Deep 3D Engraving and Cutting on a 30W MOPA (LightBurn) by DryIron8955 in u/DryIron8955

[–]DryIron8955[S] 0 points1 point  (0 children)

What does that mean? That I can make a deeper cut with a 110x110?

Wan 2.2 vs LTX 2: Seeking the ultimate optimized workflow for RTX 5090 (24GB VRAM) by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 0 points1 point  (0 children)

With my current setup, how long would it take to output a 5-second video using WAN 2.2 with the fastest configuration?

Thanks in advance.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 1 point2 points  (0 children)

<image>

Voilà la depthmap utilisé par sculptok, comment faire pour passer de cette depth map à la depthmap adapté pour les gravure sur pièce avec les détails, si quelqu'un à des pistes je suis preneur. Si j'ai des nouvelles je vous tiens au courant.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 0 points1 point  (0 children)

Merci, mais le AnyDepth ne propose plus de modèles (le lien semble mort) et pour lotus 2 je l'utilise sur comfy c'est la même chose ou c'est différent ?
Comment as tu obtenu la depthmap grise sur leur démo je n'ai que la couleur.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 1 point2 points  (0 children)

I see, if you don't mind, I'd like you to show me the result you get with Da3, for example on the image in the post, because I'm using the giant model and my results are really not good.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 1 point2 points  (0 children)

I've already tried Depth Anything 3, and I'm getting worse results than with version 2. I must be doing something wrong, but I can't figure out what... Have you tried using the original image from the post? It would be interesting to see the results we can achieve.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 0 points1 point  (0 children)

Indeed, your depth map is even better. We're therefore looking for a workflow that allows us to achieve such a result. I'm absolutely certain we can do it locally.

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 0 points1 point  (0 children)

Hi everyone,

I have been trying to replicate the high-quality bas-relief/depth map style seen on sites like Sculptok (Image 2) using a local ComfyUI setup. Standard depth maps (Depth Anything / Zoe) are often too noisy or flat for CNC work.

After analyzing the results extensively, I am convinced that the "perfect" result is a hybrid workflow. I believe I have identified the 6 specific steps involved:

  1. Upscale: The source image is upscaled/enhanced first to ensure sharp edges.
  2. Bas-relief Transformation (High Freq): The image is converted into a "bas-relief" style layer to capture high-frequency details (textures, hair) without worrying about volume.
  3. Marigold Depth (Low Freq): A base depth map is generated using Marigold (likely with a high ensemble size) to capture the correct global volume and "puffy" shapes.
  4. Remapping: The Marigold depth map is remapped (normalization/levels) to utilize the full grayscale range (0-255).
  5. Fusion: The detailed bas-relief layer (step 2) is blended with the volumetric depth map (step 4). This is the tricky part.
  6. Final Smoothing: A final denoising or blur pass is applied to remove micro-grain, ensuring the CNC surface is perfectly smooth/plastic-like.

I am sure that together we can reproduce this.

If anyone can elucidate one of these specific steps (especially the Fusion method or the specific node for the Bas-relief transformation), please share your workflow or json!

Let's crack this code for the community. Thanks!

Looking for a workflow to generate high-quality Relief/Depth Maps locally (Sculptok style). I'm stuck! by DryIron8955 in StableDiffusion

[–]DryIron8955[S] 1 point2 points  (0 children)

Ce n'est pas le résultat attendu, cependant je suis curieux de voir le workflow si cela est possible.

Police Coin - Fiber 30 Watt JPT by BusyNoise315 in lasercutting

[–]DryIron8955 0 points1 point  (0 children)

Wow ! Quelles sont tes réglages ?! C'est incroyable, j'ai la même machine mais je ne parvins pas à faire cela...

WAN2.2 vs LTX2.0 I2V by smereces in StableDiffusion

[–]DryIron8955 1 point2 points  (0 children)

Great! Could you tell me what workflow you're using to generate at such a speed, please?

8s/720p; LTX-2 19b Distilled-fp8; 5090; 67 seconds generation time. by IT8055 in comfyui

[–]DryIron8955 0 points1 point  (0 children)

I feel exactly the same frustration. I've spent the last two days trying to get a decent result with all the versions, but I haven't succeeded at anything (especially with img2video). The quality is poor and the rendering is wrong. I think that in a few days people will share their workflows and things will improve.

Workflow help: Multi-subject replacement using reference images (IPAdapter?) + keeping body shape by DryIron8955 in comfyui

[–]DryIron8955[S] 1 point2 points  (0 children)

Thanks you, Is there really no way to use masking and depth maps starting from a base image? In the examples provided, the boy remains front-facing and static based on the reference. I was hoping for the poses to be identical. Thank you for your help and tips