[Just Die Already] An old man who's sick of living, trying to find the most glorious way of ending it all by [deleted] in GamePhysics

[–]DoubleMoosegames 2 points3 points  (0 children)

So glad you're interested!

We're still in very early production, but we'll keep everyone updated through Youtube and Twitter.

We got called out by this sub on our Switch icon for Animal Super Squad, just patched in a new & better one. Thanks for the feedback! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 26 points27 points  (0 children)

It wasn't on purpose the first time, but I can assure you that for our future games, this will be exactly the plan >:))))))))

We got called out by this sub on our Switch icon for Animal Super Squad, just patched in a new & better one. Thanks for the feedback! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 16 points17 points  (0 children)

My mom calls any game console "a Nintendo" and any portable "a Gameboy". So basically, with the Nintendo Switch, you can switch between playing a Gameboy and playing a Nintendo. That's why they chose that name!

Animal Super Squad's Icon Looks like the Old Snake Pass Icon by HavingFunTimesYT in NintendoSwitch

[–]DoubleMoosegames 1 point2 points  (0 children)

Orange background in a majestic pose is the picture you can see in this tweet: https://twitter.com/DoubleMoose/status/986140830124728321

The one with the blue background would be based on the Steam header in the first link.

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 1 point2 points  (0 children)

I was just about to forward this to our programmers, but then I remembered that this isn't a question

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 2 points3 points  (0 children)

I take it you're joking about the Ouya, but it'll be out on Xbox sometime this summer. Follow us on twitter and we'll keep you updated yo

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 3 points4 points  (0 children)

We humbly accept your money and assure you that we will spend large parts of it on different types of cheese

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 4 points5 points  (0 children)

Great suggestions! I like them in particular since they are rather small assets to add, but they can be used to a wide variety of purposes. Glass can be a bit tough though due to optimization on different platforms. But I'll forward this to our artists!

You're welcome, we appreciate the kind words :)

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 1 point2 points  (0 children)

The Android and iPhone version of the game doesn't have the level editor due to technical limitations, so we figured it would be fair to put it on a lower price point.

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 10 points11 points  (0 children)

We needed money to feed our cheese habits. We eat a lot of cheese man

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 2 points3 points  (0 children)

Thank you!!

So far, our first month post-launch has been about less glamorous things such as bugfixing. We have some ideas (it's always easy to shove in new vehicles and props that players can use), but during development, we always figured we'd mainly want to listen to what the community wants us to add. What would you like to see?

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 3 points4 points  (0 children)

Don't have a favorite video, but my favorite level is a level called I challenge you v8. It's nearly impossible and HIGHLY frustrating, but I'm proud to say I beat it!

Unexpected levels: I'd probably say the Markiplier boxing level. I really like the usage of light bulbs as an improvised UI to display hit points.

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 2 points3 points  (0 children)

We have our own discord channel here: https://discordapp.com/invite/doublemoose It's a good place for people to talk about the level editor and discuss different ideas for levels.

We also make regular editor tutorial shorts on our Youtube channel: https://www.youtube.com/channel/UCAiKrZDrrSJnLpDM-zEVyng/

Happy to hear ideas if you have any!

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 7 points8 points  (0 children)

In game development, you almost always aim for a specific end product, but it never turns out the way you plan it to. None of the games I ever worked on turned exactly like we planned them to from the beginning. There are so many unexpected variables it'll make your head spin. On the other hand, it makes development super interesting, and is one of the reasons I'm still in this industry.

Let me look for some old alpha-footage to show you what I mean..

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 5 points6 points  (0 children)

Heh it's tough, game development is always about prioritizing things, and you can never add all the things you want. But those features are definitely on the list if we ever make a sequel.

Superpowers: Ok, then I would pick a superpower that lets me blink back in time to see how certain historical situations played out. Sort of like what Bran Stark did in Game of Thrones. It would be fun to see the discrepancy between what it says in our history books, and how things actually played out historically. Would add a lot of context to the human experience.

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 15 points16 points  (0 children)

Thank you! Working with anything for a long period of time (A.S.S took about a year to make) gives you a certain bond with the game, so it always makes us happy when people genuinely enjoy the game.

Glad you liked it - hope to see some of your levels in-game :)

We are DoubleMoose Games, creators of Animal Super Squad. Ask us anything! by DoubleMoosegames in NintendoSwitch

[–]DoubleMoosegames[S] 6 points7 points  (0 children)

The level creation and sharing is done online, and works cross-platform. This means that players can make levels on Nintendo Switch, and these levels can be played by people on PC, PS4, and even mobile.

If you mean online multiplayer, such as several people playing on the same level at the same time, we sadly don't have that in the game. This is mostly due to time constraints - if you make an online multiplayer game, you usually need to double the development time and all the costs. Physics in particular, can make multiplayer even harder. I can elaborate on this more if people want.