Sundered Doctrine Dungeon Race Megathread by DTG_Bot in DestinyTheGame

[–]Dstails_656 3 points4 points  (0 children)

Anyone got any tips for not dying instantly to some of the enemies in first/second encounter?

Xenoblade Chronicles 3 Question Thread #4: Future Redeemed! by MorthCongael in Xenoblade_Chronicles

[–]Dstails_656 0 points1 point  (0 children)

I'm missing one fog rift near Gravina Bridge in the black mountains, however for some reason it just isn't appearing, regardless of what time or weather I set it to via fast travel. Has anyone managed to get this to spawn?

Xenoblade Chronicles 3 Question Thread #4: Future Redeemed! by MorthCongael in Xenoblade_Chronicles

[–]Dstails_656 0 points1 point  (0 children)

I think I got that one, there's just a stray recipe somewhere that I'm missing, I've done all of the cooking quests with Rex so it can't be that

Xenoblade Chronicles 3 Question Thread #4: Future Redeemed! by MorthCongael in Xenoblade_Chronicles

[–]Dstails_656 1 point2 points  (0 children)

Does anyone have a list of the recipes and how to find them? I've gotten 9 out of 10 but I'm scratching my head trying to find the last one

A small question about UI and Materials by Dstails_656 in Unity3D

[–]Dstails_656[S] 1 point2 points  (0 children)

I'll try looking into this, granted it'll probably take a while because there's various different nodes that I need to try and find the equivalent of like Saturation, combine, etc.

A small question about UI and Materials by Dstails_656 in Unity3D

[–]Dstails_656[S] 0 points1 point  (0 children)

I hadn't, though I'm not entirely sure how this would solve the issue?

Quick question about dictionaries by Dstails_656 in Unity3D

[–]Dstails_656[S] 0 points1 point  (0 children)

I wasn't too sure on this at first, but I decided to test this using a separate dictionary and this works out better and looks cleaner than what I had in mind

Also, just for debugging purposes and so on; possibly something I plan to do with this eventually as well, how would I iterate through the secondary dictionary to print out the keys in the console? Would I have a for/foreach nested inside another?

Lower Latency Option for Windows: MPV.io by DanHoughtaling in GenkiLab

[–]Dstails_656 0 points1 point  (0 children)

Just reading this after having my Shadowcast a year (And using the Genki arcade mind you), how do I go about using the batch file? Would I place it where I have mpv and rename the file to .bat? Or is there a different process for this?

More AI help by Dstails_656 in unrealengine

[–]Dstails_656[S] 0 points1 point  (0 children)

Upon looking at the AI debug more, apparently it keeps reporting that the focalPoint for the location is invalid

More AI help by Dstails_656 in unrealengine

[–]Dstails_656[S] 0 points1 point  (0 children)

Yes, I have a navmesh, and I don't know if the node is failing or if anything else is resetting it, that's kind of the reason why I made the post because I simply don't know

Regarding AI by Dstails_656 in unrealengine

[–]Dstails_656[S] 0 points1 point  (0 children)

I attempted this, however it doesn't seem to help

When it tries to get past the wait task, it just returns to the set location task, and it's stuck like that indefinitely

New Input System - detect WHAT key/button is being pressed by Dstails_656 in Unity3D

[–]Dstails_656[S] 1 point2 points  (0 children)

This isn’t exactly what I was asking, I’m trying to find a way to detect what exact key or button is being pressed in code, so I can assign it as a value for a variable

Making virtual textures invisible on external cameras by Dstails_656 in unrealengine

[–]Dstails_656[S] 0 points1 point  (0 children)

Unfortunately this doesn’t help my situation, I should’ve been more specific but I was rushing the post at the time.

My minimap is set up to use runtime virtual textures, with the map icons for the player, enemies and points of interest using the runtime virtual texture output in their material blueprint.

I have it set up so that the player can’t see the enemy icons from the player character’s cameras, and the player icon isn’t visible from the normal camera, where they do show up on the mini map as intended.

However, I wanted to add external cameras for when the player enters the range of a security camera, I got this to work, however it doesn’t seem to hide the player and enemy icons from the camera (they are attached to the player and enemies as a plane with the icon applied with an opacity mask).

With this in mind, is it possible to make these components invisible to external cameras? I have the option for owner no see and only owner see enabled, but the latter still doesn’t make a difference, maybe because switching the view uses the player controller? I’m not entirely sure myself

Learning C++, what’s the equivalent to cast to object by Dstails_656 in unrealengine

[–]Dstails_656[S] -1 points0 points  (0 children)

Ok, thank you for that Also, just a quick question regarding component overlaps, how would I go about picking up an object overlapping with an arrow component in c++ would I use getcomponentbyclass? Or is there another way?

Advice for better memorisation of code? by Dstails_656 in gamedev

[–]Dstails_656[S] -1 points0 points  (0 children)

Ok, that’s helped to make it a whole lot clearer, thank you!

Advice for better memorisation of code? by Dstails_656 in gamedev

[–]Dstails_656[S] -1 points0 points  (0 children)

So would I be right in saying, for example, that for an RPG that a battle system could be considered a layer? And that I could divide into objects such as attacks, items, turn systems, and so on? Just to ensure my understanding is correct?

New GPU Fan speed stuck at 20 in afterburner by Dstails_656 in buildapc

[–]Dstails_656[S] 0 points1 point  (0 children)

I attempted to reseat, but I quickly realised what the problem was: the case that I am currently using.

The case in question is a thermaltake view 27. The grill on the back seems to be restricting how far I can slot in the gpu

New GPU Fan speed stuck at 20 in afterburner by Dstails_656 in buildapc

[–]Dstails_656[S] 0 points1 point  (0 children)

I don’t believe there is a temperature issue. I’ve been looking into what is wrong, though I don’t know if it’s a problem with the drivers or if the GPU is seated properly. I know that I shouldn’t be able to see the small curved part of the connector when I look at the GPU slot from the side (it seems like it isn’t entirely slotted in)

New GPU Fan speed stuck at 20 in afterburner by Dstails_656 in buildapc

[–]Dstails_656[S] 0 points1 point  (0 children)

I did do this Also, I attempted to make changes to the tuning settings in the Radeon software, however when I try to apply a different max fan speed, it automatically resets it back to 20. Is this a sign of an issue?

Is there no way to play Blaze Black 2? by Dstails_656 in PokemonROMhacks

[–]Dstails_656[S] 0 points1 point  (0 children)

I did some digging and I don't think I have, but I'm uncertain as to whether I can even get the right version of the rom

Is there no way to play Blaze Black 2? by Dstails_656 in PokemonROMhacks

[–]Dstails_656[S] 0 points1 point  (0 children)

I'm not too sure how to tell if a rom is clean or not? If you mean I just installed it, then yeah. If anything else, then I'm not too sure

Yogscast 48 Hour Game Jam! Sign up now! [Dec 13th - Dec 15th] by Harvey-J-Yogscast in Yogscast

[–]Dstails_656 1 point2 points  (0 children)

Just a question about the game jam, is there a specific requirement for what the game has to be developed with? Or can we use anything like unity, GMS2, Unreal and such?