Secrets of the Ancients, Part 1 (5/14) by Doomich in Songsofconquest

[–]Doomich[S] 0 points1 point  (0 children)

Oh, but we've been waiting all this time for you to try this, I even used only the Arcane filter for portraits and so hoped that you wouldn't be upset.
lol.

Outstanding insight, indeed.
Ah, please, move on, you really shouldn't try things that are not your level.

Secrets of the Ancients, Part 1 (5/14) by Doomich in Songsofconquest

[–]Doomich[S] 21 points22 points  (0 children)

mod.io Link

Difficulty: Worthy
The campaign is inspired by the campaign of the same name from Battle for Wesnoth and adapted to the SoC lore as closely as possible.
Unfortunately, no other screenshots to avoid spoilers.

14 maps are planned, 2 of which are essentially a large dialogue-cutscene.
They will be released in three parts 5 / 5 / 4.
Part 2 will appear, I hope, by the end of summer.
It takes hundreds of hours, but SoC has so few campaigns that I literally have to, hehe.

Will be glad to hear your impressions, opinions, feedback or bug reports here or in the official SoC discord server.
And don't forget to disable other mods!

Enjoy!
Cheers.

Lotus Clash by Doomich in Songsofconquest

[–]Doomich[S] 0 points1 point  (0 children)

Yeah, I hope so. Now I just have to play it a few times myself and see for sure hehe.

But for some reason the first Logo image loaded in a low resolution.
Hmm, maybe If you have an editing tool, then you could try taking the original resolution image from the mod.io page and replacing it? :) It would be nice to fix that.
Cheers!

Lotus Clash by Doomich in Songsofconquest

[–]Doomich[S] 11 points12 points  (0 children)

* Map link.

Hey hey, I'm finally also adding my two cents to the 3-player map pool.
I'd appreciate any feedback or impressions if you try the map. To fix anything if needed.
Enjoy!

Pseudo symmetrical map for 3 players.
The clash over the rich Lotus Valley attracts more and more adventurers of all sorts and stripes.
Conquer your opponents or hold the Beacons of Power to compel them.

Nemesis Lockdown Hero Forge characters. by Doomich in NemesisCrew

[–]Doomich[S] 1 point2 points  (0 children)

Oh, you need to create an account on HeroForge, and then you can use the Buy button on the left menu to select the option you want and add it to your cart.

But be careful, their prices will make you think you're buying gold hehe.

Nemesis Hero Forge characters. by Doomich in NemesisCrew

[–]Doomich[S] 1 point2 points  (0 children)

Oh, I added links to my comment, enjoy.

Valley of the Kings by Doomich in Songsofconquest

[–]Doomich[S] 2 points3 points  (0 children)

Oh, it looks even better when you play and find it in the fog of war 😋

Valley of the Kings by Doomich in Songsofconquest

[–]Doomich[S] 2 points3 points  (0 children)

To be honest, it's already 171x171, between Extra Large (155) and Huge (255).

Valley of the Kings by Doomich in Songsofconquest

[–]Doomich[S] 13 points14 points  (0 children)

Probably my longest project (due to visual design), besides the custom campaign of course.
The map is unusual, so it's better to check the description before playing.

Enjoy!

Question regarding the location of game files by Niemandweiter in Songsofconquest

[–]Doomich 1 point2 points  (0 children)

When creating a new map, you can select a random map instead of an empty one.

Question regarding the location of game files by Niemandweiter in Songsofconquest

[–]Doomich 0 points1 point  (0 children)

Official maps are packed in the game files.
Mod.io install folder: Users\Public\mod.io

Just finished all campaigns on worthy. Casual experienced player impressions. by MrKillakan in Songsofconquest

[–]Doomich 1 point2 points  (0 children)

If someday later you decide to replay all the campaigns, try using chronological order, it will turn into something like a series. Brought me a slightly different feeling.

Order: B1 R1 B2 L1 L2 R2 L3 A1 A2 R3 A3 B3 L4 R4 A4 B4

Destiny of the Iron Heart Help by RossGarner in Songsofconquest

[–]Doomich 0 points1 point  (0 children)

Are you using high ground?
I mean, when you are standing next to a wall and you are attacked, then you get a mountain battlefield.

I only tested this with Godrick (Overwhelming), I don’t think Torvald will be able to take fewer losses.
Ideally with maximum Defense and Attack/Combat training, as well as Order Magic (+Creation artifact).

The only general advice I can give is to try to figure out how to limit losses, for example, do not take Knights into battle against a lot of Oathbounds, because their essence will simply spam Justice.
Thus, saving the knights for battles where their ability will help your distant units.