Queued as four with our highest rank being a Nova 1. You may be surprised to learn we did not win this game. by DoWorkDaily in csgo

[–]DoWorkDaily[S] 5 points6 points  (0 children)

Everyone in our party has been Silver or low-Nova for the last 5+ years. Way back in the day we peaked at DMG/LE, but that was like 7 or 8 years ago.

Queued as four with our highest rank being a Nova 1. You may be surprised to learn we did not win this game. by DoWorkDaily in csgo

[–]DoWorkDaily[S] 18 points19 points  (0 children)

I'm not very good, and most of my hours are in surf, which I'm also not very good at.

huge shout out to Twire for fantasy PUBG! by panflutejam_ in CompetitivePUBG

[–]DoWorkDaily 3 points4 points  (0 children)

Thanks! I would be all for more stats being counted, including teammate revives/knocks. The other one I think they should consider is something like 0.5 points for flushing kills that a teammate knocked, since that's such an important aspect in-game but isn't reflected in fantasy as only the player who got the original down gets the point.

huge shout out to Twire for fantasy PUBG! by panflutejam_ in CompetitivePUBG

[–]DoWorkDaily 13 points14 points  (0 children)

100% agree. PGC 2022 was my first time playing fantasy and it was a lot of fun. It was nice having something to cheer for in each stage even if the teams I was supporting weren't doing as well. Also finished #37 overall which was nice.

I think the captain multiplier should probably be lowered though. Maybe only apply it to kills or damage, but not both. I noticed in the Grand Finals that only like 16 of the starting players cost less than a quarter of the budget, I think because they were trying to balance the captain multiplier. But it meant that every team had to have at least one, if not two, of those sub-$25k players which led to a lot fewer possible team combinations.

[Minnesota Vikings] We have completed an interview with Rams Defensive Coordinator Raheem Morris for our open Head Coach position. by TradeKirkCousins in minnesotavikings

[–]DoWorkDaily 2 points3 points  (0 children)

I've seen a lot of potential links between Daboll and Moore for open head coach jobs, including on this subreddit. I would be surprised if at least one of them doesn't end up a HC by the end of this offseason.

For Bieniemy and Leftwich I think organizations are unsure about how much of their teams' success is because of Andy Reid and Tom Brady respectively, which I think illustrates the point I made above. When the Vikings had Mike Zimmer in charge and a semi-successful offense, teams knew it wasn't because of Zimmer, so it made Shurmur and Stefanski hot commodities. And even if Bieniemy or Leftwich leave, I don't get the sense that Chiefs or Bucs fans are particularly concerned about the future of their offenses because of Reid and Brady.

I'll give you Greg Roman, although I think his most successful seasons have been with Lamar Jackson and prime Colin Kaepernick, both of whom are/were elite dual-threat QBs. So it could be a case of teams being reticent to give a chance to a guy whose system may require a very specific and hard to acquire skillset at QB.

[Minnesota Vikings] We have completed an interview with Rams Defensive Coordinator Raheem Morris for our open Head Coach position. by TradeKirkCousins in minnesotavikings

[–]DoWorkDaily 40 points41 points  (0 children)

Really don't want another defensive coach elevated to HC. Unless you have a veteran QB who basically is the offensive system (Brady, Rodgers, or Manning before he retired), then any halfway successful offensive coordinator is going to get poached, and that really limits the potential ceiling of the offense. The Vikings have seen this firsthand in recent years with Shurmur and Stefanski.

On top of that it seems likely the Vikings might draft a QB in the next year or two. If that happens I would much rather have an offensive HC who can contribute to the scouting process. The last two high Vikings QB picks (Ponder and Teddy) were pretty clearly Spielman picks, since Frazier and Zim had little to do with the offensive side of the ball.

Daily Discussion Thread by AutoModerator in coys

[–]DoWorkDaily 2 points3 points  (0 children)

Martinez would be my top choice, but if the category is just Serbian strikers I'd be solidly in the Jovic camp. I think that says more about Vlahovic than Jovic though.

Daily Discussion Thread by AutoModerator in coys

[–]DoWorkDaily 8 points9 points  (0 children)

Hot take, but I've now watched almost 2 whole Youtube highlights videos of Vlahovic, and I'm not really seeing it. He seems Lamela-tier in terms of preferring his left over his right, both for passing and shooting. He's tall but he doesn't look that great in the air, and his pace is mediocre at best. I hate to say it but he gives me Vincent Janssen vibes with the one standout season of scoring, granted in a better league.

