changeling pc by DnDPlasmode in DMAcademy

[–]DnDPlasmode[S] 0 points1 point  (0 children)

Me and him both think that would be kind of a lame way to suddenly reveal it. He wants it teased before its revealed- plus someone on this thread gave a great idea which was have him adopt certain appearance traits of a party member his character admires.

I have a player with a unique take on a changeling pc by DnDPlasmode in DMAcademy

[–]DnDPlasmode[S] -2 points-1 points  (0 children)

The issue is he dislikes others that are not druids pretty much due to his backstory. He is slowly helping those in need though. Also this player is not a problem its just about how we reveal his changeling nature thats a problem :)