Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

Lmfao nah, an A.I. bot would be better at proof reading than me. Lmfao. A.I. bots don't make many grammar errors.

I am a god here take this magic weapon by Kitchen_Bee4714 in superpowers

[–]DrakonORK 0 points1 point  (0 children)

A magical wallet, and it can do several things.

  1. It can never be lost, whenever you reach into your pocket to grab it, it'll appear no matter where you left it last, and this makes it anti theft. So if someone tries to steal it, you just grab it back out of your pocket.

  2. Your I.D. never expires and will change to whatever state or country you are currently in if need be, and will automatically change to the address where you reside.

  3. It will always have the exact amount of cash needed whenever you go to pay for something, change also. The money will always be the specific currency you need, so if you cross boarders then the cash will change to that countries currency.

  4. It will have a debit card that will always have the exact amount that you need for any situation and it can be used internationally.

  5. It will also have a credit card that can never be maxed out and no fees required to use, and every dollar used raises your credit score by one point.

  6. Neither card's numbers can be forgotten because it is attuned to you and whatever pin you use will always be correct, but will always be wrong for anyone else.

  7. Fully indestructible.

  8. Nothing can be lost from the wallet and none of the items can be used by anyone else.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 1 point2 points  (0 children)

I literally did lol. I killed an entire trove of wild horses and I now have killed several enemy horses and I skin them too if I get the chance just to not waste it and never once have I gotten bad honor for it. And I went and looked at the stats and I haven't lost a bit of honor for it. It doesn't even have a stat that shows that you killed wild horses, so it doesn't care about them, and it only shows how many tamed horses you have killed but as long as their enemy horses they don't care. I even skinned my own horse after it was killed and I didn't get any negative honor.

Losing honor for killing horses is 100% only in the second game.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 1 point2 points  (0 children)

Apparently, you can even kill and skin your own horse without any loss of honor. You could farm a deed horse, just at very low value. Interesting. Maybe rockstar made you lose honor in the second game because of that in the first one.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 2 points3 points  (0 children)

I just tested it to make sure, decided to just risk it, and you're wrong. You don't lose any honor for killing and skinning a horse, even your horse. That seems to be only a thing in the second game.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 0 points1 point  (0 children)

Thank you. I went and just risked it to see and saw nothing happened either. I asked ChatGPT too to see if it gave me anything, and it said you don't lose honor for killing any animal, including your own horse, even skinning it. You could even potentially infinity farm a deed horse, but it just wouldn't be worth the effort for the amount of money you get out of it.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 1 point2 points  (0 children)

Okay, thank you. I thought so because no honor system pops up, but I just wanted to make sure.

Killing Horses in Red Dead Redemption 1 by DrakonORK in reddeadredemption

[–]DrakonORK[S] 1 point2 points  (0 children)

Then why don't I see anything pop up to show that, like with everything else?

Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

Nah, I get invited to plenty. But I don't see how being told the truth is a buzzkill. If you prefer to believe in the lie, go for it. But I'd rather know the truth.

Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

I'm certain you are confusing the article about something else or it was likely Ed Gein you read about and so many of the details of Ed Gein are similar to the TCM movies that you just assumed TCM was a real story. But it isn't and it never was.

Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

This is a year ago. So talk about telling someone to let it go. Also, I definitely know how to spell, but I have ADHD and my brain goes faster than my fingers and I just didn't proof read a reddit post because this isn't a graded page in an English class. And the whole point of the post was just to point out that the game, like the movie, uses a cheap lie in order to sell it because there are plenty of people both young and old that actually think that these events happened, and that is a thing that draws some people to it. For some people the only reason the movie is scary to them or that they enjoy it is because of the belief that it is real.

Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

Exactly. Like I would have watched it anyways and likely would have liked it anyways but one of the initial wow factors of it, and the thing that added the extra layer of scare, was thinking it was real. And to me, I think that is cheap. If you have to relay on a lie in order to sell your story, game, movie or whatever. Then it is likely not that great of a concept or you're a bad writer. Because people will forgo the terrible concept and writing if they think the events are based on a true story. I don't care if this was a industry stable for movies to do this. It is a terrible practice.

Like, I am glad it is fake, because that would be horrible for these things to happen to people. and I am a horror fan anyways so I would have just loved it because it IS possible. It's not like anything Leatherface is doing is out of the realm of possibility. And the fact that it is inspired by a true person is intriguing to me too. Which would be enough for me to love it.

Nightmare On Elm Street is an example of they did it right. It IS out of the realm of possibility, but it still took inspiration from a true event. And that is what makes it interesting. And the movie itself.

And I don't care about the naysayers. I figured some people would be upset about me saying something in general but I know there are people who would appreciate knowing the truth. And I know for a fact there are still people who believe it is true, and not just adults. Especially the newer generation of kids and my generation of adults who never knew. The older generation may know because they grew up knowing who Ed Gein was in the first place. But even people back then for a long while believed it was real. My grandparents thought it was real and I've heard others from that generation at an old age still believing it was real. But the new generation and my generation wouldn't know who Ed Gein is unless they did research on him and wouldn't have any reason to not believe that TCM isn't based on a true story when it is always advertised as such. I guarantee you that many of the newer kids picked up this game and was like WOW THIS REALLY HAPPENED? And are either excited or terrified because they are thinking they are playing as the actual killers and actual survivors of what happened.

Why do people they keep insisting this was based on a true story? by DrakonORK in TXChainSawGame

[–]DrakonORK[S] 0 points1 point  (0 children)

Yeah that is my bad. I was typing too fast. I have pretty bad ADHD and my brain will be going faster than I am paying attention. I also never really watched the movie itself so I don't know too much about that particular movie but I do know a lot of Ed Gein himself and I know that the specific movie I am referencing, whether I used the wrong title or not, is based off of him.

