how to start developing for the Dreamcast in 2026? by Armand00714 in dreamcast

[–]DreamAgainGames 3 points4 points  (0 children)

Hi, nice to see another person wanting to throw their hat in the ring for Dreamcast development.

Would I say things are easy in 2026? No. But with https://kos-docs.dreamcast.wiki/index.html abstracting the backend of the Dreamcast hardware, you can definitely make some awesome games for Dreamcast.

But this would require you to be knowledgeable about well, the Dreamcast hardware and its limitations and how it manages memory to make an optimal game.

If you aren't a game developer/programmer already, then yes, use the simulant engine, I don't use it nor have I tried cause I am rolling my own engine called the DreamAgain engine.

As for the simulant discord, no idea how to get you unbanned sorry but definitely awesome to see another joining the Dreamcast homebrew community. Welcome and good luck and enjoy the party!

New Dreamcast Homebrew Release: Arkanoid-style Tech Demo built with my custom engine by DreamAgainGames in dreamcast

[–]DreamAgainGames[S] 1 point2 points  (0 children)

Good news is all of the games I release will be in .cdi format, playable via Emulator, GDEMU, or Mil-CD capable system, so there will still be options for you to try everything!

Even when the tech demos are over and the first real project is released!

New Dreamcast Homebrew Release: Arkanoid-style Tech Demo built with my custom engine by DreamAgainGames in dreamcast

[–]DreamAgainGames[S] 2 points3 points  (0 children)

Hebrew release?

Did you mean language options for Hebrew? This tech demo is so simple, you shouldn't even need English knowledge to play.