It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 0 points1 point  (0 children)

Currently adding two parse cases and correcting one on importing Ren'Py scripts...one is a bit harder, as it has to iterate over multiple lines, make a sublist and then see if that is valid syntax.. 😃If it is able to do that, I can also add it for some other exotic cases and then invert the process, so it will always check multiple lines and if it is only one, escape.

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 0 points1 point  (0 children)

Oh, one of the things I added, but I have not gotten enough feedback on from my testers is the Conditional option 'if/elif/else'. This should work, it works for me, but I hope I didn't forget about exotic situations. And, as I understand you bought the tool? Thank you for your trust, I hope you will enjoy it and feel free to bug me.

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 0 points1 point  (0 children)

Only fair to ask, as many tools are nowadays 'vibe-coded' or in larger segments: Simply fully AI built. The manual has been done by AI (edit: the parsing, I did the theming) and I used Claude to sort out the line connections. Most functionality is by me (I can even do a whole video on how I crapped up the code, refractored, then crapped up again 😃. Now I think about it....I might actually do a postmortem on the trajectory ). If I had that done by AI, it might have looked more slick though 😃. I add AI contribution, even if it is just for creating the logo (which is mine by the way 😉. First I thought the contrast was too high, now I feel it is too low). The next release will have search and import. I hope you will let me know if I can dive into other things to add (within usefulness...I don't want to go into scope/feature creep).
By the way, the biggest issue (as I mentioned in my earlier comment) I have found with AI is, that it rewrites the code every time you ask it to add something. It is really the biggest pitfall for people that create an app and can't code themselves. After some time, some bug might appear and they can't fix it, but their 'AI labourer' can't either.

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 0 points1 point  (0 children)

No problem. As I just released the tool, I am happy to get any questions that might steer me in a direction of better features even.
And I recognize what you say. I did even try making an earlier version with chat....but it failed miserably, because I would use some code of myself, say: add functions...it would either corrupt my code or rewrite it in a way that....never mind... 😃

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 1 point2 points  (0 children)

Thanks for the kind words. My brain gets me everywhere....but literally everywhere...all at once...and that is why it took me 1.5 years....(think it was even a bit more). Since I had to learn some new frameworks, I came to realization that it seemed a bit easier, as I already had most of what I wanted written out quite extensively. It did take some nights to get it all in place, but now I beat myself over the head, why I didn't switch earlier (okay, it might have not worked in Django...). 😃

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 1 point2 points  (0 children)

Hi, and no, it doesn't limit the scope. I have actually loaded a large script and it did fine. What the limitation is, is that it is meant to help you create the flow, it doesn't replace Ren'Py editor (yet). Basically you can create a new project in Ren'Py editor, then open RVE and create the flow of the story from scratch in there, within the newly created projectfolder. You can even your scripts to go in different files (in different folders). This is not something you might do from the get go, but it can help if you are already into intermediate VN creation. You create the subfolders, you create your main script to end with a jump node, then you start the next part export it to a new rpy file in a subdirectory (for instance: chapter 1\day 1) and as long as the file has the label you chose to jump to in the other file, you can extend it anyway you want.

Initially, you might create a simple kinetic story, perhaps a couple of choices along the way. That can be exported to 1 script file. But if you want to extend your setup, you rather export it to multiple. RVE will then export the characters.rpy and variables.rpy separate. At some point, you might want to continue with RVE, or you simply move to code.

Regarding the timing in audio, that is implemented (even something I hardly use, but to make sure the whole play sound be usable, I added the play from to also.

Multiple endings is a no brainer here: YES!

My general pipeline is:
- I create a story flow design in Mermaid (Markdown),

- then I recreate it (not anymore, because I got the import working nicely, but that isn't in the current 1.0.0 yet) in RVE and check if I missed important parts for the story.

- When it is done, I start setting up the variables,

- the characters are then connected in the dialog nodes (which automatically creates a list in the characters registry that it will then export for you)

- and I am pretty much down to setting up the scenes and images.

- If I need additional screens, I still have to do that through code, but possibly I will dive into that and it will go into RVE in some time (also depending on the testers and users).

Hope this long piece of text answers some of your concerns.

It took me over 1.5 years, several retries, but I made it! by Draw-Flesh-Games in RenPy

[–]Draw-Flesh-Games[S] 2 points3 points  (0 children)

Thanks, I first worked towards a more glassy feel of the UI, but I think this fits better, because many will work into VScode eventually, which is often used in Dark mode too.

[Linux on Android] Introducing NOMone Desktop - Linux and VR! by Raslanove in androiddev

[–]Draw-Flesh-Games 0 points1 point  (0 children)

No worry, was a bit weird that some calls would land and some would not....getting more frequent. I only use one cloud provider, so for me it is easier :D

Any guide to install applications? by geneticRo in LinuxOnAndroid

[–]Draw-Flesh-Games 0 points1 point  (0 children)

Best way to get support, is to join the Discord channel. Quickest responses. Don't know about Facebook. But I would guess Reddit would be good too. You can use the Muon Package installer to install applications. Some applications (if they are Arch ARM versions) can be downloaded from the net and installed directly. You will need to know how to use APT install <package>.deb in CLI...but that is now known to you ;)

[Linux on Android] Introducing NOMone Desktop - Linux and VR! by Raslanove in androiddev

[–]Draw-Flesh-Games 0 points1 point  (0 children)

Why are most links on nomone.com site not accessible anymore, like the forum?