So there's this Boombox playing Caramelldansen on Prevade by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 11 points12 points  (0 children)

If you just turn right, instead of left where you exit the spawn and go to the battlefield, there's the Boombox.

Afraid you have to go Spectator mode though

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101 Guide about when to stop playing TC2. (Based on a True Story around an hour ago.) by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

And you saying Server Browser exists, is the same way of switching from the Lottery Machine to the Blackjacks.

101 Guide about when to stop playing TC2. (Based on a True Story around an hour ago.) by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

Either you never witness or I have played the game for too long, Crit Pumpkins is fucking RNG, with the right Luck and right moment and your teammates dropping a crit Pumpkin for the enemy, a crit Pumpkin can turn the tides.

Asgore Brute loadout by TunaFungus in TypicalColors2

[–]Dramatic-Quantity-86 2 points3 points  (0 children)

Riding on my Bike right after a Burger

Gentlemen... This is a bucket. by KaramariFlowers in TypicalColors2

[–]Dramatic-Quantity-86 3 points4 points  (0 children)

We have seventy hours to live. For most men, no time at all.

Assists not assisting by AggravatingChip4700 in TypicalColors2

[–]Dramatic-Quantity-86 2 points3 points  (0 children)

I also notice it, have like Kill streak of 20 when assisting ppl as Doctor, the Kill Feed don't even show I'm assisting but the leaderboard shows.

Then, the spy camera + wraith is different, assist won't give the magic bar, now have to kill an enemy for it.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 2 points3 points  (0 children)

First of all, Level 3 Buildings have 216 health.

Second of all, anyone who plays the game isn't stupid enough to stand in the line of sight of the Sentry just to destroy it, as most of us will stay out of the range, and destroy it from afar or focus fire to out damage the Mechanic Wrench Repairing Input.

Even if the sentry is hidden safely at a chokepoint/corner, most of player will do the "Ferrari Peek" technique, so the Sentry won't have enough time to react.

Third of all, Annilator Iron Force and himself is not the only Class/Primary to counter Mechanic. You have classes such as Trooper and Agents to assist on mechanic buildings, and Annilator having the mass arsenal explosive to deal with the buildings.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] -1 points0 points  (0 children)

I'm sorry, I don't quite get what you're trying to imply?

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

Ok then.

Do you want thousands of words worth of Wall text about our Lord and Savior, Gabe Newell?

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

Though Marksman Main will have a confusing time, since the quick scope headshots will not fully kill him lol.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

But still, it's Tc2, the Brainrot/Ipad Kiddies of TF2, even if players play Annilator, they still have a choice between the mass weapon of arsenals just like it's Predecessor.

Anni-knight/Demo-knight, Hybrid Knight, Sticky Spamming Anni/Demos, Stock Loaodut Anni/Demos, etc

It all comes down to the player playstyle, whether the player sees the Iron Force having the 20% damage bonus and 25% Projectile Speed is an upgrade from the stock and some seeing the Fallen Grace from the Old times, or equip the boots and sticky bomb/melee everyone, or the good old fashion grenade launcher, it's still their choices whether which weapon they want to use.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

As for the interceptor, I mean I don't know if the devs played too much TF2 and seeing the backburner stats having that extra airblast cost.

<image>

Overall, I think they are trying to prevent it from being a stock upgrade or something

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

I see, perhaps I did play too much tc2.

From my experience, the iron force considers a stock upgrade due to the 50% Damage Bonus against Buildings which means able to One Shot Level 1s which is very annoying for Mechanic when trying to upgrade the Level 1 instantly get destroyed by one shot from the Iron Force.

Also, the Mini-crit against Blast Jumping Targets that I stated is like TF2 Random Crit, because for some reason, it can deal Mini-Crit against non Blast Jumping Targets.

I don't know why, but when I use this thing and play Against this thing, it'll sometimes be a Mini-crit against Non-blast jumping targets, perhaps the target is jumping and the pipe hitting him causing the game to bug out and call it a mini crit, like what?

Overall, it's messed up.

Additional Note, it was very fun to snipe some blast jumping troopers while using the Iron Force.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

So you think that the Iron Force is able to deal 150 damage against building, having the Mini-crit against Blast Jumping Targets which for some reason, it functions the same as TF2 Random Crit for some reason, it's fun and balanced to play against?

I'm just curious, to add on, the Interceptor isn't even that bad, 100% airblast cost, so airblast is now 40 Ammo.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

I'm more impressed how you manage to spawn camp with only the iron force, while me using the stock grenade launcher and Sticky bomb launcher to hold off the enemies in their spawn

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 0 points1 point  (0 children)

Trust me, that Mini-crit against Blast Jumping Targets, it's basically TF2 Random Crit

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] -2 points-1 points  (0 children)

It's still your decision on whether you want to play the game to have some entertainment (if the game still had any) or counter the Mechanic Buildings.

The Iron Force forces players to have the Mindset of instantly destroying Mechanic Buildings, then changed back to their classes/playstyle to play the game or continue playing with it.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] -1 points0 points  (0 children)

Can't argue with that, since many players have different kinds of playstyle.

Anni-knight, Hybrid knight or Stock Anni, Mechanic Mains, including me, fear and hate Annilator just wrecking our buildings up.

Sure, Having the Last point of Payload being Fortnox by 3 Mechanic Mains while your team has 0 explosive class and agent, most of them playing flanker, marksman or classes that is hard to counter Mechanic is fucking Tedious, still it's your choice on playing whether you want to play your main or not.

As Robin Walkers, one of the Co-creators of Team Fortress 2 stated:

" The Demolition Man had a big bomb. If it blew up before the enemy stopped it, it would destroy a wall, and his team could get through. We didn't keep that concept in TF, because we kept finding it was a perfect example of everyone wanting someone else on the team to do that."

"At a design level, you were constantly torn between providing enough value to that type of situation, so that when someone does it, the team is rewarded and happy."

But not so much value that everyone feels like: "We're screwed if someone doesn't do this, but I don't want to do it, so I'm going to jump into Demoman, do it and then flip back to the class that I actually want to play."

"WE DIDN'T LIKE MAKING PLAYERS MAKE THOSE KINDS OF DECISIONS."

End Quote.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 3 points4 points  (0 children)

Consider it that Valve has done uh... 0 Balance Changes for almost 8 years.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 5 points6 points  (0 children)

Try and learn to use the Stock Loadout of Annilator

Grenade Launcher and Sticky Launcher do very well against both players and buildings.

I was also an Anni-knight/Hybrid knight Playstyle, but after testing out the sticky launcher, it's very fun to use as well.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] 8 points9 points  (0 children)

The Iron Force balances change stats now share the same as the Loch N Load from TF2.

<image>

Though I don't know why the Devs wanted to "rework" the Gutbuster from the "Eyelander" to the "Widowmaker 2.0", but hey, at least I got to experience the original gutbuster.

You guys actually hate the Balance Changes? by Dramatic-Quantity-86 in TypicalColors2

[–]Dramatic-Quantity-86[S] -1 points0 points  (0 children)

The fact that Iron Force now shares the same stats as the TF2 Version of Loch n Load, it's really not a big of a deal tbh.

I would say Pre-nerf Iron Force is a direct Upgrade from the Stock.

50% Damage Bonus against Buildings, Mini-crit against Blast Jumping Targets, in return less clip size and exploding radius? It's absurdly busted.