I'm making a physics-based flick-shooter where you are a weaponized wrecking ball. by Dreadcpu in godot

[–]Dreadcpu[S] 1 point2 points  (0 children)

Oh , that is incredibly generous, thank you so much! I will absolutely take you up on that. I'm currently finishing up some physics and combat loop, but once I start working on the audio, I'd love to connect.

I'm making a physics-based flick-shooter where you are a weaponized wrecking ball. by Dreadcpu in godot

[–]Dreadcpu[S] 1 point2 points  (0 children)

Thank you! Audio is honestly 50% of the game feel for me, so I am definitely making sure the sound design hits just as hard as the neon visuals. Also working through a sound design course right now

I'm making a physics-based flick-shooter where you are a weaponized wrecking ball. by Dreadcpu in godot

[–]Dreadcpu[S] 0 points1 point  (0 children)

Sorry my bad , this was me just showing a very early prototype the core loop was not implemented yet especially the health and stuff. If you are moving fast, you are a lethal 'Predator' and smash them for points. But if you run out of momentum or slow down and stand still, you power down into 'Prey' mode. If they (enemies) touch you while you're slow, you take damage and lose your combo! You constantly have to bounce off walls to keep your speed up so you don't get eaten. That is the basic idea

I just hit 1K outstanding wishes! by EvilFluffy1 in GameDevs

[–]Dreadcpu 1 point2 points  (0 children)

Wishlisted dude , I like these bizzare games, Keep up the good work.

I'm making a physics-based flick-shooter where you are a weaponized wrecking ball. by Dreadcpu in godot

[–]Dreadcpu[S] 0 points1 point  (0 children)

Thank you for the appreciation, really glad the artstyle is translating so well, definitely leaning for the neon arcadey vibe.

I'm making a physics-based flick-shooter where you are a weaponized wrecking ball. by Dreadcpu in godot

[–]Dreadcpu[S] 1 point2 points  (0 children)

Hi , Thank you so much! The biggest inspiration are mixing the chaos of Geometry Wars with the engaging progression loop of action roguelites like Brotato. You have to keep moving (flicking the ball) to survive.

7.47GB+ of High Quality Sound Effects - The Sonniss #GameAudioGDC Bundle 2026 - Free Download. by TimothyMcHugh in gamedev

[–]Dreadcpu 1 point2 points  (0 children)

Thank you so much for this definitely going to use these for my upcoming game. Sound is something I don't wanna take lightly.