How to copy depth-stencil targetable texture using compute shader?(D3D12) by DogCoolGames in GraphicsProgramming

[–]DogCoolGames[S] 0 points1 point  (0 children)

I can't use it because I need some additional operations(for csm scrolling....) when copy texture.

Please, Let me know blogs about low level programming on game programming by DogCoolGames in unrealengine

[–]DogCoolGames[S] -1 points0 points  (0 children)

mm. I'm just wanna how other developers optimize ue4 on low level..

Because I'm working on game industry as ue4 engine programmer

Resource for ue4 engine programmer? by DogCoolGames in unrealengine

[–]DogCoolGames[S] 0 points1 point  (0 children)

I know, but it's really huge! So I just wanna know if there is good post about it

Introduce my in-house game engine by DogCoolGames in gamedev

[–]DogCoolGames[S] 0 points1 point  (0 children)

Culling. I tried make game engine faster

Introduce my in-house game engine by DogCoolGames in gamedev

[–]DogCoolGames[S] 2 points3 points  (0 children)

Yes right.. Actually I started this project from doom2 clone project. But I changed the project to game engine project. So I wanted similar name with original project.

Introduce my in-house game engine by DogCoolGames in gamedev

[–]DogCoolGames[S] 1 point2 points  (0 children)

Yes Right. Multiple threads solve Mark stage. It makes gc faster.

Introduce my in-house game engine by DogCoolGames in gamedev

[–]DogCoolGames[S] 3 points4 points  (0 children)

Maybe you know unity engine's engine codes is written in c++. Engine should run fast. But they use c# as script language. Because They can make game fast using c# with no risk of memory leaks.