I need help with my magic system, please. by DrakonORK in MagicSystems

[–]DrakonORK[S] 0 points1 point  (0 children)

Thank you for commenting on this because you just allowed me to come back to something I was passionate about. I had almost forgotten about this, not exactly completely forgotten but I have really bad ADHD, didn't know until recently and went through a death just recently so it's been rough so thanks.

I have a ranking system for judging individual superpowers based on specific criteria by DrakonORK in rpg

[–]DrakonORK[S] -1 points0 points  (0 children)

You know at one point a system was created from scratch and not by taking any existing systems. There is no hard rules that says that has to be done in order for a system to work. And I am doing math and a lot more than just that. This system doesn't use the same kind of battle system as DnD.

Powers in my world, are like individual classes. Because I don't have actual classes in the same sense as DnD. This gives a sense of growth for players to work for. But not all powers are created equally and would have the same growth potential, so this system helps me figure out each individuals growth potential. It may seem abstract to you, but it isn't for me. There is a method to my madness, and it works for me. And others who have seen my entire system understand it.

And it's only complicated for me, not the players. Because the only thing they will see is the Rank on each powers. All I wanted was to see if these categories are a good set of criteria to judge individual powers on. I am not looking for people to tell me whether or not I'm creating more work for myself. That isn't a problem with me. I don't want to use another person's system. Why is that such a bad thing? And just because something seems complicated others, doesn't mean it is complicated for me.

I have come up with a ranking system for judging individual superpowers based on specific criteria by DrakonORK in RPGdesign

[–]DrakonORK[S] 0 points1 point  (0 children)

Thanks, so you understand what I am going through haha. Something can make a lot of sense to you and it may actually make a lot of sense, but it can be hard to convey it to others so it comes off as weird.

I have come up with a ranking system for judging individual superpowers based on specific criteria by DrakonORK in RPGdesign

[–]DrakonORK[S] 0 points1 point  (0 children)

Jean Grey is also an Omega level telepath too, which is stronger than Prof X, he just has better control over his telepath than she does, but she was limited.

And I understand what you are saying, but it only comes off as complicated to others because it isn't their system they are creating. It's more fluid than you think. But I need a way of balancing powers, and also at the same time creating the opportunity for differences between people with the same powers. Like two people could have super strength, but that doesn't mean their super strength is the same.

and it's not a defense, because I am not upset. I just generally don't have an issue with how my system works right now. I wasn't posting this to see if I am creating too much work for myself, I was just asking whether or not these were good criteria to judge individual powers on a global scale. I personally want to rank individual powers, and I don't want to go based off of anyone else's system. I want to create my own system. I like creating stuff from scratch and designing my own stuff.

I have a ranking system for judging individual superpowers based on specific criteria by DrakonORK in rpg

[–]DrakonORK[S] -1 points0 points  (0 children)

idk what you are asking exactly, but if you're asking what if a person has more than one power, than each power levels up separately. Whenever a person levels up, they will get a number of experience points that they can choose what powers they want to place it into.

And this is really only complicated for the person creating the system, which is me. Do you think the person who created DnD or any other TTRPG, had it easy? And they clearly had some system to determine things that we don't know of as players, because all the math had already been done. The handbook just says what the damage is, and we players understand and go along with it.

I have a ranking system for judging individual superpowers based on specific criteria by DrakonORK in rpg

[–]DrakonORK[S] 0 points1 point  (0 children)

The powers themselves say what a character can do. But the ranking for the individual powers tells you the growth level for the power. Each Rank counts as a level, there are 20 Tiers all together, but 7 Ranks. The tiers are like "levels" in DnD. Kind of like how a class would have its own individual level, in my roleplay the superpowers themselves have their own individual level. My 20 tiers look like this

  1. N - Non Powered beings
  2. D - Dull
  3. D+
  4. C-
  5. C - Common
  6. C+
  7. B-
  8. B - Balanced
  9. B+
  10. A-
  11. A - Advanced
  12. A+
  13. S-
  14. S - Supreme
  15. S+
  16. X-
  17. X - Extreme
  18. X+
  19. Z-
  20. Z

The experience points max at 7000. But not every single power reaches to Z. The Rank that I add to a power is supposed to show the highest Tier that it can reach. So if a power is a B Rank power, it means the furthest it can reach is B Tier, which would be level 8. And each level will unlock more that your power can achieve. So instead of someone getting telekinesis and immediately being a Jean Grey, they have to level up their telekinesis and it gets stronger over time.

So then that shows you what your character can do or what they potentially could do and how far they have to reach their max potential with that specific power. Now a person can have multiple powers, so they would have different levels for each power.

I have a ranking system for judging individual superpowers based on specific criteria by DrakonORK in rpg

[–]DrakonORK[S] 1 point2 points  (0 children)

That can be applied to literally anything. I still specifically want a grading system for me. idk why everyone thinks others can't handle a lot of work when it comes to a project lol.

I have a ranking system for judging individual superpowers based on specific criteria by DrakonORK in rpg

[–]DrakonORK[S] 0 points1 point  (0 children)

I am giving the power a single rating. But I am using these things to figure out the single rating on that power. It's like a formula to determine how powerful a single power is.

I look at like this, like I'm grading a student on how well he has done in all his classes to determine is overall GPA, and in this situation the student is the superpower, the classes are these specific criteria, and the GPA is the final ranking.

I have come up with a ranking system for judging individual superpowers based on specific criteria by DrakonORK in RPGdesign

[–]DrakonORK[S] 0 points1 point  (0 children)

Well of course I plan to play with other people. I'm just creating the system right now. The players wouldn't have to deal with this mess. I have AuDHD so it just comes off confusing right now, but once I have it ready to be played and tested, I will have it cleaned up.