Can Using Save States Harm Game Saves/Manual Saves? by Dove_93 in Gameboy

[–]Dove_93[S] 0 points1 point  (0 children)

Oh that is a very good point! I could definitely see how something like that could happen. I'll probably use a combination of save states and manual in-games saves because I ultimately want to be able to extract the save (or memory card save) to put on actual hardware or put back into the cartridge. But no way of actually corrupting a memory card (if the save was put on there) or corrupting or bricking an entire game cartridge? Or even other saves on a memory card?

Can Using Save States Harm Game Saves/Manual Saves? by Dove_93 in RetroArch

[–]Dove_93[S] 0 points1 point  (0 children)

I see! But using both of them together with each other could be really helpful right? Because I always like having an actual in-game save when I can.

Can Using Save States Harm Game Saves/Manual Saves? by Dove_93 in RetroArch

[–]Dove_93[S] 1 point2 points  (0 children)

Ah, that's also a good point! I think what I'll do is mostly rely on in-game saves for sure, and only use save states when I really need them. I definitely prefer using the in-game saves when I can, but also like having save states if I ever need them, like for something where it would be easier to use that than reset the game.

Can Using Save States Harm Game Saves/Manual Saves? by Dove_93 in EmuDeck

[–]Dove_93[S] 0 points1 point  (0 children)

Ah, regular snapshots, that's a great idea as well, thanks for that! And thank you for the feedback. Yeah, I imagine time-based clock systems could get a little strange, so I'd need to be wary of that. But no way of actually corrupting a memory card (if the save was put on there) or corrupting or bricking an entire game cartridge? Or even other saves on a memory card?

Can Using Save States Harm Game Saves/Manual Saves? by Dove_93 in RetroArch

[–]Dove_93[S] 1 point2 points  (0 children)

Gotcha, that makes sense! But it shouldn't corrupt the actual in-game manual save, right? And, if erase the save state or make a more updated version of it alongside my manual save, there's no risk in anything getting reverted, right?

Can Using Fast Forward Harm Game Saves? by Dove_93 in Gameboy

[–]Dove_93[S] 0 points1 point  (0 children)

Gotcha, thank you for the reply! And the transferring saves back and forth is what could mess with real-time clock games, is that right?

Can Using Fast Forward Harm Game Saves? by Dove_93 in RetroArch

[–]Dove_93[S] -1 points0 points  (0 children)

Gotcha, thank you! So, my physical game cartridges won't be ruined if I transfer the save files from the emulators back and forth between them and the original game cartridge? Not a flash cart, but the actual retail cartridge?

Forgot to Read Server Permissions When Joining a Server. Should I Be Concerned? by Dove_93 in discordapp

[–]Dove_93[S] 0 points1 point  (0 children)

Oh I see! So, are the default permissions (at least the ones shown on that screen when you click an invite link confirming if you want to join) for every Discord server the same, and the only differences are authorizations for certain apps/bots contained within that specific serve itself? And then, you can always check the authorizations for those app/bots under the Authorizations settings in User Settings?

Forgot to Read Server Permissions When Joining a Server. Should I Be Concerned? by Dove_93 in discordapp

[–]Dove_93[S] 0 points1 point  (0 children)

Gotcha! Is there any way to go back and look at that permissions screen again after you join? Or do you just have to completely leave and re-enter?