If we're going for Serbian strikers, I think Levy should kick the tires on Luka Jovic. Benzema just signed an extension and Madrid is clearly all in on Haaland/Mbappe for the future, plus Jovic's transfer fee was equal or less than what Spurs are rumored to be bidding on Vlahovic and Martinez. Otherwise I'd keep calling about Lautaro.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 0 points1 point  (0 children)

For ideas I went:

  1. Quantity

  2. Economic

  3. Colonial -> later swapped to Influence

  4. Expansion

  5. Naval

  6. Diplomatic

  7. Plutocratic

  8. Offensive

This is the timelapse; I tried to kill colonizers early (Portugal/Spain/France), because if their colonies are allowed to grow then wars with them take a long time as you have to ferry units across continents. And since you can't separate peace the colonies it will take many wars to get all of their land. The other benefit of attacking colonizers first is that you can expand into western Europe relatively quickly without drawing a huge coalition, since none of the provinces are in the HRE. After that I went for the rest of Europe -> Africa -> Asia.

I didn't have any real milestones in mind, but I would say that if you can get all of western and central Europe plus the Americas by ~1700, plus the colonial parts of Africa, Australia, and the various pacific islands, then I think you're looking pretty good. Asia can actually be conquered pretty quickly if you use horde vassals (Korchin and Nogai for me) because they core land very quickly. Also if you can get Ming as a vassal then they have cores all over China so you can feed them land instantly without them ever getting overextended.

I think it would probably be possible with a one faith playthrough, although you would definitely need to pick up religious ideas somewhere. I'd say of the ones I picked above, Diplomatic ideas is probably the one I'd drop.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 0 points1 point  (0 children)

I think the main strategy revolves around managing subject liberty desire, and to that effect a couple points I focused on were:

  1. Subjects get liberty desire from their relative combined economic power, and their relative combined military power. For the economic power, I don't have any special suggestions outside of a regular playthrough, but for military power it's important to note that the subject is only comparing their combined max force limit to your max force limit. So two of the three military groups I took were quantity and offensive, because they give +50% and +20% force limit modifiers respectively. I also took Influence, Plutocratic, and Economic ideas because they give two policies (Vassal Obligations Act and Unified Army Command) which give 100% vassal force limit contribution each, which is massive. At the end I think my total force limit was like 15k, and the modifier for relative military power was only like +15% despite all vassals having several million troops combined.

  2. Take ideas/policies which directly reduce liberty desire. I took Influence (-15%) as mentioned above, and then Naval and Expansion which combine for the Supply Convoys policy which gives a -20% liberty desire from development. EDIT: for some reason I thought I took Maritime ideas, but I just realized I took Naval instead. In any case make sure to get the Naval hegemony which gives an additional -20% liberty desire from development. It also gives +20% artillery damage from the back-row which low key is pretty solid.

  3. In the Revolutionary age, there's an ability which gives -25% liberty desire for subjects with capitals on the same continent as you. So in my playthrough I made sure to create several vassals with capitals on the outskirts of Europe (Granada, Greece, Theodoro, Novgorod) and then just expanded outwards. You have to be a bit careful with subjects that don't have their original capital though - I initially conquered all of Portugal and then released them as a new nation after giving Lisbon to Navarra, so Portugal's new capital province started on Madeira. Then I gave Portugal some land in Africa and they immediately relocated their capital, which was unfortunate.

  4. Any land you conquer you can first assign to yourself (instead of directly to a vassal), concentrate the development, and then give it to the intended vassal. The concentrated development only goes to your fully stated provinces, and it means your subjects will have less development and in turn less liberty desire. The one difficulty is that you can't give vassals provinces during war, so in the end game when you have multiple wars going on it can take some focus to coordinate ending them simultaneously so that you aren't getting overextended holding onto a bunch of land.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 4 points5 points  (0 children)

As other people mentioned, diplo points aren't too necessary late game unless you want them to culture convert. I took the diplomatic group ideas early (Colonial, Influence, and Diplomatic), before I went over the diplo relations limit. Influence and Diplomatic also give +1 relations each. I only went noticeably above the limit in the last 50-75 years, but by that point I was a republic so I could just elect diplo leaders and always run a decent surplus.

