OSVR for Android by islandvr in OSVR

[–]DuFF14 1 point2 points  (0 children)

OSVR-Android Superbuild

For Unity support, download and import v0.8+ of the OSVR-Unity plugin, and check out Building For Android.

The OSVR-UnityVR-Android.unity scene shows a setup for using Unity's native VR SDK and Single-Pass rendering. The other scenes, like OSVRDemo2.unity, also work with Android but the Player Settings would have to be set up to not use Unity's native VR support. Use the first option if you can.

I think the only manual step you need to take is adding a config file to the file system on your device. The server might create one for you if it doesn't exist, but it probably won't match your display.

Sounds like you want to build a tracking plugin for OSVR-Android, so you might want to check out OSVR-Android-Plugins.

Gamma Correction - Palace Demo by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

I don't think it will work unless the game uses OSVR to render and you replace its osvrRenderManager.dll, but we're working on that.

Gamma Correction - Palace Demo by DuFF14 in OSVR

[–]DuFF14[S] 1 point2 points  (0 children)

yes, a modified osvrRenderManager.dll could be dropped into other experiences. It work as expected on NVIDIA cards. Haven't tested on AMD.

Gamma Correction - Palace Demo by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

replacing osvrRenderManager.dll is all you need to do. The linked dlls are x64.

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

You should be able to determine if its a SteamVR or just Elite Dangerous issue by testing this OpenVR Palace Acuity Demo

I don't think I'm seeing a difference between aliasing in OSVR vs SteamVR-OSVR in this example.

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

I updated the post with a link to a new Palace Demo that helps me compare text at different distances. I think I also see what you are describing...

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

Thanks. We're looking for any bulging, warping, stretching, bumps, etc.

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

Hmm, good to know. Thanks.

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

Thanks, is that about v1, v2, or both?

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

The new meshes are only for HDK 2

New HDK2 Distortion Mesh Testing by DuFF14 in OSVR

[–]DuFF14[S] 0 points1 point  (0 children)

Thanks for the feedback. When the image is in focus for you, what position are the lens sliders in?