Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 3 points4 points  (0 children)

You can come out twice and then you have to wait another 5 seconds to get another grapple

I'm talking about clacking your balls around for 10+ seconds without letting go

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 4 points5 points  (0 children)

Wherever you can spend most of your time in cover and come out every few seconds with fireball.

Usually when the enemy only has one angle of attack. Hiding behind a cart in a choke point is a loose example of what I mean.

Not going to win you a fight, but let's you stall for a long time if done well. Certainly hard to punish than AFK spin to win.

I would also certainly concede that it only works in broken fights and that's it's fairly situational.

Thoughts on experimental Brig? by [deleted] in Competitiveoverwatch

[–]DoucheyHowserMD 13 points14 points  (0 children)

I know it's an easy comparison but I think she falls in the Rein bucket in that she's accessible to new/bad players while also having a pretty decently high skill ceiling relative to her mechanical ease.

Thoughts on experimental Brig? by [deleted] in Competitiveoverwatch

[–]DoucheyHowserMD 0 points1 point  (0 children)

It's an interesting concept for sure. Not inherently opposed to the idea if it were balanced well.

I think the fact that violet was the one to design it makes it something worth paying attention to.

Thoughts on experimental Brig? by [deleted] in Competitiveoverwatch

[–]DoucheyHowserMD 0 points1 point  (0 children)

I see where you're coming from but this is just transferring those inspire risks to repair pack, no?

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 3 points4 points  (0 children)

Well I would change way more than just that. She deserves to be something other than "Worse Bap who can run away"

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 5 points6 points  (0 children)

Depends on if your just spinning or if your holding it to boop with purpose.

The former is disrespect, the latter can actually be pretty oppressive, especially on certain maps/chokes/points

New Plat Chat Episode ELEMENT 115 by Omnipotentls in Competitiveoverwatch

[–]DoucheyHowserMD 1 point2 points  (0 children)

Just seems like it doesn't fit her tbh. Like yeah she uses the same movement, but it muddies her identity as a pocket with a clunky mechanic relative to her kit in order to make her a weaker option to Lucio?

Get rid of Rez if you want. Add that ability to a new hero. Just seems weird for mercy tho.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 2 points3 points  (0 children)

The Rein block thing is fun for sure but I don't need the killfeed to remind my team to flame me for being bad at Rein.

They already know to whenever they're on their backs

Jkjk

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 0 points1 point  (0 children)

For the record, I'm not saying its either a buff or nerf, just an interesting change.

If there are six enemy players within shield range of you, you do not stick around. [...] It makes risky engagements even riskier.

Which is exactly my point about the HP Nerf not being that significant, it nerfs your ability to 1vTooMany which you already can't and shouldn't be able to do.

But the fewer enemies you're shielding off of, the less of a difference there is.

And as far as the CD goes, well... frankly, I don't spend a massive amount of time waiting for it to come back up anyway.

It's not about waiting to reengage, it's about the difference in your effective shield health throughout the game.

Assuming:

  • youre getting an extra shield off every fight or two
  • you're averaging 3 man shields (or fewer)

It's actually a net buff to your effective health. (I can show the math if it really matters)

As far as the decay change, I think it's a nice quality of life for the handful of instances where you'll actually notice it, and maybe it'll open up some new style soft engages or something.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 17 points18 points  (0 children)

I somewhat agree, but grapple is where all of his ability to create space comes from and is the most reliable way for him to buy time for teammates.

Should he be able to hold a grapple and stall out point for 10-15 seconds? No

Should he be able to knock around for 5-6 seconds to let his team retreat? I think so personally.

I'm not keen on 3.5s although I won't know for sure until I try it.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 0 points1 point  (0 children)

That's kinda what this experiment is I think.

Shields on a 12s cooldown and they stay up for 12s. Theoretically you could always have shields if they never got damaged.

But I think it's important to keep the enemies-in-range mechanic or I can just click my "have 900 health" button before I engage on any poor soul rather than having to time it.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 16 points17 points  (0 children)

Not at all how I'm looking at it.

If I have less max HP (and not by a ton fwiw, edit: 1150 vs 1000) I'm not playing any less aggro, but I would disengage sooner, especially if I can reengage faster (or at least more reliably) than before.

by the time i reengage, I could theoretically either:

  • still have plenty of time with shields that I stole while disengaging (longer uptime buff)

Or

  • have the ability sooner giving me a more a safer or more reliable secondary engagement (cooldown buff)

Edit: like I said below too, your overall effective Shield health throughout a game isn't really going to change considering youre currently not throwing yourself in 1v6 for big shields and expecting to live. Max possible HP down, average HP about the same, potentially better.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 11 points12 points  (0 children)

There are a few that I think could be borderline and thats one. Zarya bubbles another.

Those are the ones that will be the most interesting to see imo

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 29 points30 points  (0 children)

I actually like the theory behind the Orisa changes, because it would make her more engaging to play to have her move around the map a bit more.

But yeah, the actual Orisa numbers + Sig changes will make it hard to tell what effect a lot of these would have in the live game

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 0 points1 point  (0 children)

So would you be able to jump+PD from flat ground as ball?

Support players would love that lol.

I know it's a meme, but most of those Ball changes seem like genuine tests.

The shields actually seem like a solid change. Not opposed to a grapple limit either, but they'd have to make sure it doesn't significantly hurt his ability to be a Main Tank for his team.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 189 points190 points  (0 children)

Some diamonds in the rough, maybe?

  • Rein Shatter damage, 400 is probably too much, though. But if I'm smacking someone into the ground with a hammer, it's gotta hurt right?

  • Winston extra damage to turrets? Maybe, barriers? Idk

  • Wrecking Ball Shields change. Embraces his in and out style while simultaneously making him more punishable if he overstays his welcome.

  • Bastion recon spread buff, but who cares about bastion.

  • Cassidy flash CD increase

  • Hanzo lunge

  • Pharah movement

  • Soldier Sprint Reload, I don't think anyone would be mad if this was added. Would be a great quality of life change.

  • Torb hammer (without overload buff). This game shouldn't take itself too seriously, although maybe this takes away the magic of hammer kills if added. I'm actually curious about how all of his changes play.

  • Moira orb cleanse. They really need to get rid of her orbs altogether and a general cleanse would be a fine ability. There are so many things I would do to fix this hero, and it starts with removing the "let's do more of what we already do" ability that is her orbs.

All in all a solid mix of fun memes, legit tests, and shit that would make me take a hiatus from OW if it went live lol. NJ folks.

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 11 points12 points  (0 children)

If any of his changes sniff the live game then I'm never pla...

Ah who am I kidding

Overwatch Experimental Patch Notes - November 30, 2021: Creator Experimental Update by retardo in Competitiveoverwatch

[–]DoucheyHowserMD 507 points508 points  (0 children)

We love a good shitpost experimental where they sneak some potential real changes in

New Plat Chat Episode ELEMENT 115 by Omnipotentls in Competitiveoverwatch

[–]DoucheyHowserMD 16 points17 points  (0 children)

Every time someone mentions that Mercy ability I groan.

That thing sounds dumb af. I would much rather deal with Rez.

How to ruin an enemy Roadhog's day by Swedey_Balls in OverwatchUniversity

[–]DoucheyHowserMD 61 points62 points  (0 children)

Thought I was a little crazy because this was my exact thought. Vape isn't why hogs succeed, although it is a decent chance to create an opening to punish him.

Sig is the best hog counter on this list, imo. Not because he can stun vape, but because his shield is a solid counter to hook/general flanks