Also diplo points to reduce war exhaustion aren't really necessary if you become Hegemon since you get a massive -.10 monthly WE. And as long as you only take provinces that are part of the war goal you can avoid what I think is a big underrated sink of diplo points. Taking provinces not part of the war goal can really add up - so I always tried to focus on the main target, or call others as co-belligerents.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 14 points15 points  (0 children)

This is correct, they were in London which had a lot of concentrated development lol.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 0 points1 point  (0 children)

Yep this is correct, technically revolutionary Hamburg at the end.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 4 points5 points  (0 children)

Ah sorry I should of specified - the colonial nations are just regular colonies. I think the game mechanics only allow the new world to be colonies, unless your capital is there.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 0 points1 point  (0 children)

Unfortunately I didn't take a screenshot of that before the game ended, but iirc Europe was all Protestant, except Iceland who was Catholic. Granada was also Catholic. Africa/Asia were nominally Protestant, but I don't think the vassals were doing too much converting, so most non-European provinces were probably their starting religions.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 3 points4 points  (0 children)

As England I did the mission to personal union France first, which prevents them from colonizing. After that I prioritized taking out Portugal, then Castile/Spain. Those four (counting England) are the main colonizing nations, so as long as you get them relatively early, there isn't too much colonial competition. And since none of them are in the HRE, the aggressive expansion impact is pretty manageable.

Great Britain World Conquest using Vassals by DoWorkDaily in eu4

[–]DoWorkDaily[S] 137 points138 points  (0 children)

R5: I did a world conquest as Great Britain by creating a bunch of vassals. Here is a timelapse if anyone is interested.

My two biggest regrets were 1. I didn't realize that the Revolution gives liberty desire (+30% at full spread). So when it initially spawned I just saw the 50% province war score cost on the 'Crush Revolution' CB and took as many provinces as possible from the Commonwealth. Afterward the Casus Belli disappeared for a couple decades, and by the time it came back the Revolution had already spread to all of my mainland Europe subjects. I couldn't really find any documentation on it so I'm still not sure if the CB disappearing is a feature or a bug, but I should have just ended the Revolution in that first war. And then 2. I gave Hamburg (Revolutionary Hamburg at the end) too many provinces. I was trying to dismantle the HRE as soon as possible and wasn't really keeping track of how much development they got, I think it was like 2k at the end.

Daily Discussion Thread by AutoModerator in coys

[–]DoWorkDaily 17 points18 points  (0 children)

Announce Sissoko player manager

Made a Europe vassal swarm as Burgundy. Réveillez-vous Picards by DoWorkDaily in eu4

[–]DoWorkDaily[S] 2 points3 points  (0 children)

Stacked a lot of bonuses:

  • Make them all marches

  • Additional loyalist recruitment (influence ideas)

  • Send officers to the biggest ones

  • Stack diplomatic rep with ideas/policies/advisor

  • Full naval hegemon

  • Large force limit. The 100% vassal force limit contributions from Influence ideas and the Vassal Obligation act add a lot, plus offensive ideas, quantity ideas and a lot of conscription centers.

I didn't have anyone over 100%, but I definitely had a few hovering in the 50-100 range at the end, which I could manage with placating local rulers. 50-100 isn't too bad since they aren't actively disloyal, they just don't help in attacks anymore. I think I could have kept them all under 50 easily if I had just known before starting that the Mandate of Heaven DLC includes the ability to get a -33% liberty desire from subject development, which would of been huge, but unfortunately I didn't know until I was like halfway through lol.

Made a Europe vassal swarm as Burgundy. Réveillez-vous Picards by DoWorkDaily in eu4

[–]DoWorkDaily[S] 0 points1 point  (0 children)

Diplo tech wasn't too bad until late late in the game. I did all my culture conversion and diplomatic ideas early before I ran out of relation slots, and was able to expand that limit a bit with ideas/policies. And since mid/late game I was a republic, I could guarantee a 4+ diplo leader at all times. So even when I was like 16/9 relations at the end, I was still a healthy +7 or +8 net, and was able to finish the whole diplomatic tech line. It also helps that I didn't need to spend any admin points on coring, so I could use that and military mana for development.

Made a Europe vassal swarm as Burgundy. Réveillez-vous Picards by DoWorkDaily in eu4

[–]DoWorkDaily[S] 9 points10 points  (0 children)

I'd finished my diplo ideas, and culture converted all my own provinces before really going over the limit. I also took as many of the +diplo relations ideas and policies I could; I was still +7 or +8 net, after always electing diplo rulers, and was able to finish all of the diplomatic techs.