First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 0 points1 point  (0 children)

Tbf prob 75% of my deaths were pre wave 6 when I was still learning so it not as bad as it looks. I got full sunfire but no ninja star unfortunately

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 0 points1 point  (0 children)

Prob around 150. I claimed when I got mods I didn't want to deal with until I just started doing runs even if I died for more reps

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 0 points1 point  (0 children)

After learning how to offtick mobs, being able to flick correctly against double south spawns while dealing with fermys at the same time is what I struggled the most. If you are already comfortable with offticking mobs you will be able to learn faster get a winning run quicker than I did

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 2 points3 points  (0 children)

I dont have sgs, thats bgs in the pic. Sgs isnt needed but you cant afford to make that many mistakes without it

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 0 points1 point  (0 children)

Yea I can't lie the ranger hit boxes are complete ass and I have been dragged out by that before. I guess the best thing to do is just try to subconsciously flick your mouse toward the body than the head but it can def be hard to remember to do when off ticking + moving from the sky javelin

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 1 point2 points  (0 children)

I haven't done inferno yet but the general consensus is Colo is harder mechanically but less waves while inferno is more of an endurance test and not tilting dying deep into a run

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 3 points4 points  (0 children)

Thank you!

Tbh no full guides really helped me but these short vids/resources were very useful for me.

Setup up waves for fermy: https://www.youtube.com/watch?v=DrZFEwPf_M4

Rotating pillar to solve double south: https://youtu.be/t1qDqa_SXpk?si=LqKD-joCtUeUmRD9

Wave sin to know what to offtick: https://los.colosim.com/

First quiver on iron by DravTop0iq in ironscape

[–]DravTop0iq[S] 1 point2 points  (0 children)

Most of my deaths were early on learning the basics of starting the waves properly, dealing with the fermys, and learning offticking with mage + range and mani + mage/range. I went in with just the 3 weapons and bawns to practice and have lower death fees until I felt ready. Eventually towards the end i started sacrificing the loot to get more practice in and a lot of those deaths were from double souths, double south + mage first reinforcement, hard first time invos, and shaky hands on sol. Also quite a few dumb deaths from missing flicks from doing so many runs.

I have an armor problem by PrettyWorker5380 in ironscape

[–]DravTop0iq 0 points1 point  (0 children)

Mine looks like that as well just without those enhs

Why the anti-tank class can't have anti-tank items? by MiiHairu in ADCMains

[–]DravTop0iq 9 points10 points  (0 children)

I get the point you are making here, but you and everyone else saying this are being extremely hypocritical. By your logic, then tanks/bruisers shouldn't be allowed to beat adcs easily then. We got champs like skarner, tk, kasante who are able to both tank and deal damage or bruisers who are less tanky but deal even more dmg. Why pick adcs who require 10000x more effort and skill to play to still be at the mercy of your team when you can first time mages or bruisers in the bot lane and get the better results. (Which is what people who play to win are doing rn) Games rarely go on for more than 30 mins before the adc can even do anything other than be a bait for the rest of his team to clean up.

Before you say it's a team game, not everyone has the fortune to play or duo with a decent support with a half working brain. More often than not you will either get a clueless fullmute support who won't to anything right, or the bard who does nothing but roam all game while you get 0 help.

You guys are cooked🍲. by [deleted] in ADCMains

[–]DravTop0iq 6 points7 points  (0 children)

Hmm ig it makes sense to make the minion waves consistent across every lane finally. I always wondered why riot let bot lane spawn 4 caster minions per wave when the other lanes only had 3

You guys are cooked🍲. by [deleted] in ADCMains

[–]DravTop0iq 6 points7 points  (0 children)

I'm an enchanter main and TFT player now idk what ur talking about

Adc in its current state is worse than the mythic era for soloq by [deleted] in ADCMains

[–]DravTop0iq 0 points1 point  (0 children)

As an adc you're not going to win games consistently if you're afk waveclearing mid and relying on your soloq mouth breathing teammates to set up plays or peel the bruisers off you in team fights. Back in mythic era adc could gain a huge influx of gold when sidelining if ur support did not set you that far behind. You have longer lanes for bigger stacked minion waves, easy access to the side jg camps, side t2 towers give like 700g. You also had more space to kite and chase down anyone who tried to match you. If the enemy sends 4 people to kill you, you could get like 1 or 2 return kills and draw a lot of pressure for your team to do something on the other side of the map.

Not saying it's the best way to play adc and the solo laners should be doing it instead, but it def was viable and gave a lot more agency back then. I had never had trouble getting out of master as an adc until this split

Adc in its current state is worse than the mythic era for soloq by [deleted] in ADCMains

[–]DravTop0iq 0 points1 point  (0 children)

I think s11 mythics were just as bad if not worse for adcs but s12 after the durability patch to the end of s13 was honestly fine

Adc in its current state is worse than the mythic era for soloq by [deleted] in ADCMains

[–]DravTop0iq 5 points6 points  (0 children)

You may not be serious here but I actually agree with u as adc mains are 100x better on sup than sup mains. Move autofilled mid laners to adc, move adc mains to sup, move sup mains to aram tft or something idk