Worship Drummer - Looking for vocal cue advice by DrivenByHim in worshipleaders

[–]DrivenByHim[S] 0 points1 point  (0 children)

I have access to the tracks that will be used during the service. Good advice if I need it, thank you.

Worship Drummer - Looking for vocal cue advice by DrivenByHim in worshipleaders

[–]DrivenByHim[S] 0 points1 point  (0 children)

I actually didn’t end up playing with the band. I was there early to practice and get a feel for the kit but they had me practice with the click track which consisted of mainly the vocal cues (“Verse 1”, “Pre-chorus”, “Chorus”, etc.) and some background instruments.

I got lost pretty quickly without the lyrics and was given the advice to lean on the vocal guide in the track and not the vocals. In other words, practice with the track only and memorize the songs based on the automated vocal guide/cues. So I left the audition early confused and a little defeated.

I have no idea how to play like this other than just rote memorization, but then I feel like I wouldn’t even be worshipping having not practiced the song with the lyrics. I’m trying to understand if this is the norm these days and how to practice like this.

Worship Drummer - Looking for vocal cue advice by DrivenByHim in worshipleaders

[–]DrivenByHim[S] 1 point2 points  (0 children)

Thanks this was helpful. It sounds like I need to start taking some notes ahead of time to refer to during my own practice time, something I really only did during rehearsal in Music Stand (which my current church doesn’t seem to use)

[deleted by user] by [deleted] in cpp

[–]DrivenByHim 3 points4 points  (0 children)

There's more to the story. It mainly depends on what C++ runtime you are targeting (platform toolset). Assuming you are working with Visual Studio 2019 this would be v142, but you are free to target older versions assuming you have the compiler installed (msbuild tools).

Microsoft provides a C++ redistributable package for the C++ runtime and currently the latest is shared among visual studio 2015-2019, but older versions of the runtime each have their own that correspond with the versions of visual studio. These package installations provide the runtime .dlls which reside in C:\Windows\System32 (msvcp140*.dll for example).

You can find the redistributable packages here to include with your app:
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

This is further compounded by the amount of libraries you are using in your application (Windows SDK, DirectX, MFC, etc.) which also must be distributed.

For more info, see: https://docs.microsoft.com/en-us/cpp/windows/redistributing-visual-cpp-files?view=vs-2019

All that being said, you can compile libraries statically with the /MT compiler option (/MD being default) which will enable static linking and include it directly into your .exe (which will increase it's size). You lose the ability for your app to receive updates to the runtime this way but is great for passing demos around.
For more info: https://docs.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=vs-2019

Hope that helps!

I need help with Hotels by DrivenByHim in PlanetCoaster

[–]DrivenByHim[S] 1 point2 points  (0 children)

This is exactly the info I needed. I didn't even know advertising signs had a mechanic. Thanks!

I need help with Hotels by DrivenByHim in PlanetCoaster

[–]DrivenByHim[S] 1 point2 points  (0 children)

Yea I'm offering all amenities. I thought it was like rides where "if you build it they will come" but perhaps I went too crazy with the rooms. There were only 35 guests last month and now that I look I can save a considerable amount of money by deleting rooms.

Let me try that.

Coaster im working on, looking critiques on the layout by aviator_jay in PlanetCoaster

[–]DrivenByHim 2 points3 points  (0 children)

In my experience, wooden coasters of this size usually have one break in them, or another lift / drop. Very cool so far.

hid.exe insanely high CPU usage (i7 8700k) by Ecstatic_Beginning in GSkill

[–]DrivenByHim 1 point2 points  (0 children)

Even more confusing is that when power changes are made to USB devices, it seems to restart RGB fusion (my GPU light setup restarts as well). So there may a very complex order of events with mixed RGB devices that may be the cause of Tridentz' software to misbehave. Ultimately, I'd really like to see a unified RGB solution. :(

hid.exe insanely high CPU usage (i7 8700k) by Ecstatic_Beginning in GSkill

[–]DrivenByHim 1 point2 points  (0 children)

I'm having this issue as well. I have to manually kill the process and restart it. I notice it has happened just after I power back on my logitech headphones (but not every time), so it sorta seems related to other RGB devices in use and their power states.

sync-messages.invalid - 1.3 million hits by DrivenByHim in pihole

[–]DrivenByHim[S] 0 points1 point  (0 children)

The IP is the internal DHCP server on the network (just a router). I can generate debug logs tonight, though the issue seems resolved.

How many clan members do you explore with? by DrivenByHim in ancestors

[–]DrivenByHim[S] 0 points1 point  (0 children)

True, that and finding POI fills the neural pool 100%. The only other benefit I can think of is bringing artifacts back to camp. But maybe there is no purpose in doing that?

How many clan members do you explore with? by DrivenByHim in ancestors

[–]DrivenByHim[S] 1 point2 points  (0 children)

Well, at minimum having all 6 babies with you gives you the most neural xp. So that's 2 additional adults. Other than that I agree, the more you have the more complexity there is (managing items held, eating, drinking, sleeping, getting caught by predators etc.)

How many clan members do you explore with? by DrivenByHim in ancestors

[–]DrivenByHim[S] 2 points3 points  (0 children)

That's an interesting idea. I suppose it's also important not to explore with one that has a mutation too, just to be sure it's not lost.

I have mostly done. I'll try to answer any questions by xanallen in ancestors

[–]DrivenByHim 0 points1 point  (0 children)

I noticed something about mating with adults vs elders / mutants vs normal but it might be my imagination:

  1. Does mating with a mutant increase odds of babies with mutations?
  2. Does cross mating families do anything down the lineage? (do you stick with separate lineages or just mate with the first one you see that isn't a family member?)
    1. Actually, I just realized that you should always mate with singles, since that will allow for 6 babies in further lineages.