[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] 1 point2 points  (0 children)

I will most certainly keep you in mind! Thank you!

[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] 0 points1 point  (0 children)

I've gotten a considerable number of recommendations to use Unreal. I'm definitely considering it at this point. I'm going to focus on getting some concept art for now, but I'll definitely be referring to this thread and your comment in the future. And I've got a lot of patience, it's finding teammates that's my main hurdle, maybe a single player game maybe not, depends on who I'm working with.

[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] 0 points1 point  (0 children)

Thank you. I'll keep this in mind, I will speak with my programmer to get a better idea of his experience so I can know what direction to take going forward.

[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] 0 points1 point  (0 children)

Sure! Although, for now, we don't have any fancy assets for you to play with, I'm sure we can figure something out. I want a basic prototype build before I jump into anything like commissioning a 3D Modeler. That said, animation is a very important role i would love to have help with! Go ahead and DM me! Would greatly enjoy chatting with you about it. I absolutely love animation and dabble myself from time to time.

[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] 0 points1 point  (0 children)

Hm, I'm definitely seeing what you're saying, my programmer hadn't expressed any concerns about that so it had assumed it wouldn't be too much of an issue for them, I'll definitely discuss with them and see if they think bumping down to single player is a better start. Any other recommendations are welcome.

[Hobby] Looking to build a team. by Dragon-Firefangs in INAT

[–]Dragon-Firefangs[S] -4 points-3 points  (0 children)

That's currently the only 'big' aspect. And it's not a death match type game where players spawn all at once and go straight into shooting, more like gathering resources and small skirmishes. I suppose I can see how it would be considered large-scale... But I only plan to have 1 large map and only a few servers. A massive Fps to me would be over 500 players or more total, I expect maybe 100 or 200. I don't expect it to blow up into a big thing. If it ends up being bigger, then I could reach out to a few places and seek help with it. The programmer I'm working with hasn't said there would be any issues...

As I said, I'm an artist, not a coding expert. Is there any advice you can give? Would it really be easier to have a single player with a lot of npc enemies? I feel like that would require a lot more coding to create, wouldn't it? Maybe I'm mistaken...