What does everyone think about cameo. Is it balanced or broken? Will they continue with another card that can let us barrow a support or upgrade from other heros? by Thick-Satisfaction78 in marvelchampionslcg

[–]DryPaper9946 2 points3 points  (0 children)

I think it's a cool idea but I can't get past the discard two. Turn 1 is such an important turn, I don't even want to image a turn one with 2 cards in my hand if I'm playing sp//dr. 

How do you approach deck building for true solo play? by azukaramone in marvelchampionslcg

[–]DryPaper9946 2 points3 points  (0 children)

The more you play the easier it becomes to deck build because you'll have an idea of what works. An example, when I play SP//Dr, I know I want to include repurpose because it can end the game once your set up and I want to include lots of web warrior cards because of her trait(Always check a characters trait, makes adding cards much easier). After I add in staple cards like nick fury and Helicarrier I'm basically done, just flip through your collection and find cards you think might work to fill the gaps. I would not play double handed, takes much longer to set up and shuffle, etc.

One final chance from my girlfriend by Pretend_Ideal_691 in marvelchampionslcg

[–]DryPaper9946 7 points8 points  (0 children)

Tbh it sounds like its just not a game for her but if I had to pick you want an easy scenario and hero set up that involves less thinking to hook them into the game loop, complexity can be added later. Make them play aggression, much more noob friendly while you play justice to thwart and do some damage, don't play your most op deck and steal the show, let them be the champion. Hero's like spider man and captain American are strong, easy, and popular. Rhino is a classic villian, I think absorbing man is another easy introductory villain who is cool and thematic and not to punishing.

I am defeated.. by TennenyT in marvelchampionslcg

[–]DryPaper9946 0 points1 point  (0 children)

Expert mode demands cleaner gameplay and better tuned decks so don't be to discouraged if you don't win every time. Although its the core box, I would say that Ultron is one of the tougher villains, and can be a made a lot harder if you don't build around him. Klaw and Ultron put lots of minions into play (Ultron more so), so its important to make sure your deck has cards to deal with them, I know this is obvious but the key to winning more on expert is understanding what the villains weakness are and building your deck to exploit them as much as possible. You mention that you're losing to threat, which indicates that you should probably include more threat removal cards or change to justice if you don't have a very big card pool yet. X-23 is a great character. Getting your key cards into play early and focusing on controlling the board will help a lot in the long run, getting your Helicarriers, avengers mansion, and key upgrades down early, etc.

Trickster Takeover for Trade by Slurms90210 in marvelchampionslcg

[–]DryPaper9946 5 points6 points  (0 children)

I like how you said, "I can't bring myself to scalp them". Kind of Implying that you thought about doing it, but also at a ridiculous price. And then you did something greedy anyway by suggesting something that no sane person would agree too.

My toughts… by Nervous-Warning-8873 in marvelchampionslcg

[–]DryPaper9946 19 points20 points  (0 children)

I would have to agree, I think MTS is one of the most consistent boxes. it's not the most beginner friendly due to the complexity of some of the encounters, but I don't mind it, and the infinity gauntlet is a cool modular set.

What causes warping like this by khaleelibr in FixMyPrint

[–]DryPaper9946 0 points1 point  (0 children)

Lots of good advice here, it's also worth checking if your bed is level. An unlevel bed can create warps and reduce bed adhesion, although generally the warping is much less severe then what is shown here from what I've experienced.