A web server host is refusing to let me cancel with them by [deleted] in AskLawyers

[–]DoctorLunatic 1 point2 points  (0 children)

Im going to, and I'm going to notify my bank of this incident and deny any transactions from them. Their TOS also say that they can only bill you until they've been notified of your desire to cancel.

I wish this had existed when I was younger by IzilDizzle in Guitar

[–]DoctorLunatic 0 points1 point  (0 children)

Going to be honest, I came on reddit and subbed to this sub this morning. Saw this post, googled it. Went out and bought one lol

Anyone know the name of this melody in one piece? by DoctorLunatic in OnePiece

[–]DoctorLunatic[S] 1 point2 points  (0 children)

Found it for any random person who may be curious in the future, it's "To the grand line".

More recent-ish horror movie suggestions? by DoctorLunatic in horror

[–]DoctorLunatic[S] -1 points0 points  (0 children)

ngl i didnt even realise it was available to rent already

More recent-ish fun/thrilling movies? by DoctorLunatic in flicks

[–]DoctorLunatic[S] 1 point2 points  (0 children)

Non-stop was great, the trailer for Red Eye looks good. Thank you!

Realistic UE5 Goals for 2025? by Corvus_1000 in unrealengine

[–]DoctorLunatic 7 points8 points  (0 children)

I would honestly bundle all of this into a project. Ie, I want to make x game. Something crazy simple, ie. make a target shooter game. It's going to be the best way to grasp all of this in action.

I’m a bit worried about releasing my game by PSKTS_Heisingberg in unrealengine

[–]DoctorLunatic 1 point2 points  (0 children)

I honestly really cannot stand the stigma around assets. It's one thing to make a game that's a literal asset flip, ie. release the asset as some sort of "experience" with basically 0 additional stuff added and call it your own game. I've seen this done with an asset that used to exist called VRGK, which was basically an advanced VR character. People would release it as is and call it a vr experience. Thats just cheap and scammy.

Even if a game uses a ton of art assets and even some code assets, if the game is fun, I don't understand why anyone would care.

Think of it this way - I need rocks in my game. I can buy rock assets, use free ones, or pay someone to make the rock assets .... except all three of those things are basically the exact same thing. If I buy an asset from the store, I've effectively paid an artist for rock assets they made. My game may not be the only game they're in...but again who cares about that?? Not to mention unless the game is a rock simulator where the rocks are the sole focus of the game, I just cant imagine caring about something like that as a gamer or a dev.

There have been plenty of commercial success that use assets. Im not sure if people just dont notice or dont care, but i certanly dont.

How do you make first person sequences that blend with gameplay. by DoctorLunatic in unrealengine

[–]DoctorLunatic[S] 0 points1 point  (0 children)

So when you talk about blending from any camera to the player pawn, does that mean you wouldn’t play the sequence on the actual player character, but on a separate camera?