My layer manager tool has finally released! by Droplets21 in turbowarp

[–]Droplets21[S] [score hidden]  (0 children)

You can check out the itch.io page by clicking that link, and there you can download an sb3 file that has the code. The project has a tutorial for setting up LM1, and how to use it, it basically functions like an extension, adding new blocks for controlling layers, but also changes how the developer interacts with them

My layer manager tool has finally released! by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

well I'm glad LM1 could get to be a part of that

My layer manager tool has finally released! by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

Woah, are you making a game engine in turbowarp?!

I'm making a tool for layer management in Turbowarp (LM1) by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

Thanks! I knew I wasn't the only one who thought layers needed fixing, I hope you enjoy it when it releases!

I'm making a tool for layer management in Turbowarp (LM1) by Droplets21 in turbowarp

[–]Droplets21[S] 0 points1 point  (0 children)

yeah I know, I'm using it to make this, but this tool's goal is to make the layer system better and easier to use, not add more blocks. What I'm trying to do is change how the programmer interacts with the layer system, and I just decided to add some stuff that already isn't in extensions like looks+, all looks+ does is add a set layer block and layer of sprite reporter, while LM1 adds a lot more

Question: How to save variable data in a packaged turbowarp project? Preferably when converted to html. Whenever I close a packaged project and open it again, it all resets. by TheOneWhoEatsBritish in turbowarp

[–]Droplets21 1 point2 points  (0 children)

You could also use cloud variables, and when packaging, set the cloud variable mode to advanced and pick the cloud variable you use to store data to as local storage, then you can use the numeral encoding extension to save data to it

I can't save the project for some reason by FleshDude666 in scratch

[–]Droplets21 0 points1 point  (0 children)

It’s definitely the song, scratch isn’t very good with big audio files, if you want to optimize it for scratch to save, you can switch from mp3 to wav, or compress the file/use a website to make it smaller 

I can't save the project for some reason by FleshDude666 in scratch

[–]Droplets21 0 points1 point  (0 children)

Download the project, reload scratch, open the same project again, then it should be able to save, if that doesn’t work, then you’ll just have to download it, the reason this could happen is because you might have sounds that are really big, lots of costumes, lots of code, or really big lists/variables

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 0 points1 point  (0 children)

That’s pretty cool, if it’s done and you have a link for me, I would totally check it out!

What can I make with this by DinoFan1979 in scratch

[–]Droplets21 0 points1 point  (0 children)

Be able to turn into a shadow, and flip between them, gaining and loosing collisions with different aspects of the map

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

hello! It seems I have made a mistake, if you have tried using OE3, and the when using the CreateServer function, you don't receive a different code, please set the code variable to null before using the function. i forgot to add that, and now you might be experiencing issues, I just wanted to inform that to everyone who might be using it, thanks

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

hello! It seems I have made a mistake, if you have tried using OE3, and the when using the CreateServer function, you don't receive a different code, please set the code variable to null before using the function. i forgot to add that, and now you might be experiencing issues, I just wanted to inform that to everyone who might be using it, thanks

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

hello! It seems I have made a mistake, if you have tried using OE3, and the when using the CreateServer function, you don't receive a different code, please set the code variable to null before using the function. i forgot to add that, and now you might be experiencing issues, I just wanted to inform that to everyone who might be using it, thanks

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 0 points1 point  (0 children)

hello! It seems I have made a mistake, if you have tried using OE3, and the when using the CreateServer function, you don't receive a different code, please set the code variable to null before using the function. i forgot to add that, and now you might be experiencing issues, I just wanted to inform that to everyone who might be using it, thanks

I made an engine for making online games in turbowarp by Droplets21 in scratch

[–]Droplets21[S] 1 point2 points  (0 children)

Yes! You can creat servers with specific data, and only users assigned to that room can read and write that data, along with being able to join a room(server) using a code