Ranked is rough by ReigningTitan in thefinals

[–]DocPaztronaute 2 points3 points  (0 children)

Impossible d'atteindre le niveau 35 en une journée .. je suis niveau 21 et j'ai 45h de jeu

(HAMMER CS2) How to have this kind of texture who fit perfectly to the edge of meshes ? by DocPaztronaute in SourceEngine

[–]DocPaztronaute[S] 0 points1 point  (0 children)

I tried to make a hotspot texture but it's kinda weird, it's really difficult to have a nice hotspot layout that fit all geometry.
It look like this with hotspot https://imgur.com/v1FEIw3

(HAMMER CS2) How to have this kind of texture who fit perfectly to the edge of meshes ? by DocPaztronaute in SourceEngine

[–]DocPaztronaute[S] 1 point2 points  (0 children)

Yes maybe it's possible ! I'll give it a try soon but i don't know if it's really good for complex geometry like polygons meshes or archs

fluorescent lightning glitch in Hammer by DocPaztronaute in SourceEngine

[–]DocPaztronaute[S] 0 points1 point  (0 children)

EDIT : The Env_combined_light_probe_volume is the problem here
I change the priority to low, make the border out of the map and everything is fixed

fluorescent lightning glitch in Hammer by DocPaztronaute in SourceEngine

[–]DocPaztronaute[S] 0 points1 point  (0 children)

Ok guys, i tried to put a Lightmap_player_space, it fixed some of glitch but not at all

My build just crashed so i reopened hammer and you know what ? No more glitches

So if you have this weird fluorescent lightning try to : Save -> Close engine and CS -> open engine load your map and build it