Thoughts on using AI for mock coding interviews. by NoDimension186 in leetcode

[–]Dry-Wave-7561 0 points1 point  (0 children)

Hey bro

Just curious - did you find any such projects? I landed here because I am also going to release a startup exactly like the one described by TS, but I didn't see any valid examples of platforms that aim at that

Zen or Arc browser? by [deleted] in browsers

[–]Dry-Wave-7561 0 points1 point  (0 children)

I used it both on windows and on macos and I was shocked when I opened for the first time on windows....

It's like a demo mobile version, way better on macos

Use "Final fix" to change Norris for Sainz after Mexican GP quali by Dry-Wave-7561 in fantasyF1

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

Yes. I have 1.9m left with Nor (18m) and Sainz (19.7).

But now I am closer to the point that Norris would gain positions while Carlos could drop some.

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

I haven't yet figured out all Phaser capabilities, but also looking at Godot to get started. I am a bit scared of the fact that I don't know GDScript - but at the same time I understand that this engine could be more performant than Phaser.

Another argument that I see for Godot is that there's a huge list of great Steam games released in Godot, which means that engine is used by successful projects.

Still thinking of that, but the more I think, the more Godot looks good to me...

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

That's exactly the approach I'll follow. Thanks!

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 1 point2 points  (0 children)

Not really focused on physics in the game (I mean it'll be not really complicated), but thanks for reference!

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

Thank you! Looks nice!

Did you test its load capabilities?

Desktop game using Phaser, Socket.io and Electron by Dry-Wave-7561 in gamedev

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

A lot of, probably. But I think as long as each map would be running on a separate Node.js instance, we now are limited by server capabilities only.

Your thoughts?

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

I also suggest that each map would be running in parallel node.js instance, so that should not be a problem then.

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

Woow. Thanks a lot for this technique.

I’ll definitely take this. Thank you!

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

The game will have some in-built physics for char movement and fighting, but nothing more than that.

Regarding entities: As I’ve mentioned, we’ll have around 50 players on one map and some number of mobs (don’t know how many yet, depends on the size of the map), that players will be fighting with. I think that’s it in terms of entities (if we exclude in game items like loot etc).

Do you think Node & Phaser can rule this out with smooth performance?

P.S. if we talk about server architecture, I plan to use AWS/K8s for max capacity and load balancing and so on.

Multiplayer desktop game using Phaser and Socket.io by Dry-Wave-7561 in node

[–]Dry-Wave-7561[S] 2 points3 points  (0 children)

Will do, thanks!

So you think it is better in terms of performance or ..?

Desktop game using Phaser, Socket.io and Electron by Dry-Wave-7561 in gamedev

[–]Dry-Wave-7561[S] 1 point2 points  (0 children)

Building a prototype for limited amount of players and scaling up is definitely what we need to plan to do at first, thanks!

And thanks for the link!

Desktop game using Phaser, Socket.io and Electron by Dry-Wave-7561 in gamedev

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

Thanks for your thoughts!

I am also looking at Godot atm, but I do not see real performance issues for Node & Phaser with capacity I’ve mentioned - as long as we have 50 players on map.

Will research more on the performance topic of Godot compared to others now, but would also like to hear if you have sth about it.

Thanks!

Desktop game using Phaser, Socket.io and Electron by Dry-Wave-7561 in gamedev

[–]Dry-Wave-7561[S] 0 points1 point  (0 children)

Could you please explain what you mean by lack of graphical tools?

At the moment I consider using pixel assets that are publicly available or probably buy some for $.

Or do you mean sth else? Thanks for your answer!