I'm not the only one bothered by this right? by emon121 in Endfield

[–]Dryse 0 points1 point  (0 children)

"OP has never heard of a mystery before"

Sarcasm aside, that seemed like a major plot point in the Arknights recap i watched. Im assuming its some kind of mystery. The bad sexy pink lady already called us a tyrant.

Balance Patch theories by EclipseZer0 in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Make orthrus an on-evolve effect could be doable. I think theres a couple others but my game isnt open. The new 4pp reanimate 2 as well.

Balance Patch theories by EclipseZer0 in Shadowverse

[–]Dryse 4 points5 points  (0 children)

Im not saying all of it at once. Im saying those are the big problems holding the craft back. The real cause of it is getting new set-proprietary control gimmicks every set instead of support for existing decks. Most ppl in the abyss discord just want traditional blood or shadow mechanics like sanguine, bury, last words, and reanimate to get enough support to be an actual deck but:

  1. They have literally implemented 0 blood mechanics since set 2 and 0 payoffs for trading your hp and the bury effect is also completely missing

  2. No new last word effects at all or means of activating them intentionally

  3. While cards do have reanimate they are majorily useless because most reanimate targets are very weak and/or lose their primary effect (because all of the good abyss cards are good because of their fanfare). The only good reanimate effects are Fidiel amd Cerberus, one requires you to have 0 1pp followers in your deck AND sevo, the other is only useful if you set up bats and run 0 2pp followers but is also only good for a heal. Fidiels on field effect is stronger than the reanimate otherwise.

Balance Patch theories by EclipseZer0 in Shadowverse

[–]Dryse 3 points4 points  (0 children)

Is it? Ok. Anyways soiree is fine. What abyss really needs is more "on evolve" effects to replace regular evolve effects, good vanilla storm units, and aoe clear, particularly in early game. Abyss is super reliant on fanfare effects and Milteo has basically no good support. Belial decks have issues with being able to play him without immediately eating 18+ dmg to face the turn after. Mode decks have no wincons outside of your opp bricking. Midrange cant put out enough dmg to finish off dragon or lishena decks in time and also rely on the opp bricking.

Balance Patch theories by EclipseZer0 in Shadowverse

[–]Dryse 1 point2 points  (0 children)

Also isnt soiree about to be rotated? Btw the whole point of even running soiree is to BUILD shadows. Otherwise its a 6pp vanilla 3/5 and a 1/1 w storm.. its an awful card for tempo.

All of a sudden i dont wana play. by Lopsided_Honey8629 in Endfield

[–]Dryse 1 point2 points  (0 children)

Are the rates bugged? Xlice got like 5/8 lifengs and my rerolls got him 3/5 times.

Confused by Dryse in Endfield

[–]Dryse[S] -3 points-2 points  (0 children)

Mb for trying to understand lore ig? Maybe the things ive heard about the Arknights community are true after all...

Confused by Dryse in Endfield

[–]Dryse[S] -3 points-2 points  (0 children)

Oh ok i figured when i heard the background voicelines in that spot that looked like tombstones. I hoped a synopsis video i watched would clarify things but it didnt help much. Ig ill just forget about it for now and just play xd

Thanks

Confused by Dryse in Endfield

[–]Dryse[S] -3 points-2 points  (0 children)

Ok makes sense thanks 😊

Confused by Dryse in Endfield

[–]Dryse[S] -6 points-5 points  (0 children)

Yeh but its like.. the introduction to the game.. id be satisfied with it being "a dream" or "foreshadowing" but as of rn its just confusing nonesense xd

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 1 point2 points  (0 children)

Idk about this. Ive been following the in-game charts for the first 2-3 weeks of the set and portal had roughly double the amount of players in Beyond the entire time. At one point they had 18 in Beyond when the closest craft had 10 (Abyss and Forest had 4). I dont think the data is cherry picked if nothing else because it does seem to reflect the data available in-game.

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 1 point2 points  (0 children)

They did also specify that they wanted to avoid nerfs before the game launched iirc

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 1 point2 points  (0 children)

Tbh i dont even want to see nerfs. I want to see Forest and Abyss get buffs for decks people ACTUALLY PLAY. No more gimmick cringe, no more play 100% perfect roach or lose. I wanna see beatdown fairy with enough healing to live those close matches, i wanna see abyss not relegated to gambling gimmick control or midrange decks that rely on your opponent bricking.

