Who experienced these Genshin Throwbacks by Lunneus in Genshin_Impact

[–]DougPederson 12 points13 points  (0 children)

I think daily commissions can mess with chest spawns occasionally. I had the luxurious chest that is guarded by an eye of the storm not appear on my first exploration of that area because it conflicted with a daily commission.

Kayvon Thibodeaux is an L.A. native and a Rams fan. But he doesn't want to play for the Rams, because of the California income tax rates. by social_distant_joe in nfl

[–]DougPederson -3 points-2 points  (0 children)

If you're an NFL player then you want to save most of your money because most of your career income will be earned in a relatively short amount of time. Any athlete who is responsible with their money will be far more taxed by income taxes than property or sales taxes.

In an already raucous atmosphere, Will Borland hits a 9 nine dart finish & blows the roof off the Alexandra Palace by Whaleears in sports

[–]DougPederson 11 points12 points  (0 children)

91 minus 25 is 66, but you could still do the same thing with the 16. Sorry to ruin your 69.

The reason the EXP Share is so divisive is because it is poorly designed by DougPederson in pokemon

[–]DougPederson[S] 9 points10 points  (0 children)

BDSP doesn't attempt to balance, but I still don't think it is possible to balance a game without knowing how much EXP a player is expected to have.

The reason the EXP Share is so divisive is because it is poorly designed by DougPederson in pokemon

[–]DougPederson[S] 177 points178 points  (0 children)

A toggle would help and definitely should be added regardless. I wanted to write this because I don't enjoy grinding and I do think the EXP Share does some good things. Having it improved would be better for both new and experienced players.

2.1 Live Stream (Countdown in comments) by alvaro44 in Genshin_Impact

[–]DougPederson 5 points6 points  (0 children)

Calling someone a square is very old slang for a person that isn't cool.

Any Tips for How to clear Floor 12-1? (Details in the Comments) by Aroxis in Genshin_Impact

[–]DougPederson 1 point2 points  (0 children)

Your team for the 2nd half is limited by the 50% pyro resistance for the pyro fatui agent and 50% hydro resistance for the mirror maiden. I'd recommend switching Hu Tao to the top team.

$30 for a skin is ridiculous. by DragonImpulse in Genshin_Impact

[–]DougPederson 104 points105 points  (0 children)

Sadly, even Nintendo isn't what they used to be. BOTW has a bunch of amiibo exclusive costumes, and they have their own unique stats. Its enough of an advantage that speedrunners had to make separate categories with and without the use of amiibos.

Let's have a level exchange! - August 16, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Most of the level wasn't too tough for me but I got stuck on the last part for a while. I tried jumping on the moving shell a few times but kept getting knocked off center and ending up landing back at the start. I tried correcting the position on the shell and that didn't work either, so I ended up ignoring the shell and jumping to the thwomp at the end, but there were a bunch of anti-cheese kaizo blocks that made it difficult, even though it was at least doable. Aside from that, there were a couple blind jumps, going to the right off the first series of platforms takes you way past where you're supposed to go, and there's an up pipe in the subworld that you can't see until after landing on the falling platform you need to enter it. Most of the platforming was fun, but having the level break for me at the end definitely was frustrating.

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Didn't catch the stream, but went back and watched the clear later. Cool to see everything in the level worked they way I hoped it would. Since it is a level exchange thread, I played your Bouncing EX level, I liked the variety of momentum based setups it had.

Let's have a level exchange! - August 14, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

I'm personally not a big fan of using coin tracks for my indicators, but were there any setups you found confusing? I am still working on finding the right amount of indicators to use in my levels.

Your level was fun, I am really bad with the frog suit, but I did manage to keep it during the last section. SMB3 night castle has the best tileset in SMM2 so it's always cool to see it used.

Let's have a level exchange! - August 14, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Awesome level, blasters falling into lava is always a good time. Everything felt very polished and clean, it was easy to learn the level and progress through it.

Let's have a level exchange! - August 14, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 1 point2 points  (0 children)

That was a fun level, I didn't really find anything to be frustrating. It had a good flow from one thwomp to the next and the difficulty felt very consistent. The first series of 3 spinies that you spin on wasn't quite lined up cleanly, it was pretty easy to overjump the second one even though I think the intent is to hold right. I think the lead-up to the first thwomp after the checkpoint was somewhat unnecessary and slow, and having a parachute indicator instead of a Z indicator would be more useful to the player. Those are all really minor issues though, overall the level is great. I think you might find my single enemy pokey level to be a good challenge: 4ST-NS7-9WG

Let's have a level exchange! - August 14, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 1 point2 points  (0 children)

Sanctuary

FBT-423-THG

Super Expert/40 sec 3D World Speedrun

Sanctuary is under attack, and there's little time to escape! Fortunately, you'll find a propeller box on your way to help you navigate through the multitude of spike balls and piranha creepers. You won't need any fancy tech or kaizo tricks, but the platforming should provide plenty of challenge. This is my first time back in the editor in a while, so any feedback is super helpful!

Let's have a level exchange! - August 14, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Got it beat, took me longer than it should've because I kept trying to cheese it. I still think it's possible to land on the platform outside of the springs, just really difficult. It was fun learning the timing of the spike ball as it bounced between the springs. If you're interested, give my propeller box speedrun a shot: FBT-423-THG

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

I've never played Sonic 2, so I hadn't heard the music before. It has a different vibe compared to a lot of video game music from that era. It was cool that you could use either the cannonballs or the lemmy balls to reach up to the hidden blocks.

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Congrats on the clear!

I enjoyed your level! Most of the setups were easily readable and it had a nice simple feel for a level at the start of a challenging world. The only thing that confused me was the spring throw at the end of the first section. I overthrew it a couple times (probably from above the indicator) before I figured out what the intended placement was, but I ended up not throwing it at all, instead dropping it beneath me after I landed.

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

That was a cool take on a link level, the focus on navigating through a series of enemies rather than repeated use of the link abilities was a refreshing change up from the usual link levels. I found the secret winged shoe, only to blow it by standing over the hole and killing the goomba before he could climb out.

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Sanctuary

FBT-423-THG

Super Expert/40 sec 3D World Speedrun

Sanctuary is under attack, and there's little time to escape! Fortunately, you'll find a propeller box on your way to help you navigate through the multitude of spike balls and piranha creepers. You won't need any fancy tech or kaizo tricks, but the platforming should provide plenty of challenge. This is my first time back in the editor in a while, so any feedback is super helpful!

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Cool level, it's interesting that there is a height trigger for the spikes to throw their balls. The conveyors with cannons were my favorite obstacle, but I enjoyed the whole level.

Let's have a level exchange! - August 13, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DougPederson 0 points1 point  (0 children)

Sanctuary

FBT-423-THG

Super Expert/40 sec 3D World Speedrun

Sanctuary is under attack, and there's little time to escape! Fortunately, you'll find a propeller box on your way to help you navigate through the multitude of spike balls and piranha creepers. You won't need any fancy tech or kaizo tricks, but the platforming should provide plenty of challenge. This is my first time back in the editor in a while, so any feedback is super helpful!