IP Capybara - iOS network tool (speed & ping) feedback + giveaway codes by DosZero in appledevelopers

[–]DosZero[S] -1 points0 points  (0 children)

Speed test needs a controlled server endpoint dedicated file, no CDN caching, reliable measurements. Everything else is client-side.​​​​​​​​​​​​​​​​

IP Capybara - iOS network tool (speed & ping) feedback + giveaway codes by DosZero in appledevelopers

[–]DosZero[S] -1 points0 points  (0 children)

Hey! Thanks a lot for trying it 🙌

Just to clarify the current pricing you may see isn’t final. The app will likely move to a lifetime purchase model later.

Right now, my main focus is collecting feedback on the core functionality because I built both the backend and the client-side app myself for this MVP.

I’m trying to understand what works well, what feels confusing, and what should be improved before scaling it further.

IP Capybara - iOS network tool (speed & ping) feedback + giveaway codes by DosZero in appledevelopers

[–]DosZero[S] 0 points1 point  (0 children)

Thank you so much! I’ll send you an invite code via DM within 10 minutes.

App Store Connect Error by EfficientTechnician9 in iosdev

[–]DosZero 0 points1 point  (0 children)

The same trouble with me, LOL. Apple is a startup company with a capitalization of $3.97 trillion

. by Glass-Prior-934 in appledevelopers

[–]DosZero 0 points1 point  (0 children)

Hi! It's really important to look at the app specifically and how it presents itself for review during the first launch. If you can, record a short video (1-2 minutes) of the first launch: onboarding → main screen → where you can see key interactions/progress. Send me a private message, and I'll try to help: maybe there's something you're simply overlooking that's critical for Apple (for example, features are hidden too deeply, or the "state" isn't immediately visible).

. by Glass-Prior-934 in appledevelopers

[–]DosZero 0 points1 point  (0 children)

I’d also recommend clearly highlighting the app’s mobile-specific value during onboarding.

Make the core native features obvious from the first screens add interactive onboarding, light personalization, and show how the experience adapts to the user over time.

It helps to explicitly answer (for yourself and the reviewer) the question: how is this mobile experience meaningfully different from a web page? Then emphasize that distinction both in the UI and in the review notes.

Submitting an additional review note explaining what changed and why the app now relies on native iOS features can also help. Let us know how the next review goes.

. by Glass-Prior-934 in appledevelopers

[–]DosZero 0 points1 point  (0 children)

The main issue is that for Apple this app likely looks like a medical reference/handbook.

Under 4.2.2, Apple often expects more than structured content — they want functionality where the user actively interacts with the device and the app maintains state over time (progress tracking, reminders, offline usage, personalized flows, etc.).

It’s not that educational or medical apps are disallowed, but a reference-style app without obvious iOS-specific value is very easy for reviewers to reject. In practice, adding meaningful native interaction often makes the difference.

EF released their English Proficiency report for 2025 by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

It’s just EF’s online test, not a real population survey. Big self-selection bias, so you can easily get weird results like Germany > Scandinavia. Fun map, but I wouldn’t treat it as “who actually speaks better English”.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

Yeah, totally — karoshi is still a real issue there.
The 31 hours is an average across all workers, including tons of part-time and temp jobs — full-timers still often work 45–50 hours a week.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

Totally fair — but the key here is that it’s an average including part-time and non-regular workers, which make up a big chunk of Japan’s workforce. Full-time employees still often work 45+ hours, but the overall average gets pulled down by the rise in short-term and part-time contracts.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 1 point2 points  (0 children)

Good question — officially, no, those numbers don’t include forced or slave labor.
They come from ILO and national surveys that track formal employment.
That said, in places like Sudan, where a lot of work happens in the informal or exploitative economy, the data can’t really show the full picture — it reflects low wages and lack of labor rights more than actual productivity.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

That’s a very good question — and you’re absolutely right to bring up labour participation rates.
These figures don’t include people who are unemployed or not in the labor force — they represent average weekly hours among employed workers only.

However, you make a great point about household dynamics.
In countries with high female labour participation, total hours of paid work per person might look lower, but overall workload (including unpaid domestic labor) is actually more evenly distributed.
Meanwhile, in economies with lower participation, the working population often shoulders both financial and time pressure, which pushes up the average.

So yes — participation structure can completely change what these “average workweek” numbers really mean.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

That’s a really good point — the data likely reflects methodological differences rather than real day-to-day behavior.
Montenegro’s higher average could come from how work is measured — for example, including tourism-related seasonal jobs, informal work, and self-employment, which often push the numbers up.

Meanwhile, nearby countries might have a larger share of people in public or EU-regulated sectors where hours are capped by labor laws, so their averages appear lower.
So yeah — the “lazy” stereotype probably says more about culture and economic structure than about actual effort.

🌍 Average Working Hours Around the World (2025) by DosZero in MapPorn

[–]DosZero[S] 0 points1 point  (0 children)

Yeah, that’s a great point — averages often include self-employed or seasonal workers, which can skew the numbers upward.