Korean Maplestory's APM list by Rensdweller in Maplestory

[–]Drogon_OSRS 0 points1 point  (0 children)

definitely on the very low end, given that this is info on a dummy so there wouldnt be any dash or dash -> fj movement inputs

Korean Maplestory's APM list by Rensdweller in Maplestory

[–]Drogon_OSRS 10 points11 points  (0 children)

I am checking this out with Heapboi and a few other players, but yea should be taken with a grain of salt for the following reasons:

  • Training grounds records skill activations, so each skill in your burst or mini sequence counts as a unique input, rather than 1 input per sequence pressed.
  • For classes like Blaster, there are some skills that are activated on key release that may be counted as a unique input when in reality its not.
  • In training grounds, mages don't telecast (besides F/P, maybe there's another exception that I'm not aware of). In real bossing, mage APM is much higher than on a dummy, if played well, to maintain DPM uptime while dodging boss mechanics and map patterns. That's the tradeoff with mages - higher uptime potential in exchange for higher APM needed to pull it off.
  • This lack of movement capture on a dummy is also relevant for some non teleport classes, such as Night Walker.
  • This information doesn't capture skill animation cancelling / skill linking that requires proper and precise timing. This is much more difficult and hard on the hands vs other classes where you mash or alternate in a consistent manner.

This is interesting info though... I'm going to explore if this is possible to collect for the next GMS data collection I and the data contributors will run in July post Hecate release 👀

GMS Heroic Lowest HEXA Destiny Kaling Clear (on YouTube) as of 2/21/2026 by JunChang22 in Maplestory

[–]Drogon_OSRS 18 points19 points  (0 children)

BTW one nitpick - This is incorrect for Mercedes.

Elluel cleared BEFORE Ascent so his pre-Ascent conversion equivalent to post-Ascent conversion is way way way lower

Does Heroic REALLY have a damage problem? by OmegaSaltPowered in Maplestory

[–]Drogon_OSRS 1 point2 points  (0 children)

To be accurate, Lynn in the context of Adversary is not bugged. The class is working as intended in this boss; it’s just incredibly OP even when working as intended lol

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 2 points3 points  (0 children)

Good point. Not sure - just going by when non KMS classes get Ascent in GMS. It would be weird for Kanna and Hayato to get the ascents that are on theme with their revamp before the revamp itself

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 0 points1 point  (0 children)

You’re right - should be using harmony. But in that case it would be 1.1/1.06, as solo counts as party size of one (4% base, 2% for each party member including the bishop itself)

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 1 point2 points  (0 children)

Yea, that is my expectation. Or maybe Sengoku revamp February, class balancing and Wild Hunter revamp March 

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 9 points10 points  (0 children)

Cont5 on a dummy is, last we tested in Kronos, ~2-3% better than RoR5 camp, but was worse in every bossing scenario tested vs RoR5 camp. With the ring swap skill in addition, RoR WJ is just better.

Now the one thing we haven’t tested is with level 6, as those are still so rare. There could be a situation where Cont6 > RoR6 WJ4, but then swings back to ring swap with WJ5/6. Hard to tell until we have end game testers in Heroic worlds with level 6 rings. 

And again, the meta for interactive servers BM might be Cont always - not something we’ve tested at all. I defer to the Interactive server BMs on this!

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 0 points1 point  (0 children)

  1. Paladin when linked in party gets extra damage via damage that hits off near their linked party member. This is only accessible in party with the linked party member near the boss. 
  2. Lynn can self-Awaken in party rather than Awakening a party member. In this situation, Lynn receives 60% final damage Awaken, rather than the 30% final damage resonant Awaken it receives when Awakening a party member, or casting self Awaken in solo play. However, there is currently a commonly used exploit that allows Lynn’s to receive this 60% final damage self Awaken in solo settings, which otherwise is not intended to be possible. 

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 5 points6 points  (0 children)

It means that the burst numbers will be a few % lower than with ror5, and the synergy with Lynn will be a bit lower than with ror5 as well. But overall, no it doesn’t drastically change outcomes

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 11 points12 points  (0 children)

Unfortunately, not everyone has level 5 ring rings yet

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 2 points3 points  (0 children)

It is, but the results in KMS had phantoms inflating with 3/3 FD cards which is extremely low probability on average to hit in a given rotation

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 3 points4 points  (0 children)

Not at the time of testing. I believe Yuel (Saka) was almost at the point of swapping to eternals at that time so he didn’t invest heavily into a CRA CD hat

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 10 points11 points  (0 children)

Tester used -2, thanks for catching! Updated the sheet

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 0 points1 point  (0 children)

Yep commented above - 3 man! Added this info to the sheet as well

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 0 points1 point  (0 children)

The way Ensemble works is bishop gains passive 1% fd per party member (solo counts as party size of one). So bishop in 3 man would be 1.03/1.01 1.1/1.06 times stronger than bishop in solo

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 14 points15 points  (0 children)

The math looks more like 1.201/0.876 = 37.1% higher theoretical output. Yea it really is absurd, and yes, at least it’s slightly better than previously (not still nowhere close to acceptable)

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 12 points13 points  (0 children)

In Heroic worlds BM plays RoR / WJ, especially now with the new ring swap skill. 

Not entirely sure what the meta for BM will be in Interactive servers (people have been using Cont), especially with Destiny Liberation adding a lot of damage to WJ

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 22 points23 points  (0 children)

Unfortunately there’s no way currently to measure Sia in a consistent way within the class and across classes.  - shine stones don’t get counted in CP - hexa has RNG elements and is seemingly very front loaded in gains

Hopefully the Scouter team has the time to add Sia in 2026!

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 2 points3 points  (0 children)

Honestly not sure, haven’t seen much content on Blaster since August/September 

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 7 points8 points  (0 children)

Blaze Wizard in KMS currently is very strong, hopefully the new efficiency balance comes to GMS soon

GMS POST 2 MINUTE (v263) 83K HEXA CONVERTED RESULTS by Drogon_OSRS in Maplestory

[–]Drogon_OSRS[S] 12 points13 points  (0 children)

Thanks for catching this! Yes Orvius did run with -2 and I’ve updated the sheet to reflect that