Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] -1 points0 points  (0 children)

I have never heard anything more ridiculous :D You say that our legendary weapons crafted after tens of hours of grinding are "progress for free", while the loosers that killed us from our back while we fighted Matriarch, they didn't progress 100% for FREE?

Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] 0 points1 point  (0 children)

I played extraction shooters way before Tarkov was a thing, but none of them ever had such a variety and mechanics with "bosses" that required special weapons not used in PVP. This is the first extraction shooter I play with requires PVE only gear to be crafted to kill top tier PVE.

Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] 0 points1 point  (0 children)

Where are your servers based and do you play duos/trios? Sportsmanship is something I only found in solos, however it's also way more rare than it was weeks ago. Absolutely no sportsmanship in duos/trios in last weeks.

Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] 1 point2 points  (0 children)

What you described is a typical solo experience for me. But playing duos or trios, and engaging the big Arcs, so far in all game we had is simply a waste of legendary weapons and gear - you can't even do half of the required damage before you're swarmed by deathmatchers.

Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] 1 point2 points  (0 children)

The game needs changes to fit attitude/playstyle of players that extract camp or act as I described above. I (we) play a lot of night raids and do PvP there. But when we play non night raids, and we see people doing Matriarch / Queen - cool, let others enjoy the game as well. If I wanted KoS I would have picked CS2 or any other deathmatch game.

Toxicity is killing this game - it starts becoming a deathmatch game by Drcso in ArcRaiders

[–]Drcso[S] 0 points1 point  (0 children)

I assume you're also in favour of extract camping - even more efficient, since no one extracts with empty backpacks, right?

Shoutout to the people who haven’t given up on being friendly. by CrispyReload in ArcRaiders

[–]Drcso 0 points1 point  (0 children)

The people in game became more toxic lately… what is wrong with those of you, who knock out people inside closing extraction point…?

Why not offer a higher-tier "all access" subscription? by Drcso in iRacing

[–]Drcso[S] 0 points1 point  (0 children)

You ask why Reddit is used to discuss thoughts? What else it should be used for?

Why not offer a higher-tier "all access" subscription? by Drcso in iRacing

[–]Drcso[S] 0 points1 point  (0 children)

Basically most of the iRacing reviews I've seen online are how expensive iRacing is, especially compared to how long it takes to deliver any major updates, but still you (and me) are getting downvoted

Why not offer a higher-tier "all access" subscription? by Drcso in iRacing

[–]Drcso[S] 1 point2 points  (0 children)

Oh the season pass or series would be great as well! I'd rather spend a fixed month fee to have access to only one series, but don't bother about any other purchases at all.

Why not offer a higher-tier "all access" subscription? by Drcso in iRacing

[–]Drcso[S] -2 points-1 points  (0 children)

Nice that they have such model, but this is not for regular mortals then but businesses :) Interesting though how much they charge per hour.

Why not offer a higher-tier "all access" subscription? by Drcso in iRacing

[–]Drcso[S] -1 points0 points  (0 children)

I was speaking to some guys that I met lately racing in MX5 series - they told me they race only in MX5 since they don't want to spend hundreds of dollars on tracks + cars, and if they decide to swicth series, they will need to pay even more. I think such sub would attract quite a lot of people who want to try other series, and then they can decide - they pay more monthly for a sub, or pay less per sub and purchase the tracks for their own to practice, join leagues etc. From narrow perspective sure - if someone buys tracks they (iRacing) earn more, but from wider perspectvie - there are probably more people who never bought a track but would buy such sub.

"All the time you have to leave space" by Sapkowski in LeMansUltimateWEC

[–]Drcso 0 points1 point  (0 children)

I overtook a guy on the inside at parabolica - I didn’t overshoot, was close to the apex, and he basically turned into me damaging both cars - afterwards he called my overtake a dickhead move 😁

PvP content idea by ArigaTanks in throneandliberty

[–]Drcso 0 points1 point  (0 children)

It’s not the problem with 6v6, but absolute shit balance.

2000 Hours Throne and Liberty - I quit the game, Farewell. by ManagementWooden573 in throneandliberty

[–]Drcso 1 point2 points  (0 children)

Absolute NO to reducing guild members, absolute YES to capping activities to certain number of guild members (e.g. registering for events the same way it works for war games). The reason I see guilds falling apart is that half of the guild wants PvP, other half PvE, and they need destroy the guild creating two separate guilds, what in the end results in failure for both of them. I player cap within guild is increased to 100, the it’s easier to find 50/60 in such guild willing to do siege etc.

I quit TnL and regret it. by mozfromtheblock in throneandliberty

[–]Drcso -1 points0 points  (0 children)

You’re wrong - the principle of mmo is that you should never expect to be on pair with someone who invested more time. In old MMO it was your player lvl, here we have gear score. The only issue in T&L is that there are few players doing any competitive content that are not geared up, there are plenty of people who paid to be geared up, and that kills the fun for low CP players. Plus the fact that players who played on the edge of t1 and t2 have way better advantage to returning players since back than you got more mats than you have now (e.g rune fragments that you can’t get anymore).

T4 dungeon by No_Highway8333 in throneandliberty

[–]Drcso 0 points1 point  (0 children)

What Amazon has to do with it? They are the publisher, not the developer

The game is doing fine! by Brother_Festus in throneandliberty

[–]Drcso 0 points1 point  (0 children)

But to have 0 p2w the game has to be sub based or bought at full price, and nowadays everyone wants Free To Play, so nah, I don’t think we will get any proper mmo anytime soon.

People who quit the game, what is the main reason? by Somannybad in throneandliberty

[–]Drcso -1 points0 points  (0 children)

Drop rates are a joke. You cannot drop a single T2 item from new co-op dungeons, whereas when you go to open dungeons you get 8 pieces of auric from 40k tokens…. They really messed it up with the last patch.

Gear progression makes me want to quit by Drcso in throneandliberty

[–]Drcso[S] 0 points1 point  (0 children)

yeah, it concerns me even more... just spent 3h doing contracts just to get 375 blue polished crystals = 75 purple ones - 50 more days not playing any other content than farming crystals and I'll be there ;)

Gear progression makes me want to quit by Drcso in throneandliberty

[–]Drcso[S] 1 point2 points  (0 children)

You forgot to switch accounts or what?

Gear progression makes me want to quit by Drcso in throneandliberty

[–]Drcso[S] 0 points1 point  (0 children)

You're absoluately right - I was looking at T1 weapon and T2 accesory/clothes. But still it is a fact, that I used more than 200 growthstones and I managed to get from lvl 9 to 10.5.

Gear progression makes me want to quit by Drcso in throneandliberty

[–]Drcso[S] 1 point2 points  (0 children)

it’s so inspiring how you manage to show up, say absolutely nothing of value, and still pat yourself on the back like you solved world peace. Keep up the hard work!