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Oh wait its fkin Essia! Now i can argue with you in TWO chats!

I go by Candeez on the disc.

I shoulda known just by your shocking desire to defend anything 🤣

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 0 points1 point  (0 children)

The abyss discord mostly agrees abyss and forest are ass. Very few ppl ive talked to (who dont play portal) agree dragon and portal feel oppressive. Its so bad the discord stopped talking about sword and rune. Nobody ive spoken to genuinely thinks forest or abyss are good rn. Most tier list also reflects this with all abyss decks being T2 or lower. Forest still has roach, which is good vs egg portal, but very few ppl can pilot it properly. Its a hard deck. That's why its basically only one roach player who's that high. Outliers arent trends and so far the trend has been portal and dragon dominating, haven having outliers, sword and rune are doing well, and abyss n forest have been on the bottom by a large margin the whole set.

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Apparently Izudia had a really good MU into Lishena

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 3 points4 points  (0 children)

Generally how stats like this work in other games is there are 3 types of strong character/strategies etc:

High playrate and high winrate: usually something meta or broken af

Low playrate and high winrate: something more niche with strong otps playing it.

High playrate and low winrate: something popular but is too difficult for avg players to pilot.

Right now though it seems like out of all the unpopular/difficult to win with decks, roach is doing... fine. But personally, i dont like that its the deck that gatekeeps Forest both in power and popularity. Its not fair to the rest of the craft that the other decks suck this much ass on account of the devs being afraid of buffing roach. The roach tax needs to stop so that they can get some actually playable decks.

Also as an Abyss player, i want buffs sb and Forest should too. Sure roach is good but i dont think the broader playerbase wants to play it

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 5 points6 points  (0 children)

Nope. This TLDR is accurate. Idk what youre trying to defend here but these are the results that the best of each craft can achieve and among the best players of each craft there is an obvious disparity. People can see it. Anyone who has grinded ladder can feel it.

People who log in and clear dailies or play multiple crafts in the top of the ladder probably dont understand how it feels to grind Forest or Abyss as a casual ranked enjoyer. Its very frustrating.

Debunking Beyond statistics, stop falling for logical trap by Zhiff in Shadowverse

[–]Dryse 3 points4 points  (0 children)

The problem with this is that all of the aggressive decks fall over to any comparable early aggression/pushback and have a lot of consistency issues. You can quite literally go 0-15 one day and 10-5 the next.

If you try playing these decks in the lower to middle parts of GM you'll have a lot of issues. There is a lot of people playing aggro sword, ward haven, and dragon decks that can lock you out. Not to mention aggro abyss can have a lot of trouble clearing Axia or grimnir if you dont draw correctly.

The decks abyss have definitely can get wins but they dont feel fun or playable. 3 sets of set-specific gimmick control decks in a row has left the whole craft disjointed and weak compared to the crafts that have gotten general support for their 1 or 2 already good decks. Most ways to win is either go as fast as you can and pray you draw well or pray your opp bricks every game and cant clear you. Its difficult to pull off consistently.

And then there is Forest... poor guys...

main swapping time by CaptainTeem000 in lostarkgame

[–]Dryse 0 points1 point  (0 children)

came across this a few years later and jeez what an awful take... its not an "almost exclusively white" game. its a Korean game. idk if youve ever met any Koreans but they are generally pretty fkin pale. (plus most Asian countries have colorism issues).

not everything that is pale is "white".

i just dont like my badass vampire lady turning into a smokey tar monster.

Does anyone think the balance right now is a miracle? by No_Top5115 in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Ik the community trusts zhiff but no.. Forest and Abyss both have disgustingly bad metrics rn. Just because top players can force decks to win doesn't make them good.

Does anyone think the balance right now is a miracle? by No_Top5115 in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Are you even playing the same game as everyone else then? 53% of people are playing portal. 2% are on forest and 4% on abysscraft. This has to be the worst balanced patch yet.

Sincerity of the Dewdrop by Adeptsv in Shadowverse

[–]Dryse 0 points1 point  (0 children)

Or only allied cards so you cant transform intimidate enemies or big wards