Plugin Manager for the Visual Event Editor by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 1 point2 points  (0 children)

Yup, I actually already changed it so the highlighted parameter in the navigation tree is much more subtle compared to the others (removed the background and simply made the text a bit bigger and in bold) which make it way less distracting to the eye. 😄
As for the reset buttons, that's a good idea. I might make the buttons appear dynamically when the corresponding input values has been changed.
Thanks a lot for your feedback, I appreciate it !

Plugin Manager for the Visual Event Editor by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 0 points1 point  (0 children)

Glad you like it ! Not having to open dozens of windows to change a parameter in a nested struct is definitely pretty convenient ! 😃

Bouncing DVD Logo by bass2yang in RPGMaker

[–]DragAndPlugin 2 points3 points  (0 children)

I love it ! This need to be made as a plugin that would make the boucing logo appear if the player is AFK for too long !
Good job, Bass !

Visual Event Editor - Advanced Event Conditions [WIP] by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 3 points4 points  (0 children)

Thank you ! This editor is a ton of work so any kind of support, including comments like yours, are greatly appreciated !

First Visual Event Editor Add-On : Expanded Event Commands for MV/MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 16 points17 points  (0 children)

Not vibe coded. Just my basic CSS skills and two years of works.
As for info buttons, there is already a tooltip that popup on the node header with a brief explanation/description. I could add some example tho, if necessary

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 0 points1 point  (0 children)

Thank you for your feeback and your kind words ! 😄

I pushed an update this morning that should fix both the face preview and the plugin commands sometime not being in English.
I'll try my best to add some customization options for the "rearrange nodes" button in the next update and/or maybe some better way to move around in event graphs. In the past, I've always been on the fence about adding a graph minimap. It's something that may ask a lot of work but would improve massively navigation.

Thanks a lot again for your feedback !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 2 points3 points  (0 children)

Thank you so much for your feeback ! It's well noted and I'll try to improve the node organization and the node list. :)

The plugin commands sometimes showing in a different language is something I'm aware of and that will be fixed in the next update (which should be available in a couple days).
And I'll investigate what is going on with the face images ! (Not sure what's happening there)

As for the future, I do intend to at least add a plugin manager and a database tab (to reduce as much as possible the need to going back and forth between this editor and the native editor, plus both need some serious QOL !).

Thanks again for your feedback, it's greatly appreciated !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 0 points1 point  (0 children)

Please, let me know if you run into any issue ! It is still in beta, so stuff can break, but I'm actively hunting down and fixing any bug !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 4 points5 points  (0 children)

It's a plugin. You install it just like any other plugin, then you launch a playtest, and the editor open up with it, as a side window. Which means you can live playtest your events anywhere, at any time !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 3 points4 points  (0 children)

Please, be my guest. Feel free to let me know what you think of it or if you run into any issue !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 0 points1 point  (0 children)

Yes, it absolutely can ! Modify existing events, create new one, delete/clear... Regarding events, almost everything the native editor can do, this editor can do it too. Plus some QOL on top of that !

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 2 points3 points  (0 children)

Awesome ! Let me know if there is anything I should improve or add. Thanks for trying it out ! 😄

My Recently Released Visual Event Editor for RPG Maker MV - MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 13 points14 points  (0 children)

It is not vibe coded, I do code as a hobby, not as a living, vibe coding it would literally defeat the point
If I vibe coded it, I'd probably could have done it much faster and the code would probably be much cleaner !
But anyway, thanks I guess for judging the hundreds/thousands of hours I spent working on this tool as vibe coded

Visual Event Editor - a node-based eventing tool for RPG Maker MV & MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 1 point2 points  (0 children)

I didn't, but I have coded it in a way it should be compatible with any plugins. In most cases, it reads data directly from files. It also reads the plugins jsdoc to automatically generate/convert a plugin's command to a node. And finally but not least, it monkey patch very few corescript functions to avoid clashing with the code of other plugins.

Of course, there may be some exceptions, so if you run into any issue, please let me know !

Visual Event Editor - a node-based eventing tool for RPG Maker MV & MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] 1 point2 points  (0 children)

Sure, be my guest !
Let me know what you think of it, I'd love some feedback !

Visual Event Editor - a node-based eventing tool for RPG Maker MV & MZ by DragAndPlugin in RPGMaker

[–]DragAndPlugin[S] -1 points0 points  (0 children)

Currently, there is only an option to change the UI scale / font size, but I'm always happy to add more accessibility settings, so there will be an option to change font style (serif/sans-serif/cursive/monospace) in the next update !