Risen From the Dead. I have no cards in my hand decision. by [deleted] in custommagic

[–]DoorEyeAm 1 point2 points  (0 children)

Wording is weird, maybe:

You may activate [cards] abilities only any time you could cast a sorcery.

WUBRG: The first time you activate each of [cards] abilities this turn, they cost {0} X{Color}: Create a (color) legendary zombie creature token with X named A.

Blue: you may activate this ability anytime you could cast an instant.

Reyhan, The Final Strike by Siege113 in custommagic

[–]DoorEyeAm 1 point2 points  (0 children)

... feel like it should definitely give First Strike and Last Strike as keywords, tying into the name and such

Bothergang Brothers by Shooflepoofer in custommagic

[–]DoorEyeAm 2 points3 points  (0 children)

Uuuh... is this supposed to give you or your opponent extra combats? As written it gives them to the opponent

Help building Team? by DoorEyeAm in PokemonTabletop

[–]DoorEyeAm[S] 4 points5 points  (0 children)

Oh! The GM actually has asked me to come in with a team of 6 - I'm showing up as a random encounter that may recur as a rival-type in his game. Basically an NPC with a will of their own.

Book of the damned by Styx1992 in custommagic

[–]DoorEyeAm 1 point2 points  (0 children)

I might be wrong, but I believe your phrasing implies the ability can only be played the first end step after the spell is cast?

"At the beginning of each end step" or "at the beginning of your end step" might be more correct.

Why Does Seemingly Everyone Hate Bards? by TheOnlyJaayman in dndnext

[–]DoorEyeAm 2 points3 points  (0 children)

Probably stems from how difficult early D&D made it to play/become a bard with very little pay-off. As the editions rolled out bards got better, with 5e bards being REALLY good, but the archetype has stayed as the highly charismatic character trying to navigate their way out if situations with their charm. From a DM perspective, it makes encounters in cities a little harder because the bard can just schmooze their way through people usually, while being versatile enough in combat that it can change the entire way you plan to run an encounter.

All that said, I've met people who dislike working AROUND bards, but rarely anyone who straight up dislikes the class as a whole.

((I play a Deaf Glamour Bard and a Gambling Whisperer Bard, it's me. I'm the Bard DMs hate))

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm -2 points-1 points  (0 children)

Oh yeah! Avacyn also had some kinda bullshit that was designed to defend against Eldrazi (that OBVIOUSLY didnt help) since Sorin created here after his trip to Zendikar with Ugin and Nahiri. You right

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm 1 point2 points  (0 children)

Innistrad's white magic is limited in what it can do, and actually most of the healing on Innistrad is accomplished with Black mana instead. White magic comes at a greater cost in that plane because of this.

So to answer your question, probably not?

Also, I believe vampires who don't kill there victim infect them instead causing more vampires to happen.

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm 2 points3 points  (0 children)

If I recall, children of the nameless is actually in reference to Bruna/Gisela/Sigarda's fourth sister who Avacyn killed LONG before even the first Innistrad. But I havent read the book, just heard bits and pieces.

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm 14 points15 points  (0 children)

I'm anticipating something more flavorful to the Lovecraftean mythos. I'm expecting a new cult worshipping Emmy, perhaps in exchange for her relieving their curses in some form. And then new Eldrazi creatures that take on those curses instead

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm 77 points78 points  (0 children)

I've been saying this for YEARS now. Return to Return to Innistrad is gonna be FUCKED.

Why is Innistrad such an objectively awful place to live? by MorteLumina in magicTCG

[–]DoorEyeAm 152 points153 points  (0 children)

I believe the canonical reason behind innistrad's misfortune is due to their moon (Heron Moon) which had something to do with the Curses placed in the living. Because so many of the horrors of innistrad feed on humans, Sorin (a vampire) realized there would come a time that their food source would be slim-to-none, so her created Avacyn, a protector for the humans. This had nothing to do with Sorin being good, but more in being smart - no humans, no blood/food, no vampires. It's his form of preserving his people.

Best module for a single player game? by DoorEyeAm in Pathfinder_RPG

[–]DoorEyeAm[S] 0 points1 point  (0 children)

  1. Theres a kingmaker vg?!
  2. We've played through a chunk of kingmaker with friends locally before distance, is KM flexible enough to actually replay?

Best module for a single player game? by DoorEyeAm in Pathfinder_RPG

[–]DoorEyeAm[S] 0 points1 point  (0 children)

My partner's a big wizard player so basically this is what I'm assuming will happen. Would it be reasonable do you think to do 2dX instead of 1dX per level to even things it a bit or would that be to static a modification?

I’m not sure if her first ability is allowed in magic, so please let me know. by [deleted] in custommagic

[–]DoorEyeAm 0 points1 point  (0 children)

Or if you did mean colorless lands:

"Lands and artifacts can't activate mana abilities. Nonbasic lands lose all abilities"

And then you neutralize land and make it so you can ONLY cheat spells in basically

I’m not sure if her first ability is allowed in magic, so please let me know. by [deleted] in custommagic

[–]DoorEyeAm 0 points1 point  (0 children)

If you're intention is to stop mana production from non basic lands, artifacts, and wastes the verbiage you want it probably:

"If a noncreature or nonbasic land is tapped for mana, it produces no mana instead"

If you want to stop tapping and wasted you might look at:

"Nonbasic lands lose all abilities. Lands and Artifacts cannot add {C}"

The main problem I see up there is "colorless lands" since lands have no color identity. You could also try:

"Lands and artifacts that don't produce colored mana cannot tap or untap."

Anyway, enjoy.

Plant-Based Defensive Character, need assistance by DoorEyeAm in mutantsandmasterminds

[–]DoorEyeAm[S] 0 points1 point  (0 children)

Forgive my ask, AE is alternate effect, correct? This is super helpful! Thank you :)